Super Mario 3D All-Stars – Mario’s Journey to a Functional Camera

The Stepping Stones to Greatness

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Super Mario 3D All-Stars DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p><span style&equals;"color&colon; &num;0e101a&semi;">Playing three games spanning more than a decade is a strange experience&period; Playing them all a full 13 years after the last one released makes it a little stranger&period; It’s also decidedly the way Nintendo <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;nes-classic&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">likes to do things<&sol;a>&period; They’ve doubled and tripled down on re-releasing their first-party content in recent years&period; However&comma; even though I hadn’t previously completed any of these games&comma; it felt like there was a missed opportunity in not remaking &lpar;or at least solidly remastering&rpar; some of them&period; Yet&comma; even in their original state&comma; the games in Super Mario 3D All-Stars hold up as well as any game could&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-166266" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;09022242&sol;super-mario-3d-all-stars-switch-screenshot01-1&period;jpg" alt&equals;"Super Mario 3D All-Stars - Mario 64" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario 64<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">The originator of the 3D Mario path is undeniably one of the roughest to play&period; The visuals are only a small part of the problem though&period; Despite being hamstrung by very limited draw distance&comma; low resolution all around&comma; pop-in issues&comma; and the general crustiness of a 24-year-old game&comma; it has style&period; It’s a style that is unmistakable and laid the groundwork for many of the 3D models for iconic characters&period; I remember at the time it looked great when compared to its chunky contemporaries&period; The upgrades in resolution provide some relief for a modern audience&comma; but it’s still only a fresh coat of paint to make it acceptable on today’s giant TV screens&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario 64’s general gameplay experience has not aged quite as well&period; From the very beginning&comma; the touchy movement of the character leads to issues&period; Trying to maintain your direction on narrow paths and jumping on platforms that can sometimes almost disappear when viewed at some angles leads to more deaths than it probably should&period; It feels like you’re fighting the controls just as much as you are the challenges of the game&period; The worst part of it is the camera controls&period; It was once bound by the four &OpenCurlyDoubleQuote;C” buttons&comma; which was bad&comma; but even with an analog stick&comma; there isn’t much improvement&period; The camera getting caught on terrain and being unable to rotate around solid objects meant I had many moments where I was blindly jumping or running into certain death&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">As a part of Super Mario 3D All-Stars&comma; Super Mario 64 stands as one of the weakest points&period; I’m sure there are many fans fueled by nostalgia angry about that already&comma; but it’s true&period; The other two games from this collection play better and provide a more appealing experience&period; On its own&comma; this game provides a great challenge and a solidly diverse set of levels&period; It just needs to be refreshed to feel more like a modern platformer&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-166267 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;09022300&sol;super-mario-3d-all-stars-switch-screenshot05&period;jpg" alt&equals;"Super Mario 3D All-Stars - Mario Sunshine" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario Sunshine<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">The visual upgrades for Super Mario Sunshine make it feel much more bright and vibrant when compared to the original&period; That’s very appropriate for a game that takes place on a tropical island&period; Here&comma; the increase in resolution and widescreen view makes it seem more modern than Mario 64 despite still being 18 years old&period; If you aren’t thinking about it&comma; there’s little about this game that appears too visually outdated&period; The upgraded text and screen icons drive home the quality of the new version&period; Especially with the really solid water visuals&period; The worst part is the same issue suffered by most remasters of older games – the cutscenes look worse than the gameplay&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">The addition of the FLUDD and its mechanics feels a bit out of place at first coming from Mario 64&period; You don’t necessarily need to be reliant upon it&comma; but I ended up leaning on it without even noticing&period; You still have most of the jumps and maneuvers from the previous title&comma; but platforming with the hover-jet of your backpack starts feeling like a necessity&period; Of course&comma; in certain parts of the game&comma; it <&sol;span><em><span style&equals;"color&colon; &num;0e101a&semi;">is<&sol;span><&sol;em><span style&equals;"color&colon; &num;0e101a&semi;"> necessary though&period; You’re also presented with other FLUDD attachments that have special mechanics and allow you to access new areas&period; This makes it an integral part of the game&comma; even with its somewhat awkward integration&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">The place where Sunshine falters is with the many difficulty spikes&period; You’re essentially required to do the first seven levels of every area&period; No matter how many secondary shine sprites you gain&period; Progress is tied to chasing down the Shadow Mario antagonist for each one of them&period; In this way&comma; you’re forced to contend with sections that you may not enjoy in order to progress&period; These include some of the levels where the Shadow Mario steals your FLUDD and requires you to fall back on your classic Mario skill set alone&period; Yet&comma; sometimes&comma; the issue is dealing with poorly thought out mechanics like being thrown across a level by NPCs with no prior knowledge of how far you’ll go&period; Levels like these feel like they’re designed specifically to frustrate and it brings down the whole game just a bit&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-166265 