Wasted: A Post-Apocalyptic Pub Crawler Review

wasted1

<p>Are you a fan of <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;prepare-for-the-future-fallout-4-review&sol;">Fallout<&sol;a>&quest; <&sol;em>Are you a fan of the 80s&quest; Are you a fan of roguelikes&quest;  If you answered yes to at least two of those&comma; <em>Wasted&colon; A Post-Apocalyptic Pub Crawler<&sol;em> is probably a game you want to know about&period;<&sol;p>&NewLine;<p><em>Wasted<&sol;em> is a game I can only describe as very&comma; very&comma; very strange&period; It&&num;8217&semi;s also very fun&comma; and in some ways not so fun&period; It sets out to create a post-apocalyptic world with lore&comma; functionalities&comma; and inhabitants similar to that of the <em>Fallout <&sol;em>franchise&period; The biggest difference between the two is that&comma; while <em>Fallout<&sol;em> takes place in a sort of permanent 50s era&comma; <em>Wasted<&sol;em> explores the idea of nuclear war destroying the world in the 80s&period; This leads to a vastly different style and overall feel to the game&period; Instead of seeing people in more classic American attire&comma; you&&num;8217&semi;ll be encountering NPCs sporting florescent clothing and wild hairstyles&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1282px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;1b9ea81de740d5b95d9659da54f23b56&period;jpg" alt&equals;"Wasted 1" width&equals;"1282" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalyptic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There isn&&num;8217&semi;t much of a story or end goal immediately made clear at the start of the game&semi; if there is one&comma; I didn&&num;8217&semi;t get far enough for that to be clear&period; The most precious resource in <em>Wasted<&sol;em> is booze&period; You play as what&&num;8217&semi;s known as a Waster &&num;8212&semi; a person who explores the wasteland searching for fresh alcohol in the hopes of getting&comma; well&comma; wasted&period; You start off at a place known as The Cooler&comma; which is where you&&num;8217&semi;ll be searching for your booze&period; The game sort of implies that there are more dungeons to explore later on&comma; but I can&&num;8217&semi;t be certain as I didn&&num;8217&semi;t manage to progress very far in my time with the game&period;<&sol;p>&NewLine;<p>You start the game by creating a character for yourself&comma; and you&&num;8217&semi;ll immediately be able to see how wacky the art direction is&period; I was initially opposed to the art design in <em>Wasted<&sol;em> because I thought it was ugly as sin&period; However&comma; as more time passed&comma; the more it grew on me&period; The one thing I don&&num;8217&semi;t really understand about this character creation is that&comma; if a character dies&comma; they&&num;8217&semi;re dead forever and are replaced by a new character that you <em>don&&num;8217&semi;t<&sol;em> get to create&period; As <em>Wasted<&sol;em> is fairly challenging&comma; death can come quick&period; So that begs the question&colon; why spend the time creating a character you like only for them to get erased&quest; It&&num;8217&semi;s not necessarily detracting from the experience&semi; it just seems a bit pointless to me&period;<&sol;p>&NewLine;<p>As I stated before&comma; <em>Wasted<&sol;em> is a roguelike&period; Roguelikes are RPGs characterized by dungeon crawling through procedurally generated levels&period; This means that every time you enter The Cooler&comma; everything will be totally different&comma; thus adding less repetition to the game&period; The goal in each Cooler run is to collect items &lpar;guns&comma; armor&comma; food&rpar; and&comma; most importantly&comma; booze&period; Finding and drinking booze will give you permanent buffs&bsol;de-buffs to your character&period; The benefits of booze is determined by how many levels down you are&period; The lower you are in The Cooler&comma; the fresher the booze is and the better effects they have&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1281px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;b29400f7a8c3aa094acf6b119c939a37&period;png" alt&equals;"wasted 2" width&equals;"1281" height&equals;"721" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalyptic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Booze found on the first level is typically not beneficial at all &lpar;decrease your aim by 10&comma; for example&rpar;&period; So you must be asking yourself&colon; why drink it at all&quest; Well&comma; this is where <em>Wasted<&sol;em> shines most&comma; in my opinion&period; In order to exit The Cooler&comma; you must either die or drink booze&period; If you enter The Cooler&comma; you cannot go back outside&period; If you go down a level&comma; you cannot go back up&period; Drinking booze makes you pass out and appear back at your home base&period; This puts things into an entirely new perspective for the player&period; You don&&num;8217&semi;t <em>want<&sol;em> the bad booze&comma; but sometimes you&&num;8217&semi;ll <em>need <&sol;em>it&period;<&sol;p>&NewLine;<p>A mechanic in <em>Wasted<&sol;em> is the presence of the S&period;O&period;B&period;&comma; the Syndicate of Buzzkills&period; If we&&num;8217&semi;re thinking in <em>Fallout<&sol;em> terms&comma; you could call them this game&&num;8217&semi;s version of The Enclave&period; The S&period;O&period;B&period; are bent on purifying the wasteland of Wasters&period; If you spend too much time on one floor of The Cooler&comma; a &&num;8220&semi;Purifier&&num;8221&semi; will