Svoboda 1945: Liberation Review

Explore Historical Trauma

Svoboda 1945 features FMV scenes

<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"e9ZsL2ywfhU" title&equals;"Svoboda 1945&colon; Liberation - Reveal Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;e9ZsL2ywfhU"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;e9ZsL2ywfhU&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Svoboda 1945&colon; Liberation - Reveal Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>History is messy&period; The generational trauma that violence and war bring is excruciating&period; At times&comma; it may seem hard to escape&period; <i>Svoboda 1945&colon; Liberation<&sol;i> addresses these themes using a creative mix of full motion video&comma; comics&comma; and gameplay&period; FMV games are sometimes thought to be an <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;aging-gamer-fmv&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">aging relic of 80s and 90s gaming<&sol;a>&period; However&comma; the team at <a href&equals;"https&colon;&sol;&sol;svoboda1945&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Charles Games<&sol;a> have really utilized the format to create an intriguing peak at Czech history&period;<&sol;p>&NewLine;<h3><b>A Painful History <&sol;b><&sol;h3>&NewLine;<p><i>Svoboda 1945 <&sol;i>takes place in the town of its namesake&period; Located on the border of the modern-day Czech Republic and Germany&comma; it is a town with a turbulent history&period; You play an employee at the <a href&equals;"https&colon;&sol;&sol;www&period;npu&period;cz&sol;en" target&equals;"&lowbar;blank" rel&equals;"noopener">Czech Heritage Institute<&sol;a> visiting the village&period; A local historian and teacher is seeking landmark status for an old schoolhouse&period; <img class&equals;"aligncenter wp-image-172319 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210318&sol;20210731104210&lowbar;1&period;jpg" alt&equals;"Svoboda 1945 has you survey a schoolhouse" width&equals;"1920" height&equals;"1080" &sol;>When you arrive&comma; you meet many residents and visitors to the village&period; As you talk with each of them&comma; you learn they all have very different feelings about the schoolhouse&period; Which&comma; given the context&comma; makes a lot of sense&period;<&sol;p>&NewLine;<p>Svoboda is located on the border of Germany and the Czech Republic&period; During WWII&comma; it experienced the pains of being occupied by Nazi Germany&period; After WWII&comma; German citizens were forcibly moved from the area&period; This time period is known as the &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Expulsion&lowbar;of&lowbar;Germans&lowbar;from&lowbar;Czechoslovakia" target&equals;"&lowbar;blank" rel&equals;"noopener">wild expulsions<&sol;a>” due to the often violent means undertaken in the process&period; And&comma; after the Soviet Union took over in 1948&comma; it experienced many other radical changes under Soviet policy&comma; including collective farming&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-172324 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210442&sol;20210731110621&lowbar;1&period;jpg" alt&equals;"A character in Svoboda 1945 discusses the schoolhouse" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>With all of these major political changes and catastrophes occurring&comma; the town of Svoboda acts as a microcosm for the emotions&comma; pain&comma; and trauma surrounding WWII and the events that resulted from it&period; The townsfolk carry these emotions from long-ago into the modern-day&period; The pain of the past carries on&period; This is what <i>Svoboda 1945 <&sol;i>explores at its heart&period;<&sol;p>&NewLine;<p>Charles Games does a great job of making sure no character quite feels like the &OpenCurlyDoubleQuote;bad guy”&period; Rather&comma; as you explore and read&comma; you learn that everyone holds their beliefs for pretty valid reasons&period; Their and their families’ relationship to the schoolhouse and its history is deeply personal&period; Based on all of these intimate testimonies you collect&comma; you need to make a choice about the schoolhouse’s status as a historical landmark&period;<&sol;p>&NewLine;<h3><b>Fact-based Exploration <&sol;b><&sol;h3>&NewLine;<p>Despite being deeply entrenched in historical fact&comma; you do not need a background in history to enjoy <i>Svoboda 1945&period;<&sol;i> The writing and gameplay do a great job of contextualizing this portion of Czech history&period; This makes perfect sense as the Institute of Contemporary History of the Czech Academy of Sciences helped create the game&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-172322 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210412&sol;20210731110153&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Additionally&comma; important historical events and tidbits trigger a clickable menu where you can learn more about it&period; This helps players contextualize what is being described without interrupting the narrative&period; It also lets players who may be more familiar with the subject skip reading about an event they are already well-acquainted with&period;<&sol;p>&NewLine;<p>Charles Games has masterfully created a piece of historical media that you can start with any level of background knowledge&period; Personally&comma; though somewhat familiar with Eastern European history&comma; I found myself learning a lot about WWII and post-WWII Czech Republic&period; Honestly&comma; I&&num;8217&semi;m surprised this is a feature in a museum&period; The depth in which you can dive into the history can be as shallow or deep as the players wants&period;<&sol;p>&NewLine;<h3><b>FMV Done Right<br &sol;>&NewLine;<&sol;b><&sol;h3>&NewLine;<p>As stated earlier&comma; <i>Svoboda 1945 <&sol;i>utilizes FMV well&period; It breathes life into the history it is exploring&period; Instead of the events that occurred in the village being a list of abstract facts&comma; they are real things that have caused real emotions&period; We get to see the conflicted emotions of the townspeople as we ask questions and explore their relationship to the schoolhouse&period;<&sol;p>&NewLine;<p>These FMVs are fully-voiced in