Star Renegades Review – Battle for your Dimension! Then go camping with your friends!

A tactical RPG with a roguelite twist

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Star Renegades DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>There are games that lean too heavily on their mechanics&comma; and there are games defined by their mechanics&period; The former hopes that you don’t notice the rest of the game isn’t up to par&period; The latter makes you focus on and talk about the quality of that gameplay&period; Star Renegades is the latter&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-163356" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;09&sol;14173702&sol;ss&lowbar;0610f7ae5d04ad32b963bbc83edfb1ae35e673f2&period;1920x1080&period;jpg" alt&equals;"Star Renegades boss fight 1" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Bar Fights<&sol;h3>&NewLine;<p>The deepest and most compelling element of Star Renegades is its combat system&period; On the surface&comma; it’s relatively simple&comma; but whether or not you progress through the game depends on your understanding of it&period; The basis is an active battle system where every event is placed on a bar at the top of the screen&period; At the beginning of every round&comma; you see what the enemy is going to do based on this&period; Their attacks &lpar;or other actions&rpar; will show up as icons and you’ll even see who they’re attacking&period; Your goal is to react to this in the best possible way to deal the most damage while taking the least&period;<&sol;p>&NewLine;<p>The way this works is that many attacks can push those enemy attacks further down the initiative bar&period; If they get pushed far enough&comma; they fall off the end and a &OpenCurlyDoubleQuote;break” occurs&period; This means the attack doesn’t happen that round&period; Most of the character actions don’t have any sort of resource &lpar;AP or MP&rpar; required to use&comma; but you only get one per round&period; They do varying amounts of damage and sometimes have other status effects involved&comma; but each takes a certain amount of time on the initiative bar&period; If they happen before an enemy attack&comma; they &OpenCurlyDoubleQuote;crit” and get more effects and damage&period;<&sol;p>&NewLine;<p>Enemies can’t be delayed forever though&comma; they have a listed number of attacks that push them back before the attack lands&period; Even if it breaks&comma; the attack may happen in the next round once you’ve exhausted all of those pushes&period; This whole system builds upon itself until it ends up being rich with tactical and strategic moves for every battle&period; That’s a good thing too because there’s not much else going on in the game&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-163358" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;09&sol;14173739&sol;ss&lowbar;9aa0b456dc170b17b63e73b0f20ddaab6e2e80a2&period;1920x1080&period;jpg" alt&equals;"The overworld map" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Rest of the Universe<&sol;h3>&NewLine;<p>Star Renegades has a strange story about interdimensional raiders that come to attack your planet&period; The premise is explained loosely in some dialogue as you move into the game&comma; but even after finishing it I just barely know what is going on&period; However&comma; this falls in line with just about any roguelite game since a heavy story would viciously bog down the times you have to restart the game&period; That can be its own issue though&period;<&sol;p>&NewLine;<p>The vast majority of your outside time will be spent trying to pick a route on the map overworld that will net you the most resources in the number of moves you have&period; Each of the three main planets you travel to has a map split into sections&comma; most of which have an enemy to fight&period; You have three days to do as much of this as you can and each day you have three moves you can make on the map&period; Some zones will lock making them inaccessible&comma; so you have to plan to get what you want&period; The zones&comma; in addition to fights&comma; may have crates with loot or money as well as other buffs&period; Once those three days are up&comma; it’s on to the boss battle&period;<&sol;p>&NewLine;<p>Between each of the days&comma; you camp and use cards that have &lpar;mostly&rpar; temporary effects to buff up your team for the upcoming day&period; These can also be used to heal the persistent health damage you take from hits that happen when the shields of your characters go down&period; The cards also have the effect of improving a relationship meter between the characters that use them&period; This will give them bonus stats&comma; special combo attacks&comma; and can even get them to have &OpenCurlyDoubleQuote;progeny” that turn into new classes&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-163359" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;09&sol;14173756&sol;ss&lowbar;73bfdfb12605d087faa4090d96e3308b6e0bbffd&period;1920x1080&period;jpg" alt&equals;"Star Renegades fire" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Everything is a Roguelite<&sol;h3>&NewLine;<p>Within the narrative&comma; Star Renegades works as a rogue lite&period; Every time you lose&comma; your little robot guide warps to a new dimension and you start over&period; Each time&comma; you gain resources like &OpenCurlyDoubleQuote;intel” that let you unlock more classes and item types to use each run&period; It works reasonably well&comma; but at the same time&comma; it can really suck&period; I was four hours into my first run when I lost the first time&period; That happened twice&period; The final run took upwards of seven and the final boss was nearly an hour of that&period; Losing can be devastating&period; If it worked like Crying Suns where every chapter is a save point&comma; it would be more forgiving&period; Failing at that final fight may have had me stepping away from the game for a while&period;<&sol;p>&NewLine;<p>Star Renegades does many things right though&period; The animation style of the pixel art graphics is awesome&period; I loved watching the attacks&comma; at least until I had seen them all dozens of times&period; That’s kind of the detraction of a rogue lite&period; However&comma; it does provide a fast forward function that lets you zip through all of those animations&period; This allows you to enjoy this great design exactly as much as you want to&period;<&sol;p>&NewLine;<p>Aside from the screen being a little cluttered when several units are on the field and some places where there could probably be more detail&comma; there aren’t too many additional notable issues with Star Renegades&period; The game is fun to play for me as I like the technical combat of something like a classic JRPG but don’t necessarily need a whole novel-worth of narrative to enjoy it&period; I think most of my issues are fixable&comma; but even with them&comma; I’d still recommend this for fans of rich combat-heavy RPGs&period;<&sol;p>&NewLine;<h4>If you want try out some other roguelite games&comma; check out these reviews for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bpm-bullets-per-minute-crypt-of-the-doomslayer&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">BPM&colon; Bullets Per Minute<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;crying-suns-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Crying Suns<&sol;a>&excl;<&sol;h4>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Star Renegades&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Star Renegades is a tactical roguelite RPG that has you facing off against cross-dimensional invaders to save as many realities as you can&period; The innovative battle scheme and appealing style of the pixel art design gives it plenty to love&comma; but the roguelite features can make losing extra rough&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great pixel art design and animation<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Unique battle system that is easy to pick up but has a lot of depth<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Nice variety of classes and abilities with more to unlock through gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Enemies provide distinct designs and processes to defeat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Not bogged down by dense story like some RPGs<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Losing late in the game can be devastating with the roguelite design<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Screen can feel cluttered and hard to navigate with numerous allies and enemies<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Star Renegades DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;24<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651670&sol;Star&lowbar;Renegades&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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