Teacup Review

<p style&equals;"text-align&colon; center&semi;"><em>Teacup<&sol;em>&comma; a short indie game from newcomer <a href&equals;"https&colon;&sol;&sol;smarto&period;club&sol;teacup-press-kit&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Smarto Club<&sol;a>&comma; released this week&period; The <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;r98HA-lSChE" target&equals;"&lowbar;blank" rel&equals;"noopener">trailer<&sol;a> exudes a cozy cuteness that speaks to me&period; So much so&comma; its been a game I&&num;8217&semi;ve hyped up in the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;10-upcoming-cute-and-cozy-indies&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">last month<&sol;a>&period; All the makings for a cozy indie are there &&num;8211&semi; from the adorable protagonist&comma; memorable characters&comma; and delightful art style&period; And&comma; in many ways&comma; <em>Teacup <&sol;em>achieves its goal&period; However&comma; despite being very cute and very cozy&comma; it very comfortably meets expectations for a cozy indie without ever quite exceeding them&period; <img class&equals;"size-full wp-image-173657 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;24175047&sol;20210921235530&lowbar;1&period;jpg" alt&equals;"Teacup going on adventures and meeting new people" width&equals;"1920" height&equals;"1080" &sol;>Teacup&comma; the Frog<&sol;p>&NewLine;<p>Teacup&comma; an introverted frog who lives at the edge of a forest&comma; loves tea&period; Naturally&comma; she wants to host a tea party for all her dearest friends&period; Much to her dismay&comma; the day before the tea party&comma; she discovers she is out of tea&excl; Despite her introverted tendencies&comma; our protagonist must buckle down and do that which is scariest to all introverts&colon; head out into the world and find more tea&excl; From there&comma; we follow Teacup as she walks around her home&comma; Little Pond&comma; meeting a variety of residents&comma; some of whom are able to share their tea with her&period;<&sol;p>&NewLine;<p>As a whole&comma; the story is very sweet and initially attracted me to the game&period; And&comma; on all fronts&comma; it&&num;8217&semi;s nice&period; In a world where so many games make you choose between being good or being evil&comma; it&&num;8217&semi;s nice to play a game where the only option is to help your fellow townspeople&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173658 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;24175212&sol;20210922001923&lowbar;1&period;jpg" alt&equals;"Teacup meets a villager" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Townspeople and Design<&sol;h3>&NewLine;<p>One of the most notable things in <em>Teacup<&sol;em> would be its design&period; The art reminds me an updated version of the PC games I played as a 90s child&period; However&comma; the aesthetic is updated to include a sophisticated palette&period; Every scene looks like it was plucked directly from a child&&num;8217&semi;s storybook&period;<&sol;p>&NewLine;<p>Though simple in design&comma; the characters feel alive&period; Teacup&&num;8217&semi;s idle animation when speaking to people looks <em>just like<&sol;em> how an anxious introvert would speak to a stranger&period; The other townspeople have similar personality expressed not only in their appearance and dialogue&comma; but their body language&period; This is quite the feat for a new indie developer&semi; Little Pond feels alive&period;<&sol;p>&NewLine;<p>Beyond that&comma; the people who inhabit Little Pond are memorable&period; From an old owl who used to adventure&comma; to two magicians living outside of town&comma; to a competitive swimmer&comma; who also happens to be a salamander &&num;8211&semi; everyone contributes to make this world feel lush with life&period; <img class&equals;"alignnone size-full wp-image-173663" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;24190428&sol;20210924155828&lowbar;1&period;jpg" alt&equals;"A shot of Teacup's journal" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Learn with Teacup<&sol;h3>&NewLine;<p>As players search for tea ingredients with our protagonist&comma; they will check their handy-dandy tea notebook&period; For every ingredient you are looking for&comma; you will learn something about its properties and how it is used in tea&period; There is even a cookie recipe included&excl;<&sol;p>&NewLine;<p>Additionally&comma; the game seems to have wholesome lessons built in the narrative&period; As Teacup walks around town chatting with various friends&comma; everyone remarks at how happy they are to see her&period; It is clearly a surprise to see her leave the house&excl; Everyone praises her for going on her own adventure&period; Even if it isn&&num;8217&semi;t