Star Wars: Squadrons Review – Dedicated Dogfighting

Finally, Star Wars Dogfighting Worth Playing

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Star Wars&colon; Squadrons DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1222730&sol;STAR&lowbar;WARS&lowbar;Squadrons&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1222730&sol;STAR&lowbar;WARS&lowbar;Squadrons&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;39&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1222730&sol;STAR&lowbar;WARS&lowbar;Squadrons&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>It has been a while since we’ve seen a Star Wars dogfighting game&period; Especially if you do the right thing and ignore the poor excuse for dogfighting in the recent Star Wars Battlefront games&period; With the massive resurgence of space sims over the past few years&comma; it’s not surprising EA decided to join the party&period; Now&comma; with the release of Star Wars&colon; Squadrons&comma; we can finally revisit this classic universe of space combat&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-164308" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;09180511&sol;screenshot-4&period;jpg&period;adapt&lowbar;&period;crop16x9&period;818p&period;jpg" alt&equals;"Star Wars Squadrons Combat" width&equals;"1454" height&equals;"818" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Flying Solo<&sol;h3>&NewLine;<p>Star Wars&colon; Squadrons has both a solid single-player campaign in addition to the more significantly advertised multiplayer game&period; The single-player portion&comma; while undersold&comma; was one of the more enjoyable elements for me&period; Especially given how limited the multiplayer game modes are at launch&period; The exploration of a post-Return of the Jedi continuation of the Galactic War brings each side of the conflict more in line with one another from a military strength perspective&period; It also manages to tell a unique and bespoke story independent from anything else in the lore&period;<&sol;p>&NewLine;<p>The conveyance of the story makes it rather interesting as well&period; Instead of playing just one side of the conflict&comma; you play an individual silent protagonist on each side&period; You get to see the plans&comma; reactions&comma; successes&comma; and failures as they weigh on the various characters in leadership and your fellow squad mates&period; While it does lack some of the flairs of camera work you’d get in normal game cutscenes&comma; the constant first-person perspective made me feel much more a part of the story rather than just a witness&period; However&comma; I assume this design is there to facilitate the VR element of Star Wars&colon; Squadrons&period;<&sol;p>&NewLine;<p>The campaign is only 14 missions bouncing back and forth between the New Republic and Empire forces&comma; but each mission hands you loads of ship-to-ship combat with the smallest amount of downtime&period; It even breaks it up quite often with distinct tasks like attacking capital ships and stations&comma; defending targets&comma; scanning ships&comma; and all of those typical space game adventures&period; As you progress&comma; you unlock more ships to use and new weapons and items to load on each&period; This small variety of ships and weapons don’t do too much in single player but have a large impact in multiplayer&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-164310 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;09181238&sol;screenshot-3&period;jpg&period;adapt&lowbar;&period;crop16x9&period;818p&period;jpg" alt&equals;"Star Wars&semi; Squadrons Squadron" width&equals;"1454" height&equals;"818" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Join a Squadron<&sol;h3>&NewLine;<p>Online&comma; Star Wars&colon; Squadrons tends to feel much different and poses a new kind of challenge&period; Not only are real players more effective and aggressive than AI&comma; but they also have tougher ships&period; Currently&comma; there are only two online modes available&comma; a standard team deathmatch called simply &OpenCurlyDoubleQuote;Dogfighting” and Fleet Battles&period; Dogfighting is where you get to cut your teeth since the game requires you to get to level five before Fleet Battles unlock&period; However&comma; that doesn’t take that long to accomplish given the XP gained from a single match&period; The mode is still helpful to get acquainted with the four ship types before jumping in the deep end&period;<&sol;p>&NewLine;<p>Fleet Battles put you and four other players in a battle to destroy the opposition’s capital ship&period; This is based on a tug of war mechanic that requires one side to destroy enough enemies to launch an AI corvette into the battle on their side&period; Once this corvette enters&comma; players begin to attack and destroy the two leading opposition frigates&period; The enemy squadron strikes back and tries to fend off these attackers all the while tugging the bar back the other way with every kill&period; Taking out players&comma; the attacking corvette&comma; or the various AI fighters contributes to the bar in the tug of war process&period;<&sol;p>&NewLine;<p>The use of AI to fill out a battle with a relatively small number of players is very reminiscent of Titanfall and even the original Battlefront&period; I’ve always found that design to work well since it adds volume to a battle without making matches require dozen of players&period; At the same time though&comma; Fleet Battles can still become frustrating when attacking these large ships&period; It often devolves into racing headlong into an attacking corvette or defending frigate&period; By the time you get to the capital ship attack&comma; you sometimes spend more time spawning and flying across the map than attacking&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-164313 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;09181449&sol;sws-screens-game-tieaction&period;jpg&period;adapt&lowbar;&period;crop16x9&period;818p&period;jpg" alt&equals;"Tie Fighter View" width&equals;"1454" height&equals;"818" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Deeper Star Wars&comma; Shallow Space Sim<&sol;h3>&NewLine;<p>Compared to most space sims&comma; Star Wars&colon; Squadrons isn&&num;8217&semi;t complex&period; I tried to play it with a joystick but found that the movement is generally so slow that its precision was unnecessary&period; I was regularly swinging it around nearly