The Spectrum Retreat Review

<p>Imagine waking up in a hotel room&period; Its Art Deco-inspired aesthetic reinforces conformity as you answer the door&period; The manager informs you of the delectable breakfast waiting downstairs&period; You rush to the dining room&period; Before you know it&comma; it&&num;8217&semi;s time for bed&period; The following morning feels eerily familiar&period; The calendar says it&&num;8217&semi;s May 20th&period; Yesterday was the 20th&period; That same manager greets you with the exact same words as before&period; Thus begins <em>The Spectrum Retreat<&sol;em>&&num;8216&semi;s Groundhog Day narrative&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;140123" aria-describedby&equals;"caption-attachment-140123" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07114326&sol;5b90179b-351e-4c89-92da-d1d9d81d0f28&period;jpg"><img class&equals;"wp-image-140123 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07114326&sol;5b90179b-351e-4c89-92da-d1d9d81d0f28-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-140123" class&equals;"wp-caption-text">The Spectrum Retreat&comma; Ripstone<&sol;figcaption><&sol;figure>&NewLine;<h3>The Spectrum Retreat<&sol;h3>&NewLine;<p>As a story-driven first-person puzzle game&comma; <em>The Spectrum Retreat<&sol;em> introduces its world before any gameplay systems&period; If Dan Smith wants to make anything clear&comma; it&&num;8217&semi;s that absorbing the game&&num;8217&semi;s narrative is key to getting the most out of the experience&period; Story and gameplay reinforce each other despite existing within entirely different spaces&period;<&sol;p>&NewLine;<p><em>The Spectrum Retreat<&sol;em> lulls players into a routine&period; They wake up&comma; answer the door&comma; eat breakfast&comma; and search for a door with a keypad&period; After figuring out the code&comma; our protagonist is thrust into authentication challenges&period; Broken up into five sets&comma; each chamber contains anywhere from six to ten individual challenges&period; The final test-chamber is a single multi-layered challenge that ties directly into Alex&&num;8217&semi;s character&period;<&sol;p>&NewLine;<p>Main story sequences are doled out within the hotel simulation while most puzzle-solving is relegated to the authentication challenges&period; The hotel does contain light puzzle solving&comma; but they serve more as minor distractions than tests of intelligence or logic&period;<&sol;p>&NewLine;<h4>Narrative<&sol;h4>&NewLine;<p><em>The Spectrum Retreat<&sol;em>&&num;8216&semi;s story is immediately striking&period; Alex&comma; our protagonist&comma; can&&num;8217&semi;t remember how or why he ended up in this utopic simulation commandeered by faceless robots&period; This typical plot device allows players to more readily invest in his story&period; Little by little&comma; as each test-chamber is completed&comma; more substantial bits of his past begin seeping into the simulation&period; Alex&&num;8217&semi;s slowly recovering memories replace previously blank picture frames&comma; filling in the gaps of his psyche&period;<&sol;p>&NewLine;<p>An outside party&comma; Cooper&comma; is able to tap into Alex&&num;8217&semi;s cell-phone and communicate with him from the outside&period; She guides Alex along the way as he attempts to escape the confining retreat&period; While her performance showcases a range of emotions and natural auditory inflections&comma; her one-sided conversations are a missed opportunity&period; Alex never says anything in response to either her or any of the hotel staff&period; Considering how deeply personal this journey is for him&comma; such a mute demeanor feels a little disingenuous&period;<&sol;p>&NewLine;<p>Just when you feel like you&&num;8217&semi;ve figured out his history&comma; <em>The Spectrum Retreat<&sol;em> throws a curve-ball&comma; culminating in an end-game decision that had me questioning whether I chose the right path&period; It isn&&num;8217&semi;t the most captivating tale the medium has ever seen&comma; but its properly paced drip-feeding makes for an enjoyable escape from reality&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;140130" aria-describedby&equals;"caption-attachment-140130" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07120014&sol;38f9c022-fcde-4843-aed5-1e27569b77301&period;jpg"><img class&equals;"wp-image-140130 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07120014&sol;38f9c022-fcde-4843-aed5-1e27569b77301-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-140130" class&equals;"wp-caption-text">The Spectrum Retreat&comma; Ripstone Ltd&period;<&sol;figcaption><&sol;figure>&NewLine;<h3>Solving Puzzles<&sol;h3>&NewLine;<p><em>The Spectrum Retreat <&sol;em>gets a lot of mileage out of a simple mechanic&colon; Color-coding&period; Alex&&num;8217&semi;s cell-phone can absorb one color at a time&period; Each authentication challenge consists of passing color-coded gates in order to reach the exit elevator&period; To pass a red gate&comma; your phone must have absorbed the color red from a cube in the environment&comma; for example&period; Absorbing from cubes transfers the phone&&num;8217&semi;s currently equipped color to the cube and vice-versa&period;<&sol;p>&NewLine;<p>With such a universally understood system of matching colors&comma; <em>The Spectrum Retreat<&sol;em> never needs a tutorial&period; It gradually introduces obstacles and mechanics much in the same way its narrative slowly unravels over its 3-4 hour run-time&period; The first obstacle is incredibly simple&comma; requiring no explanation from the game at all&period; You come to a room with an inaccessible gate and a colored cube that matches that gate&period; That self-explanatory nature continues through to the end&period;<&sol;p>&NewLine;<h4>The Right Way<&sol;h4>&NewLine;<p>Its first two authentication challenges ramp up in complexity before entirely new mechanics show up to steal the show&period; The third authentication challenge introduces color-coded teleportation while the fourth introduces ground switches that re-orient the center of gravity&period;<&sol;p>&NewLine;<p>The