The Legend of Zelda: Link’s Awakening Review

Remaking something great, just because you can

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Legend of Zelda&colon; Link's Awakening DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;60<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>As we continue into this wonderful era of remakes where classic games are being rebooted and remastered with a solid success rate&comma; it was only a matter of time until we reached another <em>Zelda<&sol;em> game&period; This epic franchise has seen many ports and remasters to bring these beloved games to new generations and give them higher quality graphics&period; However&comma; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;"><em>The Legend of Zelda&colon; Link’s Awakening<&sol;em><&sol;a> marks the first time a <em>Zelda<&sol;em> title has been so thoroughly reworked for a new system&period; So you must be wondering&comma; how did it turn out&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147766" aria-describedby&equals;"caption-attachment-147766" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147766 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29064826&sol;2019092203412400-9129043EF2AAD7F1157CF852BACB8F7D&period;jpg" alt&equals;"Venture out into a new diorama-like world in The Legend of Zelda&colon; Link's Awakening&period;" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-147766" class&equals;"wp-caption-text">Venture out into a new diorama-like world in <em>The Legend of Zelda&colon; Link&&num;8217&semi;s Awakening<&sol;em>&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">It Turned Out Pretty Good<&sol;h2>&NewLine;<p>I didn’t play the original <em>Link’s Awakening<&sol;em>&period;  As a kid&comma; I was never in a position to have any handhelds&period; But I did do a bit of research before the release just to get a sense of where this remake was coming from&period; The most notable change between them&comma; outside of the total graphics overhaul&comma; is the removal of screen tiles for the overworld and some dungeon areas&period; Most of the dungeons maintain the square screens with near-perfect recreations of puzzles and design for the remake&period; Yet&comma; on the overworld&comma; you can roam freely without sliding between screens&comma; a design probably limited by the original Game Boy’s power&period;<&sol;p>&NewLine;<p>In general&comma; I find the new visual style appealing&period; Some don’t&comma; but the glossy textures of the environment and characters along with the tilt-shifted isometric perspective make <em>Link’s Awakening<&sol;em> feel like playing with a diorama&period; It is an aesthetic choice&comma; sure&comma; but I can see how people who loved the original &lpar;and now iconic&rpar; view of a pixel art world would be unhappy&period; In the end&comma; I think it would be hard to contend that the improvement of the many visual effects isn’t a welcome addition&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147768" aria-describedby&equals;"caption-attachment-147768" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147768 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29064834&sol;2019092205510300-9129043EF2AAD7F1157CF852BACB8F7D&period;jpg" alt&equals;"Explore different environments in The Legend of Zelda&colon; Link's Awakening&period;" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-147768" class&equals;"wp-caption-text">Explore different environments&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Classic Zelda…With a Twist<&sol;h2>&NewLine;<p><em>Link’s Awakening<&sol;em> was originally created as a passion project for experimenting with the Game Boy hardware by Nintendo developers after work&period; After <em>A Link to the Past<&sol;em> launched&comma; they got the go-ahead to make a handheld version of the game&period; However&comma; <em>Link’s Awakening<&sol;em> became a unique title featuring characters from other Nintendo games and omitted the character for which the game was named – Princess Zelda&period;<&sol;p>&NewLine;<p>While the game does start you out with the classic &OpenCurlyDoubleQuote;Link awakes from a bed to start an adventure&comma;” it quickly changes things up by sending you on a different style of a quest&period; Rather than simply trying to save a princess from Ganon&comma; you&&num;8217&semi;re shipwrecked instead&period; As Link&comma; you have to escape an island and return home&period; You’re led around on this journey by a talking owl&comma; who tells you that you need to collect eight magical instruments from each of the dungeons&period; You’ll use them to wake the &OpenCurlyDoubleQuote;Wind Fish” inside a giant egg on top of the central mountain&period; If it sounds strange to you&comma; it did to me as well&comma; but it works&period;<&sol;p>&NewLine;<p>Throughout this adventure&comma; you’ll see all sorts of things taken directly from other Nintendo games&period; There are chain chomps&comma; goombas&comma; cheep cheeps&comma; piranha plants&comma; and Kirby even makes a strange cameo&period; These out-of-context characters and creatures do manage to fit right into the design