Super Toy Cars Review – Toy Cars in a Dusty Old Box

<p>I so much wanted to enjoy <em>Super Toy Cars<&sol;em>&period; I really like kart racers and love the idea of virtually racing toy cars  just like the real ones you can buy in real size at sites like this <a href&equals;"https&colon;&sol;&sol;revologycars&period;com&sol;">Mustang vintage online shop<&sol;a>&period; And&comma; to be honest&comma; I did enjoy the game&comma; for the short bursts when everything worked and there was still content to play&period;<&sol;p>&NewLine;<p><em>Super Toy Cars<&sol;em> has an interesting drift and boost system&period; While slightly fiddly to begin with&comma; it gets more rewarding the more you practice&period; In order to boost&comma; you have to drift around corners to increase your power bar&period; You then press B to activate and drain your boost&period; The boost can only be toggled on and drained&comma; however&period; This is annoying as you have be really careful or you’ll end up boosting into a wall&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"wQhx8aJorOY" title&equals;"Super Toy Cars Trailer for Nintendo Switch"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;wQhx8aJorOY"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;wQhx8aJorOY&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Super Toy Cars Trailer for Nintendo Switch"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>This problem is alleviated somewhat by the ability to drift and boost at the same time&period; This allows you to refill your boost bar as you use it&period; However&comma; this won’t increase the length of time you can boost but&comma; rather&comma; will allow you to boost again instantly&period; The feeling of nailing a boost and drift combo is similar to getting the perfect line in a platformer and quickly became my favorite part of the game&period;<&sol;p>&NewLine;<p>The rest of the gameplay is fairly standard&comma; with a collection of seven power-ups&period; This includes a glue spill&comma; spring trap&comma; boost refill&comma; and the 8 ball&period; The latter is my personal favorite as the car literally fires an 8 ball that will rebound off of objects&period; The gameplay wasn&&num;8217&semi;t affected by the powerups as much as would be expected&period; In fact&comma;  I often went through entire levels without really getting hit or hitting anyone else&period;<&sol;p>&NewLine;<p>There are two modes in the game&comma; Career and Quick Race&period; In Career Mode&comma; you choose a car&comma; out of a selection of 16&comma; upgrade its 7 parts to increase its stats and then race in 48 different races&period; 15 different tracks in the game are rotated in five different ways&comma; and you complete these races in order to get more money to get better cars&comma; etc&period; Listing these stats out makes it seem like a lot&comma; but it only took me approx&period; 2 hours and 45 minutes to complete&period; That’s all races&comma; placing 1<sup>st<&sol;sup>&comma; all cars bought and all upgrades completed&period;<&sol;p>&NewLine;<p>The first six sets of races are easy to achieve first place in&comma; while the last two are slightly harder&period; However&comma; this is mainly due to frustrating events such as hitting walls than tight finishes against competent AI&period; That’s not to say I didn’t enjoy the races I played&comma; I did&comma; but they just didn’t last long enough nor present enough of a challenge for the enjoyment to last&period; In addition&comma; to complete the game&comma; I only had to purchase three cars&comma; excluding the first one&period; This annoyed me&comma; slightly&comma; as it meant that 12 of the cars had gone to waste&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136701" aria-describedby&equals;"caption-attachment-136701" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136701 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;18185655&sol;Number-2-1-e1521490069908&period;jpg" alt&equals;"Super Toy Cars" width&equals;"1000" height&equals;"562" &sol;><figcaption id&equals;"caption-attachment-136701" class&equals;"wp-caption-text">&lpar;<em>Super Toy Cars<&sol;em>&comma; Eclipse Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As I’ve previously said&comma; there are five race modes&period; This goes from your standard races&comma; to time trials and time attack&comma; to eliminations and &OpenCurlyQuote;evade’&period; Of these five&comma; only one&comma; evade&comma; was really original&period; It had you dodging randomly appearing mines while participating in an elimination race&period; To begin with I enjoyed &OpenCurlyQuote;evade’ the most&comma; because it was something I haven&&num;8217&semi;t played before&period; It also brought a little personality to the game&period; However&comma; by the end&comma; I was cursing the randomness of the mode because it became more about positioning your hits with the mines to propel you around the track&comma; instead of into a wall&comma; than dodging the mines entirely&period;<&sol;p>&NewLine;<p>I think my favorite mode was probably Time Attack because it had the most legitimate tension of all the modes&period; I sometimes only