appear at the floor&&num;8217&semi;s entrance and slowly make his way towards you&period; The Purifier is an extremely powerful enemy with heavy armor&comma; lots of health&comma; and a chain gun &lpar;see this review&&num;8217&semi;s featured image&rpar;&period; Taking them on is a nigh impossible feat&comma; so running is the best option&period; The game adds a music cue to warn you of The Purifier getting closer as well&comma; so you&&num;8217&semi;ll always know your approximate distance from him&period;<&sol;p>&NewLine;<p>This is why the negative booze you find is sometimes so necessary&period; I had quite a few instances where the Purifier was too close for me to make a break for the exit&comma; so I had to drink booze in order to escape&period; Littered around The Cooler are also smaller containers of alcohol that you can drink for temporary&comma; random buffs&bsol;debuffs&period; This&comma; again&comma; adds a nice risk vs&period; reward aspect to the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1281px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;d95c861a532599018af69f89f9942d57&period;jpg" alt&equals;"Wasted 3" width&equals;"1281" height&equals;"722" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalyptic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>If you do die&comma; you&&num;8217&semi;ll spawn back at your home base as a new character&period; Inside your home&comma; you can store food&comma; money&comma; weapons&comma; armor&comma; and all sorts of things so that it isn&&num;8217&semi;t as difficult for your new character to get going&period;<&sol;p>&NewLine;<p>One thing that <em>Wasted<&sol;em> does exceptionally well is writing&period; The game is chock-full of puns and 80&&num;8217&semi;s slang and references&period; My favorite two nods to 80&&num;8217&semi;s pop culture are The Safety Pants&comma; which have a description that reads &&num;8220&semi;You can leave your friends behind&&num;8230&semi;&&num;8221&semi; in reference to the song Safety Dance by Men Without Hats&comma; and the slogan for the Courier faction&comma; which is &&num;8220&semi;If a problem comes along&comma; you must ship it&comma;&&num;8221&semi; in reference to the song Whip It by Devo&period;<&sol;p>&NewLine;<p>Aside from that&comma; the game is just hilarious all around&period; Most of the weapons&&num;8217&semi; names are puns or stupid jokes&period; Some examples would be the &&num;8220&semi;Duzi&comma;&&num;8221&semi; a play on the Uzi submachine gun&comma; a rifle called &&num;8220&semi;The Fullbucker&&num;8221&semi; &lpar;I&&num;8217&semi;ll let you think about that one&rpar; and&comma; my personal favorite&comma; the Die Pistole&period; Die Pistole is German for &&num;8220&semi;The gun&comma;&&num;8221&semi; however the game&&num;8217&semi;s description of it says it&&num;8217&semi;s German for &&num;8220&semi;Die pistol&period;&&num;8221&semi;<&sol;p>&NewLine;<p>It&&num;8217&semi;s little&comma; stupid stuff like this that makes <em>Wasted<&sol;em> all the more enjoyable&period;  There are many more ridiculous and entertaining things and people to find&comma; but I&&num;8217&semi;d rather let them go unmentioned&period; Finding these dumb jokes is part of the fun&period;<&sol;p>&NewLine;<p>Unfortunately&comma; <em>Wasted<&sol;em> has a couple of glaring issues that hold the experience back much more than I could&&num;8217&semi;ve imagined&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1419px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;a58fccfee95030383c867ec314085e3f&period;jpg" alt&equals;"wasted 4" width&equals;"1419" height&equals;"797" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalytpic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Let&&num;8217&semi;s start with the smallest problem and then the biggest problem&period; The smallest issue of the issues I do have is the physics &&num;8212&semi; they&&num;8217&semi;re kind of broken&period; It&&num;8217&semi;s not a huge&comma; game breaking problem&comma; but I noticed several times that I would take damage just by walking into a container&period; Heck&comma; I&&num;8217&semi;ve seen enemies die by walking into ammo boxes&period; It&&num;8217&semi;s not game breaking&comma; as I said&comma; but it&&num;8217&semi;s certainly irritating to lose health for&comma; well&comma; nothing&period;<&sol;p>&NewLine;<p>The biggest issue I take with <em>Wasted &&num;8212&semi; <&sol;em>and the issue that stops me from fully recommending the game at this point &&num;8212&semi; is how unbelievably cheap it is to the player&period; This is due in part to one mechanic&colon; Knockback&period; Knockback is a fairly self explanatory mechanic&period; Certain weapons are powerful enough to stagger you if you&&num;8217&semi;re hit by them&period; Likewise for enemies&period; Not a huge deal at first&period; Getting hit by a melee weapon typically knocks you back a bit&period; However&comma; let us take into account the Spewmen&period; Spewmen are pretty much the Supermutants from <em>Fallout&period;<&sol;em> They&&num;8217&semi;re large&comma; mutated buff dudes who talk funny&period;<&sol;p>&NewLine;<p>Spewmen are typically armed with Klashes &&num;8212&semi; powerful rifles that resemble AK-47s&period; These rifles are powerful enough that they cause knockback&period; Not a big deal&comma; right&quest; Wrong&period; Spewmen often spawn in pairs&period; They are very tough&comma; and the Klash is a fast-firing weapon that does a lot of damage&period; Now&comma; imagine a scenario where you&&num;8217&semi;re