of the game&comma; though&period; You’re usually able to dispatch them just as you would an enemy in a typical <em>Zelda<&sol;em> game&period; But even though these crossover elements integrate well&comma; they still stand out&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147769" aria-describedby&equals;"caption-attachment-147769" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147769 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29064837&sol;2019092402014400-9129043EF2AAD7F1157CF852BACB8F7D&period;jpg" alt&equals;"Navigate your way in The Legend of Zelda&colon; Link's Awakening&period;" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-147769" class&equals;"wp-caption-text">Find your way with a map&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Puzzles&comma; Progress&comma; and Paying Attention<&sol;h2>&NewLine;<p>The bulk of my effort in playing <em>Link’s Awakening<&sol;em> was figuring out puzzles&period; I don’t think many are particularly challenging&comma; but I did find myself – more than a few times – not able to find a solution very quickly&period; Sometimes I would just not know where to go or what to do next&comma; even with the handy little &OpenCurlyDoubleQuote;tip phones” littered throughout the game&period; It usually meant just talking to the right person&period; But other times&comma; I’d be in a dungeon and simply not see the next step forward&period; This usually amounted to me just missing a destructible wall or a place where a key drops&period; In either case&comma; it usually meant I’d get a little frustrated before figuring it out&period;<&sol;p>&NewLine;<p>The progress that you make in the game&comma; unlocking various items that allow you to get around or through obstacles&comma; is typical of most <em>Zelda<&sol;em> games&period; Getting the ability to jump allows you to cross gaps and leap over pits&period; Finding the power bracelet lets you lift boulders out of your path and throw them&period; Picking up the Pegasus Boots gives Link his familiar charge attack&period; All of these and more are used as keys to unlock various parts of the map and&comma; of course&comma; are used as solutions to each of the dungeons&period; It makes for a sense of progression that is very clear and allows you to revisit multiple areas&comma; uncovering secrets and getting to areas you could only just see before&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147767" aria-describedby&equals;"caption-attachment-147767" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147767 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29064830&sol;2019092203504100-9129043EF2AAD7F1157CF852BACB8F7D&period;jpg" alt&equals;"Tread carefully in The Legend of Zelda&colon; Link's Awakening&period;" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-147767" class&equals;"wp-caption-text">Tread carefully&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Boss Blunders<&sol;h2>&NewLine;<p>The bosses and mini-bosses throughout the game have a collection of designs that are split between being recognizable from other <em>Zelda<&sol;em> games and being quite strange&period; There were more than a couple of times I couldn’t see the way to take one out and had to look it up before moving forward&period; Most of the time&comma; in typical <em>Zelda<&sol;em> fashion&comma; it just involved using whatever item you picked up in that dungeon&period; However&comma; sometimes it would be something a little convoluted that probably could have been broadcast a bit more clearly&period;<&sol;p>&NewLine;<p>One boss&comma; for instance&comma; would progressively bounce toward you and was armored to prevent attacks&period; I read that the bow was useful for this&comma; but since it’s not an item the game hands you&comma; I didn’t have it yet&period; So I had to do well-timed spin attacks to hit him from the side or back and get around his shield and armor&period;<&sol;p>&NewLine;<p>Even with those moments of confusion&comma; I was always excited to see a new boss&period; <em>Zelda<&sol;em> bosses are usually memorable experiences&comma; and most of the bosses in <em>Link’s Awakening’s<&sol;em> were no different&period; They always presented just enough of a challenge to be distinct from one another&comma; but once you knew how to beat them&comma; the execution was never too overwhelming&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147772" aria-describedby&equals;"caption-attachment-147772" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147772 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29065724&sol;Switch&lowbar;TheLegendOfZeldaLinksAwakening&lowbar;03&period;jpg" alt&equals;"Combat on a smaller scale in The Legend of Zelda&colon; Link's Awakening&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147772" class&equals;"wp-caption-text">Combat on a smaller scale&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Performance Problem<&sol;h2>&NewLine;<p>The Switch is one of the first Nintendo consoles I’ve encountered with such regular problems in game performance&period; However&comma; outside of <em>Breath of the Wild<&sol;em>&comma; it is rare that first-party