Tokyo Dark: Remembrance Review

Question all your choices

tokyo-dark-remembrance

<p><span style&equals;"font-weight&colon; 400&semi;">Walking the line between linearity and choice-driven narrative is a hard thing for a game to do&period; While a linear path is the same every time you tread it&comma; choices can overwhelm a player with too many options to choose from&comma; creating far too many endings for them to ever see&period; I’m happy to say that Tokyo Dark&colon; Remembrance does a great job of making decisions matter whilst holding onto a core storyline that players can master if they want to unlock every possible <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;game-defining-game-endings&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">ending<&sol;a>&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Tokyo Dark&colon; Remembrance is the console port of the original 2017 release of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tokyo-dark-review-experiencing-a-detectives-bleak-fall&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Tokyo Dark for PC<&sol;a>&comma; with some updates added in for good measure&period; The game plays incredibly well on the Nintendo Switch&comma; with controls feeling natural in all of the game’s different scenarios&comma; and at no point did the smaller screen size impact on my experience&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152098 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;03102124&sol;mask&period;jpg" alt&equals;"tokyo-dark-remembrance" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">A Story To Return To<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The story stars Ito Ayami&comma; a detective looking into the death of her partner while also dealing with post-traumatic stress from a particularly intense case in which she shot and killed a young girl&period; Depending on the decisions player makes&comma; Ito’s journey can end in one of thirteen different ways&comma; with each one tying up all the loose ends of the story&period; Those who stumble upon the true ending first will find the other twelve a little lacking&comma; but that’s only because the true ending provides such a satisfying payoff&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Unlocking each ending obviously requires multiple playthroughs&comma; but there’s no save functionality available until you’ve completed the game once&period; After that&comma; obtaining additional endings feels like a piece of cake&period; Considering the game’s story only takes about five hours to complete&comma; this isn’t a huge issue&comma; but it’s definitely a barrier to entry for those who enjoy flitting between multiple games in a single session&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152099 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;03102242&sol;SPIN&period;jpg" alt&equals;"tokyo-dark-remembrance" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">You SPIN Me Right Round<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Players alter the story through choices&comma; and those choices each relate to a different part of the SPIN meter&comma; Sanity&comma; Professionalism&comma; Investigation&comma; and Neurosis&period; Drinking on the job will lower Professionalism&comma; but open up new dialogue options for a specific ending&comma; while choosing to avoid taking a pill can boost Investigation but lower Sanity dramatically&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Narrative choices don’t only alter the path the player is on&comma; they alter whatever scene they’re in&period; Drinking on the job adds a layer of waviness to the background&comma; making it clear that Ito’s judgement is impaired at this time&period; The wavy background also mimics the feeling of nausea that comes with mixing medication and alcohol&comma; almost allowing the player to feel what Ito feels&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Choices can be fairly obvious in their outcomes&comma; such as shooting someone&period; However&comma; there are choices with an impact that won’t ever become clear unless you work through multiple playthroughs and see what happens yourself&period; One such example is playing with Ito’s cat&comma; an action that may seem useless on the surface&comma; but when you think about the impact that taking the time to pay with a cat can have in real life&comma; it starts to become clear how complex the choices in Tokyo Dark&colon; Remembrance are&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152100 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;03102326&sol;npc&period;jpg" alt&equals;"tokyo-dark-remembrance" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Along For The Ride<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Given that Tokyo Dark&colon; Remembrance is a story-driven game&comma; there’s very little gameplay to it&period; Each location in the game can be navigated by running up and down the street&comma; choosing doors and other points of interest to interact with along the way&period; These points are easy to navigate&comma; with a simple press of the A button to initiate the action&comma; and shoulder buttons to swap between the interactive objects on the screen&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">All interactive doors and items are clearly displayed to the player&comma; making it simple to ensure you’ve covered everything in an area&period; With that said&comma; it’s all too easy to get carried away with a theory and completely miss a certain <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;see-infinite-cosmic-power-robin-williams-wow-npc&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">NPC<&sol;a> or