faced by two of these enemies&comma; and they fire at you one after the other&comma; consistently causing knockback&period; Knockback keeps you from moving and even firing your gun completely&period; Are you seeing the issue yet&quest;<&sol;p>&NewLine;<p>What I&&num;8217&semi;m trying to say is that most of the time I encountered Spewmen&comma; they would essentially put me into a long range <em>Street Fighter-<&sol;em>esque juggle&period; I would get fired at by one guy&comma; then as soon as he&&num;8217&semi;d stop firing&comma; the other would typically fire&period; This would almost always continue until I died&period; This happened more times than I can count&comma; and 80&percnt; of my deaths were caused by this ridiculousness&period; The Spewmen are apparently too strong to be staggered themselves&comma; so even if you do shoot them&comma; they&&num;8217&semi;ll typically just brush it off and resume putting you into an impossible choke-hold&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1424px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;c79eea0ed5f9725ef2c50e97dc762e35&period;jpg" alt&equals;"Wasted 5" width&equals;"1424" height&equals;"798" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalytpic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In short&comma; my biggest issue with <em>Wasted <&sol;em>is that all of my deaths felt unfair&period; That is never a word I use lightly to describe game mechanics&period; But I never once felt like a death was entirely my fault&period; Let&&num;8217&semi;s compare this to <em>Dark Souls<&sol;em>&comma; one of my favorite games&period;<&sol;p>&NewLine;<p><em>Dark Souls<&sol;em> is excruciatingly hard&comma; but its mechanics&comma; level design&comma; and enemies are fleshed out and balanced so that&comma; if you die&comma; it&&num;8217&semi;s almost always because you messed up&period; With <em>Wasted&comma;<&sol;em> I never got that feeling&period; From the absurdly broken knockback mechanic&comma; to getting killed by a barrel that exploded on the other side of a room&comma; to opening a door only to get blasted away by a shotgun trap directly on the other side that I had no way of knowing about &&num;8212&semi; it&&num;8217&semi;s a mess&period;<&sol;p>&NewLine;<p>One time I got killed by a common enemy because I wasn&&num;8217&semi;t paying attention to my health&period; That&&num;8217&semi;s the <em>only<&sol;em> death I can recall that I brought upon myself&period; If you have systems set in place where the player can frequently die because things that are completely and totally out of their control&comma; it&&num;8217&semi;s no longer a challenge&period; It&&num;8217&semi;s <em>unfair&period;<&sol;em><&sol;p>&NewLine;<p>I kept saying &&num;8220&semi;I didn&&num;8217&semi;t get far enough into the game to know this or that&&num;8221&semi; because as much as I tried&comma; I kept getting killed in the cheapest of ways&period; I <em>want<&sol;em> to progress in <em>Wasted <&sol;em>and I <em>want<&sol;em> to enjoy it&comma; but there are some mechanics that are so fundamentally broken that it makes it difficult for me to continue&comma; and that makes it difficult for me to recommend buying the game until these issues are addressed&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1420px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;a2faffecefa6b350d2961f1e7bc5f1ed&period;jpg" alt&equals;"Wasted 6" width&equals;"1420" height&equals;"799" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Wasted&colon; A Post-Apocalyptic Pub Crawler<&sol;em>&comma; Adult Swim Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As of right now&comma; the game is getting a 6&period;5 from me&period; I really did enjoy my time with it and <em>Wasted<&sol;em> was originally going to be an 8&period; That&&num;8217&semi;s how much this overall cheapness detracted from my experience&period; If these issues are ever addressed&comma; I will gladly bump the score up&comma; but right now I just can&&num;8217&semi;t justify it&period;<&sol;p>&NewLine;<p>Don&&num;8217&semi;t get me wrong&comma; <em>Wasted<&sol;em> is a good game and it has great potential&period; I really do love what I&&num;8217&semi;ve played so far&comma; but the more I play&comma; the more the cheap knockback mechanics and lack of control over your own life anger me and drive me away from it&period; I may have to stop playing until these issues are &lpar;hopefully&rpar; addressed&period;<&sol;p>&NewLine;<p><strong><em>Editor&&num;8217&semi;s Note&colon; <&sol;em><&sol;strong>As of June 11th I noticed that the developer&comma; Mr&period; Podunkian had stated on the steam forums that he was listening to everyone&&num;8217&semi;s input regarding things like cheap deaths and the knockback mechanic&period; I&&num;8217&semi;m happy to report that almost every issue I had with <em>Wasted<&sol;em> has been completely fixed&period; The physics issues still persist&comma; but that&&num;8217&semi;s pretty much it&period; I&&num;8217&semi;m glad to see that the developer cares so much about people enjoying the game&comma; and fixing it where necessary to increase said enjoyment&period; At this given moment&comma; I would happily reward the game with my original 8&sol;10&period; I highly recommend <em>Wasted<&sol;em> without a doubt&comma; now&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC copy of Wasted&colon; A Post-Apocalytpic Pub Crawler was provided by Adult Swim Games for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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