Nintendo games have issues&period; <em>Link’s Awakening<&sol;em> is now the second first-party game I’ve played with these problems&comma; and it seems more common here&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;KREpHaA0Tbo">Digital Foundry did a pre-release video<&sol;a> that identified the issue&comma; or at least the symptoms of it&period; The game runs at 60 frames per second&comma; but when the framerate drops below that&comma; it goes straight to 30 frames per second&period; Normally small framerate drops aren’t too noticeable&period; However&comma; a sharp drop like that makes the game look like the whole thing is stuttering&period; When it happens&comma; it can be extremely jarring&period;<&sol;p>&NewLine;<p>This wouldn’t be much of an issue if it didn’t happen that often&comma; but it can occur in many different areas&period; It will happen anytime you’re in the swamp area&comma; and often when several enemies are on screen at the same time&period; It does seem to be relegated mostly to the overworld&comma; though&period; When in dungeons&comma; I can’t recall a time it happened&comma; even with quite a few enemies in view&period; This may be because these are the areas featuring split-up tiled screens for each room&period; The modern world lets developers update games though&comma; so if you’re reading this&comma; down the line it may have been a problem already solved&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147771" aria-describedby&equals;"caption-attachment-147771" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-147771 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;29065720&sol;Switch&lowbar;TheLegendOfZeldaLinksAwakening&lowbar;06&period;jpg" alt&equals;"Commune with nature in The Legend of Zelda&colon; Link's Awakening" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147771" class&equals;"wp-caption-text">Commune with nature&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Dream Lover &lpar;So I Don’t Have to Dream Alone&rpar;<&sol;h2>&NewLine;<p>It’s easy to see why <em>Link’s Awakening<&sol;em> has been loved for so long&period; It’s all of the fun of a typical <em>Zelda<&sol;em> game with a lot of odd bits and pieces thrown in&period; I imagine it stood out a great deal from the previous three <em>Zelda<&sol;em> games when it first released&period; Today&comma; after so many off-the-wall <em>Zelda<&sol;em> games&comma; it doesn’t seem as extraordinary&comma; but that doesn’t make it any less enjoyable&period;<&sol;p>&NewLine;<p>It has a few bumps in the pacing and the performance issues are a real damper on the fun&comma; but it would be difficult for those to overcome the quality of this game&period; <em>Link’s Awakening<&sol;em> has the magic you want from a <em>Zelda <&sol;em>title&comma; and it does so in the compact package of a handheld game&period; It feels as significant as <em>A Link to the Past<&sol;em> without quite as much of the &OpenCurlyQuote;seriousness’ in the story&period; It belongs on the shelf with all of the games you’re compelled to play as a Switch owner&period;<&sol;p>&NewLine;<p><strong>What do you think&quest; Did you enjoy the remake of <em>The Legend of Zelda&colon; Link&&num;8217&semi;s Awakening<&sol;em>&quest;  Leave your thoughts in the comments below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you want more on game remakes&comma; check out our review on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;spyro-reignited-trilogy-review&sol;"><em>Spyro Reignited Trilogy<&sol;em><&sol;a> or our coverage on the upcoming <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;way-e3-final-fantasy-vii-remake&sol;"><em>Final Fantasy VII Remake<&sol;em><&sol;a>&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Legend of Zelda&colon; Link&&num;039&semi;s Awakening&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Link&&num;039&semi;s Awakening is a faithful remake of the original with all of the classic fun in a new and visually appealing package&period; If it wasn&&num;039&semi;t for the performance problems&comma; it would be unstoppable&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Faithful reproduction of the original<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Classic and enjoyable Zelda-style gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Challenging dungeons with many puzzles and bosses<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Beautiful diorama-styled design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Solid soundtrack with refreshed songs from the original<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Large framerate drops in some areas<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Occasional areas where the next step is hard to determine<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Legend of Zelda&colon; Link's Awakening DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;60<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;60<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-legend-of-zelda-links-awakening-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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