game&&num;8217&semi;s crowning achievement is its balancing&period; It offers a decent challenge that never borders on frustrating&comma; but it also never feels so simple as to become boring&period; It achieves this through intelligent design&period; Every good puzzle game consists of rules&period; In <em>The Spectrum Retreat<&sol;em>&&num;8216&semi;s case&comma; its most important rule is accessing gates when your cell-phone is the same color as said gate&period; Simple rules like these can be augmented through auxiliary mechanics or obstacles such as colored bridges or neutral walls the player can&&num;8217&semi;t transfer colors through&period;<&sol;p>&NewLine;<p>You don&&num;8217&semi;t begin the first authentication challenge with every trick in the book&period; It starts with a simple introduction before spiraling into more gradually complex challenges that test players&&num;8217&semi; accumulated skills and knowledge&period; When teleportation comes into the picture&comma; you&&num;8217&semi;d think it would be daunting&period; Fortunately&comma; Dan Smith Studios eases this new mechanic through simple introductory stages&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;140132" aria-describedby&equals;"caption-attachment-140132" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07120500&sol;59f907f0-bf56-48db-be8f-7de69c540c6a1&period;jpg"><img class&equals;"wp-image-140132 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07120500&sol;59f907f0-bf56-48db-be8f-7de69c540c6a1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-140132" class&equals;"wp-caption-text">The Spectrum Retreat&comma; Ripstone Ltd&period;<&sol;figcaption><&sol;figure>&NewLine;<h4>Design<&sol;h4>&NewLine;<p>After two or three test-runs with the newly acquired ability&comma; it mixes that with more traditional mechanics and obstacles from the past two authentication challenges&comma; resulting in a logical progression&period; The fourth authentication challenge assimilates its gravity orientation through a similar set of principles&period; Begin with a laser-focused approach that makes the new mechanic&&num;8217&semi;s rules identifiable&period; After players come to terms with the new rules&comma; they can incorporate those rules into the game&&num;8217&semi;s ever-expanding tool-set&period;<&sol;p>&NewLine;<p>This results in complex challenges with multiple moving parts that never feel unfair&period; The final challenge&comma; in particular&comma; is a testament to <em>The Spectrum Retreat<&sol;em>&&num;8216&semi;s modular design&period; It utilizes every single trick the game has taught players&period; Mixing color-coded passageways across different rooms&sol;levels of elevation&comma; teleportation&comma; and gravity-defying nonsense&comma; the final authentication challenge is a culmination of everything players should have learned&period;<&sol;p>&NewLine;<p>If they paid attention and got through the prior challenges with a fair level of resistance&comma; the final stage offers the exact same level of challenge&period; Though it requires more steps and moving parts that can force restarting the level&comma; it&&num;8217&semi;s a perfect bookend for the player&&num;8217&semi;s skill&period;<&sol;p>&NewLine;<h3>Technical Issues<&sol;h3>&NewLine;<p><em>Review conducted on Xbox One X<&sol;em>&period;<&sol;p>&NewLine;<p>Visually&comma; it looks fine&period; The game&&num;8217&semi;s technical merits are nothing to write home about&comma; but it gets by on attractive art direction that masks its underlying simplicity&period; Unfortunately&comma; at least on Xbox One X&comma; screen-tearing is incredibly pervasive and distracting&period; It&&num;8217&semi;s something to take note of if you&&num;8217&semi;re sensitive to such visual stimuli&period; It isn&&num;8217&semi;t the most technically mind-blowing game and with such an abundance of re-used assets throughout the hotel due to the game&&num;8217&semi;s thematic influence&comma; it&&num;8217&semi;s shocking for screen-tearing to exist at all&period;<&sol;p>&NewLine;<p><em>The Spectrum Retreat<&sol;em> also features completely static environments with no physics interactions in addition to what looks like a completely baked lighting solution&period; As a narrative-driven experience&comma; a little more attention should have been paid to the visual presentation&period; I personally haven&&num;8217&semi;t seen screen-tearing this bad since <em>Heavy Rain<&sol;em> on PlayStation 3&period;<&sol;p>&NewLine;<p>Achievements also stopped popping after the first authentication challenge&period; While I completed the game nearly a full week before this review was posted live&comma; at least eight unmissable achievements failed to register&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;140126" aria-describedby&equals;"caption-attachment-140126" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07114845&sol;7cde688d-d7e7-4f15-9500-4424d78e2c5c1&period;jpg"><img class&equals;"size-large wp-image-140126" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;07&sol;07114845&sol;7cde688d-d7e7-4f15-9500-4424d78e2c5c1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-140126" class&equals;"wp-caption-text">The Spectrum Retreat&comma; Ripstone Ltd&period;<&sol;figcaption><&sol;figure>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>The Spectrum Retreat<&sol;em>&&num;8216&semi;s unsettling art design&comma; music&comma; and performances combine to create a reasonably gripping story&period; Even when you think you&&num;8217&semi;ve gotten the big picture&comma; initially miscellaneous details&comma; such as the game&&num;8217&semi;s political underpinnings&comma; add to the intrigue&period; While it&&num;8217&semi;s a shame that nothing was done for Alex and Cooper&&num;8217&semi;s dynamic&comma; her performance is almost convincing enough to make up for it&period; At around four hours long&comma; you might want to consider escaping to <em>The Spectrum Retreat&period;<&sol;em><&sol;p>&NewLine;<p><em><strong>Disclaimer&colon;<&sol;strong> Review code provided by publisher<&sol;em><&sol;p>&NewLine;

Exit mobile version