as big as some people&&num;8217&semi;s adventures&comma; they are happy to see her do her best&period; I cannot help but find this encouraging&period; Competition can be found everywhere in the gaming world&period; Everyone wants the highest score or to be the best&period; To have a game that so directly contradicts that message by letting players know that doing their best can be an adventure in and of itself was a nice change of pace&period;<img class&equals;"alignnone size-full wp-image-173662" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;24190259&sol;20210922000251&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Exploring and Puzzling with Teacup<&sol;h3>&NewLine;<p>With that said&comma; <em>Teacup<&sol;em> is not challenging at all&period; To be honest&comma; I&&num;8217&semi;m under the impression that the primary audience for this game is likely families and children&period; The game has a narrative focus&comma; with puzzles interspersed throughout the world&period; None of the puzzles come across as particularly hard&comma; nor do any of them have a &&num;8220&semi;lose condition&&num;8221&semi; &lpar;that I found&rpar;&period;<&sol;p>&NewLine;<p>Obviously&comma; nothing is wrong with that&period; It&&num;8217&semi;s okay for games to be easy and focus on exploration or the narrative&period; That said&comma; personally&comma; it would have been nice to have a bit more a challenge&period; That said&comma; given as I believe this game&&num;8217&semi;s target audience is likely families and children&comma; I understand why the puzzles were as simple as they were&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173659 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;09&sol;24175334&sol;20210922003212&lowbar;1&period;jpg" alt&equals;"Teacup goes Psychedelic" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Confused Audience<&sol;h3>&NewLine;<p>With the caveat that I enjoyed the game&comma; regardless of the simplicity of the puzzles&comma; it&&num;8217&semi;s important to note that there were points where I felt a little confused about the audience&period; For example&comma; when Teacup visits the wizards&comma; they give her a &&num;8220&semi;dream tea&&num;8221&semi;&period; This tea sends her to a psychedelic landscape &lpar;beautifully illustrated&comma; of course&rpar;&comma; where she explores&period; I&&num;8217&semi;ll never complain about a psychedelic adventure&comma; but it felt a little weird in a family game&period;<&sol;p>&NewLine;<p>Overall&comma; my biggest issue with <em>Teacup<&sol;em> is that though it is extremely cozy and very cute&comma; it never quite feels as cohesive as other games in the indie-exploration genre&period; <em>Frog<&sol;em> <em>Detective<&sol;em> is a similarly short&comma; exploration game&comma; but the combination of aesthetics&comma; dialogue&comma; and content make it feel perfectly complete&period; This game tries to straddle the line between family game and game for everyone&period; It falls just a little bit short&period;<&sol;p>&NewLine;<h3>Final Thoughts<&sol;h3>&NewLine;<p>With that said&comma; as a whole&comma; <em>Teacup<&sol;em> is good&excl; I believe it set out to create a family-friendly game about a very cute frog&comma; and it managed to do just that&period; Yes&comma; there were some strange choices with overall tone&comma; however&comma; as Smarto Club is an first-time indie developer&comma; I&&num;8217&semi;m very excited to see their future games&period; As a freshman release&comma; <em>Teacup <&sol;em>is wonderful&period; We love to see a game break some gaming conventions and strive for wholesomeness&period;<&sol;p>&NewLine;<p>If you&&num;8217&semi;re interested in checking it out&comma; <em>Teacup<&sol;em> can be found on <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1444300&sol;Teacup&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Steam<&sol;a>&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>This review is based on a key provided by the developer<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Teacup&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A cute and cozy indie game that hits the mark in most ways&comma; save for a few issues with tone&excl;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Cute&comma; cozy&comma; adorable&excl;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Frog main character&excl;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> An aesthetic worth enjoying<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Family-friendly gaming<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Confusion with tone<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Very easy puzzles<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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