to its limits&period; Potentially&comma; I could have edited the curves to compensate for this&comma; but it was much easier to use a controller&period; However&comma; the fact that Squadrons plays so slowly both helps and hinders the game&period;<&sol;p>&NewLine;<p>There were many moments where after I died I’d see a kill cam with a person just sitting stationary rotating to fire at me&period; This was especially true when I was flying one of the slower ships like the bomber or support classes&period; These can move so slowly that the quicker fighters have an easier time attacking them by not moving at all&period; While I understand the desire to make the game approachable&comma; this takes much of the authenticity out of the experience&period; When this experience combines with a relatively low time to kill for ships out in the open&comma; it can be a little frustrating to play these slow classes&period;<&sol;p>&NewLine;<p>In the fighters&comma; however&comma; the gameplay feels much more fluid&period; The additional speed and agility are just enough to make for some incredible moments zipping through ships&comma; asteroids&comma; and stereotypically overly dense debris&period; With the ability to customize your ship with weapons&comma; engines&comma; shields&comma; and armor of varying types&comma; the game has more depth in combat than other modern Star Wars games&period; In addition&comma; you&&num;8217&semi;re can shift power to engines&comma; weapons&comma; or shields increasing the skill ceiling for effective combat&period;  I just wish the secondary ships were as enjoyable as the fighters were&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-164309" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;09181133&sol;sws-media-screenshot-get-in&period;jpg&period;adapt&lowbar;&period;crop16x9&period;818p&period;jpg" alt&equals;"Star Wars Squadron Xwing Cockpit" width&equals;"1454" height&equals;"818" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Potential&comma; This Has<&sol;h3>&NewLine;<p>The combination of a well-crafted single-player and addictive multiplayer within a single game is rare these days&period; Star Wars&colon; Squadrons surprisingly pulls this off&period; There are&comma; of course&comma; areas where it could improve&period; For instance&comma; graphically&comma; the game seems a bit limited&period; I assume this is to accommodate the high rendering requirements for VR – which is a feature they push in marketing&period; Ship destruction in particular looks dated and the game feels a bit flat when played on a normal monitor&period; While it&&num;8217&semi;s nice to be able to look around in your cockpit and the cutscenes&comma; it feels unnecessary without VR&period;<&sol;p>&NewLine;<p>The limited multiplayer modes may be a speed bump for some players as well&period; I found Dogfighting to be more accessible and action-packed than Fleet Battles&period; Yet Fleet Battles is the only mode that currently has ranks&period; While that mode has plenty of fun moments&comma; the back and forth can become monotonous if it goes on too long&period; Then there’s the issue where if any of the ten players leave&comma; the match isn’t counted for your ranking&period; Therefore&comma; while I’ve completed several matches&comma; only a handful actually counted&period; If they could resolve this &lpar;perhaps with drop-ins&rpar; and make the whole thing more fluid&comma; I think it would raise the bar on Fleet Battles&period;<&sol;p>&NewLine;<p>Overall&comma; Star Wars&colon; Squadrons is a great step forward for Star Wars dogfighting games&period; These have been around almost as long as 3D graphics have been popular in videogames&period; Squadrons delivers a deeper and broader experience than dogfighting in Battlefront&comma; even while it presents a limited scope&period; If they can work on some balance issues with the speed&comma; the only thing I would want is more&period; More of the single-player campaign&comma; more game modes&comma; more ship options&comma; everything&period; Will that happen&quest; It’s hard to tell&comma; but the game has a following that seems to like it&comma; so I’m hoping it does&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h4>If you like this review&comma; check out some of our other like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;microsoft-flight-simulator-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Microsoft Flight Simulator<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;star-renegades-review-battle-for-your-dimension-then-go-camping-with-your-friends&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Star Renegades<&sol;a>&excl;<&sol;h4>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Star Wars&colon; Squadrons&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Star Wars&colon; Squadrons embraces a slightly more complex approach to the typically arcade-style dogfighting&comma; but still has the spectacle and fun for broad appeal&period; Both the single and multiplayer are enjoyable&comma; but with only 14 missions and a handful of extra game modes&comma; it left me wanting more of nearly everything&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fast paced gameplay with little downtime<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great classic ship designs with detailed interiors<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Well-crafted story for the campaign<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Diverse single player missions with delineated Imperial and New Republic narratives&sol;avatars<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Skill-based combat with a relatively high ceiling<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Movement can be awkwardly slow times<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some balance issues need to be worked out in multiplayer<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Needs more maps&comma; ships&comma; campaign missions&comma; etc<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Star Wars&colon; Squadrons DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;39<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1222730&sol;STAR&lowbar;WARS&lowbar;Squadrons&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1222730&sol;STAR&lowbar;WARS&lowbar;Squadrons&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;39&period;99<&sol;a>&NewLine; 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