Czech&period; This was a great decision from Charles Games&comma; as it really brings to life each and every townsperson&period; In general&comma; the sound design and soundtrack are perfectly serviceable&period; However&comma; the acting is great and really helps take this VN to the next level&period;<&sol;p>&NewLine;<p>Interspersed between these well-acted FMV clips are historical clips&period; This works to further immerse the player&comma; as well as show the reality of WWII and post-WWII Czech Republic&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-172320 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210338&sol;20210731104244&lowbar;1&period;jpg" alt&equals;"Svoboda 1945 includes comic scenes" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3><strong>Comics and Minigames Breathe Life Into History<&sol;strong><&sol;h3>&NewLine;<p>However&comma; instead of feeling like a series of unrelated video clips&comma; the game includes comics and mini-games to keep players engaged&period; Whenever a townsperson reflects on the history of the town&comma; the game flashes to a series of comics&period; I found the comics especially charming&comma; both aesthetically and as a narrative device&period;<&sol;p>&NewLine;<p>Occasionally&comma; these flashbacks include a minigame&period; These minigames contextualize the events being described&period; One I found especially powerful was the inclusion of a farming simulator&period; <i>Svoboda 1945 <&sol;i>uses the farm simulator mechanic to illustrate the effects of collectivized farming on independent farmers in the Czech Republic&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-172325 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210501&sol;20210731120302&lowbar;1&period;jpg" alt&equals;"Svoboda 1945 features a farming simulator" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Interspersed between the FMVs&comma; comics&comma; and minigames are &OpenCurlyDoubleQuote;primary documents”&period; Players get to click and explore these documents&period; This adds more life and context to a game already brimming with it&period; These moments helped immerse me in the game&period; For a moment&comma; I truly felt like an investigator trying to to make a judgement on the historical status of this seemingly innocuous schoolhouse&period;<&sol;p>&NewLine;<p>Overall&comma; the game plays well&period; Enough so&comma; at least&comma; that I had moments of immersion&period; However&comma; there were a few glitches that I ran into&period; One of which was in post-game content&period; While exploring everything I missed&comma; I got stuck in a loop where I was unable to continue to explore the remaining areas of the game&period; As I had already beat the game&comma; this wasn’t game-breaking&period; However&comma; it was a little disappointing&period; That said&comma; I hope &lpar;fingers crossed&excl;&rpar; to see a patch for this game&comma; as I feel like it is likely an easy fix&period;<&sol;p>&NewLine;<h3><b>Replayability and Bonus Features <&sol;b><&sol;h3>&NewLine;<p>As an avid VN reader&comma; something that can feel like a sludge is replaying games to find alternative endings and dialogue options&period; Because of this&comma; I was a little disappointed when I had &OpenCurlyDoubleQuote;beat” the game without any warning&period; There were still people I wanted to speak to&excl; There were still places I wanted to visit&excl;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-172327 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;01210536&sol;Svoboda1945&lowbar;Liberation&lowbar;02&period;jpg" alt&equals;"Svoboda 1945 lets you explore primary documents" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Fortunately&comma; <i>Svoboda 1945<&sol;i> has preemptively addressed this issue&period; Once you finish the game&comma; you are able to visit and speak with everyone you missed&period; I was grateful for this&period; The narrative was very interesting to me and I enjoyed going back&period; Additionally&comma; once you finish the game&comma; you are able to revisit the index and read about any historical events you may have missed&period; There is also a feature that allows you to revisit the different mini-games and replay them&period; These are all nice features that give players a reason to revisit the game&period;<&sol;p>&NewLine;<h3><b>Great for Historians and More <&sol;b><&sol;h3>&NewLine;<p>All in all&comma; I think <i>Svoboda 1945 <&sol;i>does what it sets out to do &&num;8211&semi; create a VN to explore Czech history&period; Though there were a few glitches&comma; it is overall well-made&period; I had a great time playing it and really felt like I learned a lot&period; It would not surprise me in the least if this game found its way into a museum or classroom in the next few years&period; It is <i>that<&sol;i> historically rich&period; Given the content&comma; it is likely a little too niche for some folks&period; However&comma; if you’re even vaguely interested in WWII and post-WWII history&comma; it is absolutely worth a play&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>This review is based on a key provided by the developers<&sol;strong><&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Svoboda 1945&colon; Liberation&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Svoboda 1945&colon; Liberation is a Czech VN that tackles a difficult subject&colon; WWII and post-WWII life&period; That said&comma; it is done well&period; The heavy historical topic may be a bit too obscure for some players&comma; but for those who are into it - this game will be beloved&excl; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Interesting subject matter <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Creative use of FMV&comma; comics&comma; and minigames<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Well acted<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Historically accurate<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> May be a little too niche for some people<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Ran into a few minor glitches&sol;bugs<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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