The Lost Child Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Lost Child DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"storename">Amazon<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p><em><a href&equals;"http&colon;&sol;&sol;nisamerica&period;com&sol;games&sol;the-lost-child&sol;">The Lost Child<&sol;a> <&sol;em>is an interesting dungeon crawler that fails to capture what made<em> El Shaddai <&sol;em>special&period; <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;El&lowbar;Shaddai&colon;&lowbar;Ascension&lowbar;of&lowbar;the&lowbar;Metatron"><em>El Shaddai&colon; Ascension of the Metatron<&sol;em> <&sol;a>set itself apart through obtuse art direction&period; Its unique aesthetic coupled with a memorable soundtrack combined to create an incredible experience&period; <em>El Shaddai<&sol;em> had incredibly basic combat&comma; but its visual and audio design made it feel so much grander&period; <em>The Lost Child<&sol;em> is set in the same universe&comma; but with no unique vision&comma; it feels like it&&num;8217&semi;s riding on the coattails of its spiritual predecessor&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-140959" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;18113327&sol;201807181120361-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;p>&NewLine;<h3>Story<&sol;h3>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;nisamerica&sol;status&sol;992448773291995136&quest;lang&equals;en">Hayato Ibuki<&sol;a>&comma; a journalist for an occult magazine&comma; finds himself in the center of a plight between demons and angels&period; A mysterious woman named Balucia saves him from a near-fatal run-in at the subway&period; She hands him a chained up briefcase&comma; urging him not to open it&period; Some time after this&comma; Lua&comma; an angel&comma; enters the mortal realm&comma; claiming Hayato as the Chosen One&period;<&sol;p>&NewLine;<p>With such lofty expectations&comma; Lua finally instructs him to open the case&period; Situated within is the Gangour&comma; a powerful device that can capture demons&period; The duo set off on a journey across Japan&comma; investigating mysteries in search of Balucia while saving the mortal realm from demons&period;<&sol;p>&NewLine;<h4>Failing<&sol;h4>&NewLine;<p>The<em> Lost Child<&sol;em>&&num;8216&semi;s bog-standard narrative set-up does very little to engender excitement&period; <em>El Shaddai&colon; Ascension of the Metatron<&sol;em> explored uncharted territory&period; Its tale starred Enoch&comma; a character derived from the Hebrew Bible&period; Set across five distinct parts&comma; the real-life Book of Enoch details his journey through Heaven after the fall of the Watchers&comma; angels who fathered the <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Nephilim">Nephilim<&sol;a>&period; Gaming so often explores Christianity and Catholicism along with older religious beliefs that have fallen out of favor&period; Or&comma; as is more common&comma; they&&num;8217&semi;ll follow a non-specific faith&comma; deviating from references to specific figures other than a generic God or God-like figure&period;<&sol;p>&NewLine;<p>Yet&comma; Judaism is rarely explored to the same degree&period; As a non-religious individual&comma; I could barely follow <em>El Shaddai<&sol;em>&&num;8216&semi;s story and characters at the time&comma; but that was part of its identity&period; It was a weird game with a foreign setting to me&comma; but that made it endearing&period; Released in 2011&comma; <em>El Shaddai<&sol;em> combated the rut of brown and grey military shooters that were all the rage last gen&period;<&sol;p>&NewLine;<p>Unfortunately&comma; <em>The Lost Child<&sol;em> fails to realize that essence&period; Its story and themes feel intentionally hamstrung by a desire to be more accessible&period; With dozens of worn-out anime stereotypes among the few eccentric characters&comma; one can only wonder where it went wrong&period;<&sol;p>&NewLine;<h3>Dungeon Crawling<&sol;h3>&NewLine;<p>Fortunately&comma; while <em>The Lost Child<&sol;em>&&num;8216&semi;s story pails in comparison to its big brother&comma; its turn-based combat carves a more distinct identity&period; Its seemingly traditional gameplay is sprinkled with more character than anything the story itself could muster&period; On the surface&comma; <em>The Lost Child<&sol;em> is a standard<a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Category&colon;First-person&lowbar;party-based&lowbar;dungeon&lowbar;crawler&lowbar;video&lowbar;games"> first-person dungeon crawler<&sol;a> with turn-based combat and demon-capturing that may spark <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;pokedex-of-pokemon-plushies&sol;"><em>Pokemon<&sol;em><&sol;a> or <a href&equals;"https&colon;&sol;&sol;gamefaqs&period;gamespot&period;com&sol;boards&sol;961651-shin-megami-tensei-strange-journey&sol;57675313"><em>SMT<&sol;em> vibes<&sol;a>&period;<&sol;p>&NewLine;<p>The way the game chooses to distribute experience points helps it break away from the genre&&num;8217&semi;s typical grind-heavy nature&period; Throughout the story and through combat&comma; players acquire differing types of Karma&colon; Evil&comma; Good&comma; and Dual&period; Karma is distributed based on dialogue choices as well as the kinds of enemies felled in battle&period; Demons drop evil karma whereas angels drop good karma&comma; for