item if you pass them by on the way to a destination that goes much deeper than you thought it did&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">At a few points in Tokyo Dark&colon; Remembrance you are faced with situations that require quick action&period; These aren’t immediately obvious&comma; and with good reason&comma; but the timer adds a sense of urgency to everything you do&period; This timer makes situations that you’d expect to be manageable in a game like this much less so&comma; almost to the point where you feel out of control&period; This feeling is absolutely intentional&comma; bringing players much closer to Ito as she loses control at the same time as they do&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152101 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;03102417&sol;2020012820423700-A041DA30EBA830064A3F39F304EB5A09&period;jpg" alt&equals;"tokyo-dark-remembrance" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">A Visual Experience<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Each environment in Tokyo Dark&colon; Remembrance has been lovingly created by the game’s artists to look beautiful on the surface&comma; but retain an edge of unease that runs throughout the whole game&period; The soundtrack supports this&comma; with jolly tunes for the interactions with Ito’s neighbour&comma; and much darker and more sinister sounds for when Ito is wandering a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bagocast-ep4-re-3-remake-re-resistance-and-overview-of-the-franchise&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">dark alleyway alone<&sol;a>&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The environments are the real star of the visuals in this game&comma; but each character has also been created to appear individual and unique at face value&period; Their personalities set them apart from any generic NPC&comma; but their appearance plays a big part in every conversation&period; Certain characters wear bold&comma; happy colours that calm the mood&comma; while others are wearing darker colours that match the shady areas they occupy&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Playing through <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;co&period;uk&sol;Games&sol;Nintendo-Switch-download-software&sol;Tokyo-Dark-Remembrance--1671763&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Tokyo Dark&colon; Remembrance<&sol;a> always felt like an enjoyable experience&comma; even if there are moments that are unsettling no matter how many times you experience them&period; The drive to find all thirteen endings will definitely appeal to those looking for a short game that they can play with to see if they can unlock each one by themselves&comma; but that aspect of the game will definitely be frustrating for some&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152102 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;03102643&sol;2020012420311500-A041DA30EBA830064A3F39F304EB5A09&period;jpg" alt&equals;"tokyo-dark-remembrance" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I had a great time with the game&period; The <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;halo-the-fall-of-reach-animated-series-launch-trailer&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">animated<&sol;a> visuals are a particular highlight for me&comma; especially because the game doesn’t focus on overly-attractive female characters&period; Ito is a believable person&comma; and a flawed one&comma; which is why I think players will find it so easy to identify with her&period; The game covers some aspects of mental health issues&comma; showing the results of not paying attention to it and looking after yourself&period; For such a short game I expected a much shallower experience&comma; but I’m pleased to say that I was pleasantly surprised&period; <&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Tokyo Dark&colon; Remembrance&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Tokyo Dark&colon; Remembrance can be a fairly dull experience if you&&num;039&semi;re not into playing with choices in what is effectively a visual novel&period; Gameplay elements help keep the pace moving&comma; and the intriguing SPIN system is a great way of keeping track of what sort of path you&&num;039&semi;re heading down&period; As a short experience that&&num;039&semi;s designed to be played over and over again&comma; there&&num;039&semi;s a lot to mess around with&comma; but it&&num;039&semi;s not a game for those who want hundreds or even tens of hours of fresh world to play through on their journey to a final crescendo&period; &NewLine; &NewLine;Tokyo Dark&colon; Remembrance is more of a game you come back to between others just because you can&&num;039&semi;t stop thinking about the possibilities of making a certain choice&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fantastic visuals and soundtrack&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Eerie story that you won't soon forget&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Ito is a real&comma; flawed&comma; and believable character&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Replaying the same story is essential to get the most out of the game&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Stumbling on the 'true' ending early sort of ruins all the others&period; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Tokyo Dark&colon; Remembrance Review<&sol;strong>&NewLine; <span class&equals;"reviewscore">7&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 75&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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