Explore to Survive in The Solus Project

<p>It cannot be denied that there is something about the thought of space&comma; the last frontier&comma; that draws humanity like a moth to a flame&period; Is it because we are so lonely that we hope to find another home that might prove more welcoming&quest; Are we so curious about the thought of stepping foot where no human has stepped before that it makes us eager to leave the familiar in search of the unknown&quest;<&sol;p>&NewLine;<p>Or are we somehow collectively aware that our planet is slowly shutting down&comma; and that one day humanity will have to leave its long-time home in search of a new one&quest;<&sol;p>&NewLine;<p>Such is the case in <em>The Solus Project<&sol;em>&comma; at least&period;<&sol;p>&NewLine;<p>In the game&comma; you&&num;8217&semi;ve been sent to explore a distant planet in the hopes of finding a refuge&comma; as Earth is about to collapse&period; However&comma; something goes wrong during your landing and you find yourself stranded on this unfamiliar world with your team dead&comma; and with little to no hope of contacting Earth again as your equipment was destroyed<&sol;p>&NewLine;<p>Just because there are no enemies for you to fight doesn&&num;8217&semi;t mean you&&num;8217&semi;re safe&period; You&&num;8217&semi;re not the first one to have ever set foot here either&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 979px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;00c6b96b33fe8680579c91b8966457e2&period;jpg" alt&equals;"" width&equals;"979" height&equals;"548" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Solus Project&comma; Teotl Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Solus Project<&sol;em> comes from <em>The Ball<&sol;em> and <em>Unmechanical <&sol;em>creator&comma; Sjoerd De Jong&comma; and is said to be the &&num;8216&semi;spiritual successor&&num;8217&semi; of <em>The Ball<&sol;em>&comma; an award-winning first-person adventure&sol;puzzle game that put De Jong on the map of the industry&period;<&sol;p>&NewLine;<p><em>The Solus Project<&sol;em> features similarities to <em>The Ball<&sol;em> in that it will also be a first-person game with a focus on survival and exploration&period; The game will feature much more detail&comma; however&comma; with a dynamic weather system in which the plants and even the ocean in the game will respond to storms and earthquakes&period;<&sol;p>&NewLine;<p>The game&comma; while hosting a myriad of environmental and physical hazards&comma; will be <em>huge<&sol;em>&period; The planet has five islands connected via a cave system&comma; with hidden areas&comma; tombs&comma; and secrets scattered throughout for you to find and use to survive&period;<&sol;p>&NewLine;<p><em>The Solus Project<&sol;em> has been in development for over two years&comma; and Teotl Studios is now happy to announce that the game is set for an early 2016 release across PC and XBOX ONE&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1358px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;0e5623a6c59308c6ef3c03bb55a2b048&period;jpg" alt&equals;"" width&equals;"1358" height&equals;"747" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Solus Project&comma; Teotl Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>According to the CEO of GRIP Digital&comma; Jan Cabuk&colon; &OpenCurlyDoubleQuote;<i>We are really excited that The Solus Project has been accepted as a Game Preview title on Xbox One and that it will be able to launch alongside the Steam Early Access release&period;&&num;8221&semi;<&sol;i><&sol;p>&NewLine;<p>To which Sjoerd De Jong himself added&colon; &OpenCurlyDoubleQuote;<i>Following its release via Early Access and Game Preview on Xbox One&comma; The Solus Project will evolve right in front of players’ eyes&period; We will be taking an episodic approach during our Early Access&sol;Preview time by adding level per level of the large alien world&period; During our relatively short and focused test phase players will on a regular basis see new features and quests&comma; and we will incorporate their feedback to create a truly unique survival and narrative experience&period;”<&sol;i><&sol;p>&NewLine;<p>After early access&comma; the game will be available by the 2nd Quarter of 2016&period;<&sol;p>&NewLine;<p>You can check out the game on its <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;313630&sol;&quest;ed2f26df2d9c416fbddddd2330a778c6&equals;ibbkdxd-ixatbaag" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Steam<&sol;a> page and at the game&&num;8217&semi;s official <a href&equals;"http&colon;&sol;&sol;www&period;thesolusproject&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">website<&sol;a><&sol;p>&NewLine;

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