example&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-140963" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;18113936&sol;201807181121131-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;p>&NewLine;<h4>Less Grinding&period;<&sol;h4>&NewLine;<p>While Hayato and Lua are still beholden to standard experience points&comma; the party&&num;8217&semi;s assigned creatures&comma; known as Astrals&comma; level up through Karma&period; Rather than automatically receiving a boost&comma; players choose when to power up an Astral in the menu&period; The karma type used in leveling is vital as each Astral consumes karma differently&period; An evil Astral will gain more experience from evil than dual or good karma&period;<&sol;p>&NewLine;<p>This system ultimately puts power back in the player&&num;8217&semi;s hands&period; A big issue games of this nature tend to suffer from is level-scaling&period; Maybe you acquired a new demon or party member that has useful skills&comma; but he&sol;she is under-leveled&period; You know putting in the work is worth it&comma; but it requires a time investment you may not be prepared for&period;<&sol;p>&NewLine;<p>This karmic system allows players to acquire Astrals at any point without fear of unbalanced leveling&period; Did you just capture a level 46 Astral&quest; Is it six levels underneath the rest of your party&quest; No problem&period; Distribute that karma and it&&num;8217&semi;ll be on a level playing field without partaking in any battles&period; Conversely&comma; maybe you decide to switch the party out just to spice things up&period; As long as you have enough Karma&comma; you won&&num;8217&semi;t need to revert to a lower-level dungeon just to have a fighting chance at the current story beat&period; This brilliant system frees up wasted time&comma; allowing exploration to shine&period;<&sol;p>&NewLine;<h4>More Exploring<&sol;h4>&NewLine;<p>Past <em>The Lost Child<&sol;em>&&num;8216&semi;s opening prologue that eases players into its progression and battle systems&comma; it lets loose&period; The first story dungeon doesn&&num;8217&semi;t just give you a glimpse of what to expect later on&period; It becomes a full-on adventure&period; Because <em>The Lost Child<&sol;em> de-emphasizes grinding in favor of the freedom of progression&comma; it places most of its bets on labyrinthine level design&period;<&sol;p>&NewLine;<p>Unlike other dungeon crawlers&comma; there isn&&num;8217&semi;t a clearly delineated linear progression from simple to complex dungeons as the story progresses&period; While the final story dungeon may be the longest main dungeon as far as floor-count is concerned&comma; it isn&&num;8217&semi;t the most difficult to navigate&period; It feels more like a war of attrition against various trials leading up to the last encounter than a test of navigational skills&period;<&sol;p>&NewLine;<p><em>The Lost Child<&sol;em> features genuinely engaging dungeons&comma; each with unique gimmicks&comma; mechanics&comma; and puzzles that set them apart aside from their appearance&period; However&comma; dungeons never grow tiresome because the game strikes a good balance between complexity and ease of use&period; They&&num;8217&semi;re just challenging enough to explore without feeling like you need to access a guide every half hour&period;<&sol;p>&NewLine;<h4>And Puzzles<&sol;h4>&NewLine;<p>Unfortunately&comma; the same can&&num;8217&semi;t be said of the game&&num;8217&semi;s puzzles&period; Incidentally enough&comma; the final story dungeon contains the most reasonable puzzles of the bunch&period; Most puzzles consist of sussing out incredibly vague phrases and riddles&period; Some are legitimately clever&comma; making you feel intelligent when you figure them out&period; It&&num;8217&semi;s too bad those instances are so infrequent&period; A little more fine-tuning in this regard could have gone a long way as these progression-stilting puzzles halt your flow state&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-140961" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;18113641&sol;201807181120491-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;p>&NewLine;<h3>Bring on the RPG<&sol;h3>&NewLine;<p>Beyond its karmic system&comma; <em>The Lost Child<&sol;em> also features a few hit-or-miss mechanics with hostility acting as one of the core systems&period; As party members inflict and receive damage&comma; their hostility gradually increases&comma; indicated by an eye underneath character portraits&period; With hostility at its lowest state&comma; the eye remains shut&period; As hostility increases&comma; the eye opens and turns from purple to red&period;<&sol;p>&NewLine;<p>What does this amount to&quest; Party members with a higher hostility level are more likely to be attacked by enemies&period; That seems like a pretty important thing to remember&comma; right&quest; It&&num;8217&semi;s a pretty significant combat element&comma; yet I played over thirty hours before discovering what it does as I had taken a break from the game for about two weeks to review other games&period; Once I returned&comma; there was no way to discover what the red eye meant without asking another reviewer &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;realturniplord">&commat;RealTurniplord<&sol;a>&rpar; on twitter&period;<&sol;p>&NewLine;<p>Why did I need to resort to this&quest; <em>The Lost Child<&sol;em> poorly communicates information to players&period; With no in-game index or tutorial&comma; if you don&&num;8217&semi;t remember what a single text