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;09022224&sol;super-mario-3d-all-stars-switch-screenshot03&period;jpg" alt&equals;"Super Mario 3D All-Stars - Mario Galaxy" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario Galaxy<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">The shining star of the Super Mario 3D All-Stars collection is Super Mario Galaxy&period; From start to finish&comma; it has almost everything going for it&period; It’s visually impressive with a huge variety of different biomes represented across the galaxies&period; More than a decade on&comma; it feels like it could pass as a modern Nintendo release&period; Even beyond that though&comma; it’s amazing how well this game is put together&period; As you wrap around the tiny planets and seamlessly transition through the gravity of various platforms&comma; it never stops being stunning&period; Especially when you get launched between these worlds and the camera spins around capturing all of the grandeur&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">What’s most surprising about this port is that it manages to use the Joycons as great proxies for the Wiimote and Nunchuck&period; Sure&comma; these standard Switch controllers are uncomfortably small and suffer from some of the worst thumbsticks&comma; but it still felt great&period; It’s impressive how the motion sensor can do a near-perfect adaptation of the Wiimote cursor movement&period; It can get out of alignment&comma; but tapping of R1 snaps it back to the center of the screen&period; Since so much of the game relies on using that cursor&comma; it must have been a necessity to make it work so well&period; I hope with this success&comma; they can port and remake more Wii games&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">With the variety in the design of the galaxies of Mario Galaxy&comma; it’s not surprising the gameplay shares that diversity&period; Whether it’s some of the stage-specific powerups like the Bee outfit or the cool ice skating you can pull off in an ice galaxy&comma; there’s no end to the fun of discovering new gameplay&period; Occasionally these innovative mechanics were called back later in the game&comma; but never often enough to become boring&period; Of all three games&comma; Super Mario Galaxy was the only one that made me <&sol;span><em><span style&equals;"color&colon; &num;0e101a&semi;">want<&sol;span><&sol;em><span style&equals;"color&colon; &num;0e101a&semi;"> to collect more stars than was required to complete the game&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-166268" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;12&sol;09022318&sol;super-mario-3d-all-stars-switch-screenshot06&period;jpg" alt&equals;"Face off against Bowser" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario 3D Some-Stars<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">Oddly&comma; this collection didn’t include Super Mario Galaxy 2&period; It’s easy to see why of the three games included&comma; Super Mario Galaxy was the one to get a sequel&period; I suppose the issue may have just been the &OpenCurlyDoubleQuote;rule of three&comma;” but leaving it out presents a problem&period; Would they simply release it on its own&quest; It’s hard to imagine that would go over as well as the three-game release in Super Mario 3D All-Stars&period; Whatever the case&comma; I think it would be a welcome addition to the Switch collection of re-releases&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">While the collection includes these three great games&comma; there’s not much additional content in this package&period; It does include the soundtracks for each game&comma; but that doesn’t seem very useful&period; In a world where music is streamed everywhere&comma; why would you want to have that tied to your Nintendo Switch&quest; Nonetheless&comma; it’s nice to be able to see all of the soundtracks in their entirety&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;0e101a&semi;">Super Mario 3D All-Stars is a solid deal for people who don’t own or haven’t played these three games&period; It’s a little harder to justify owning if you do&period; However&comma; each game brings something of value to the table&period; Noone will deny that it’s worth playing all these even while they do overlap in their 3D platforming nature&period; Getting a chance to play what is essentially the best current versions of these games made it worth the cost&period; The fun I had with them was even enhanced by being able to directly compare them and see the improvements being made over time&period; The Mario franchise may be at its best in Odyssey&comma; but every game in this collection is a stepping stone to that greatness &lpar;and Galaxy might even be better in some ways&rpar;&period; <&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see reviews of more Mario games&comma; check out <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;super-mario-bros-35-review-the-battle-royale-without-all-the-battling&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Super Mario Bros&period; 35<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;paper-mario-the-origami-king-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Paper Mario&colon; The Origami King<&sol;a>&excl;<&sol;h4>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Super Mario 3D All-Stars&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Super Mario 3D All-Stars is a great way to experience the games that contributed to the modern 3D Mario we know and love&period; While it retains many of the quirks of the original games&comma; it presents them in an easy-to-access package&period; These decades-old games could definitely use a full remaster though&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Classic 3D Mario games in their entirety<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Resolution improvements make the games solid for big screens<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Wiimote-styled controls for Galaxy work great<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> All soundtracks included<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Games &lpar;especially Mario 64&rpar; should have had more remastering <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Super Mario 3D All-Stars DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;super-mario-3d-all-stars-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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