scraped to each checkpoint and I knew it was solely my lack of skill rather than any random items or collisions with other racers that got me to that position&period;<&sol;p>&NewLine;<p>The other game mode is Quick Play&comma; which allows you to partake in any of the maps&comma; in three sizes&comma; in any of the five game modes&comma; using any of the fully upgraded cars&comma; without having to buy them&period; This fun little practice mode is helped by the addition of up to four-player split-screen multiplayer&period; This can be joined by anyone as long as they have a set of Joy-Cons in the vicinity&period; However&comma; there is no option to race online which seems like an oversight in this hyper-connected world &lpar;although there is a fastest lap global leaderboard that I appreciate&comma; even if changing the game mode doesn’t affect the scores&rpar;&period; My main problem with it&comma; however&comma; is that the maps aren’t named so you instead have to choose by looking at a single screenshot&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136702" aria-describedby&equals;"caption-attachment-136702" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136702 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;18185842&sol;Number-3-1024x575&period;jpg" alt&equals;"Super Toy Cars" width&equals;"1000" height&equals;"562" &sol;><figcaption id&equals;"caption-attachment-136702" class&equals;"wp-caption-text">&lpar;<em>Super Toy Cars<&sol;em>&comma; Eclipse Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The graphics are fairly decent for the type of game it is&period; The set pieces really bring home the &OpenCurlyQuote;race track made in your living room’ feel &lpar;or baby-room&comma; street&comma; kitchen&comma; garage and candy store as the tracks are called&rpar;&period; The cars themselves are varied and as detailed as most toy-cars I’ve seen&period; In addition&comma; most of the time&comma; the animation keeps up with itself&period; You can also edit your cars’ color and paintjobs&comma; the latter being something you have to unlock through play&comma; which is a nice touch&period; The soundtrack is an interesting one as I thoroughly enjoyed the reminiscent music of early 2000s rock&period; Despite this&comma; having just two songs with lyrics &lpar;as well as at least three instrumentals&rpar; left me wanting more&period;<&sol;p>&NewLine;<p>The UI is mostly good&comma; although slightly irritating in the tutorial&period; This is because the button you need to press is blacked out rather than whitened&comma; which confused me for a while &lpar;this may just be me&comma; however&rpar;&period; You can replay the tutorial in the extras section at any time&comma; which is helpful&period; You can also check your stats&comma; such as playtime and various fastest laps&comma; which I always appreciate&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136790" aria-describedby&equals;"caption-attachment-136790" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136790 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;19155755&sol;Number-4-1-1024x578&period;jpg" alt&equals;"Super Toy Cars" width&equals;"1000" height&equals;"564" &sol;><figcaption id&equals;"caption-attachment-136790" class&equals;"wp-caption-text">&lpar;<em>Super Toy Cars<&sol;em>&comma; Eclipse Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Finally&comma; the main thing the game needs is some serious polishing&period; Some of the walls are invisible rather than textured&period; This can lead to awkward collisions with what I originally presumed were shortcuts&period; In addition&comma; you can sometimes squeeze through the walls &lpar;especially in the baby-room tracks&rpar; and keep going&period; Now&comma; while you can get back onto the track &lpar;and&comma; so&comma; this could be assumed to be a shortcut&rpar;&comma; all the other racers disappear but can still take over you&period;&period; Also&comma; in the garage tracks&comma; there is a grey half-pipe which I more than once ended up floating slightly above&comma; and&comma; in one race&comma; ended up speeding off the end randomly&comma; as if I had boosted&period;<&sol;p>&NewLine;<p>A more creative aspect of the game that is attempted is the ability for your car&comma; especially the early ones&comma; to tilt over&period; I respect this and like the fact that it could add another element to the gameplay if it worked&period; Instead&comma; you can fall into the floor and get stuck or just hit something and reset&period; A tip here is to turn off auto-reset&comma; which can be a little too trigger happy&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Super Toy Cars<&sol;em> is like the titular toy cars it’s based on and that are currently in a box in my garage somewhere&period; A little unpolished&comma; with less content that I expected&comma; but with fun little bursts of nostalgia that pushed me through until the end&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Nintendo Switch review copy of <em>Super Toy Cars<&sol;em> was provided by Eclipse Games for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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