box said about a specific mechanic forty hours ago&comma; you&&num;8217&semi;d best peruse the internet&period; This extends to the story as well as sidequest-like investigations&period; You may miss a vital clue for progression if you happen to zone out during a conversation&period; Pay close attention to Lua and all tutorial prompts&period;<&sol;p>&NewLine;<h4>Skills and Stuff<&sol;h4>&NewLine;<p>While the game mostly allows a healthy amount of choice with regards to progression&comma; one system flies in the face of that&period; New skills aren&&num;8217&semi;t learned through conventional means&period; Rather&comma; there&&num;8217&semi;s a chance for a skill to be learned in combat&period; While this system can be activated when using standard physical attacks&comma; it&&num;8217&semi;s more likely to trigger when using skills&period; This presents two major issues&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>For starters&comma; it supersedes whatever skill you actually chose&period;&NewLine;<ul>&NewLine;<li style&equals;"text-align&colon; left&semi;">If I wanted Lua to heal my party and some new skill triggers&comma; guess what&quest; Lua&&num;8217&semi;s using her new skill because fuck my strategy&comma; right&quest;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<li>It refuses to play nicely with every other gameplay system&NewLine;<ul>&NewLine;<li>With the karmic system in addition to exchanging skills between Astrals&comma; <em>The Lost Child<&sol;em> encourages your own personal rag-tag group of fighters&period; Randomly assigning skills with no warning ruins that sense of personalization the rest of the game sets you up for&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h3>Technical Mess<&sol;h3>&NewLine;<p>I played the entire game on a PlayStation Vita&period; With the game also available on PS4 and Switch&comma; I regret that decision immensely&period; With games in the past not releasing their Vita iterations in the West due to poor performance as evidenced by<a href&equals;"https&colon;&sol;&sol;iamsetsuna&period;com&sol;us&sol;"> <em>I Am Setsuna<&sol;em><&sol;a>&comma; I can&&num;8217&semi;t help but wonder why <a href&equals;"https&colon;&sol;&sol;www&period;giantbomb&period;com&sol;kadokawa-games&sol;3010-7585&sol;">Kadokawa Games<&sol;a> didn&&num;8217&semi;t choose the same route&period; Simply put&comma; the Vita version is a technical nightmare&period;<&sol;p>&NewLine;<p>With simplistic visuals with low resolution textures and low-poly models within dungeons&comma; this level of performance is simply unacceptable&period; Menus feel slow and unresponsive&period; In-game battle animations suffer from immense stutter&period; To make it even worse&comma; <em>The Lost Child<&sol;em> hard-crashed on me six times during my playthrough with the sixth crash occurring during the final cutscene&period; How did this make it past QA&quest; Even without the crashing&comma; <em>The Lost Child<&sol;em>&&num;8216&semi;s latency and framerate makes it unpleasant to play on Vita&period;<&sol;p>&NewLine;<p>Avoid this version of the game at all costs&period; To make it clear&comma; the final score at the bottom of the site reflects the only version I had access to&period; If you&&num;8217&semi;re playing either of the other versions&comma; assuming they don&&num;8217&semi;t suffer from similar issues&comma; add an entire point to the total score&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;140957" aria-describedby&equals;"caption-attachment-140957" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-140957" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;18113020&sol;201807181120261-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-140957" class&equals;"wp-caption-text">Get used to seeing this a lot on Vita<&sol;figcaption><&sol;figure>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>The Lost Child<&sol;em> is a pretty good game for dungeon crawler fans&period; It won&&num;8217&semi;t set the world on fire&comma; but not every game needs to&period; Coming off <em>El Shaddai&colon; Ascension of the Metatron<&sol;em>&comma; there&&num;8217&semi;s a lot of squandered potential&period; Taken on its own merits&comma; though&comma; it&&num;8217&semi;s worth looking into if it piques your interest&period; Just be sure to avoid the Vita version at all costs&period;<&sol;p>&NewLine;<p><em><strong>Disclaimer&colon;<&sol;strong> Review code provided by publisher<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Lost Child&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The Lost Child is a pretty good game for dungeon crawler fans&period; It won&&num;039&semi;t set the world on fire&comma; but not every game needs to&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Interesting Dungeons<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Less Grinding<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> mediocre story and characters with few exceptions<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some frustratingly unclear puzzles<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Vita version runs poorly<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>FINAL RATING<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Lost Child DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Amazon&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;2JX4z9t" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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