A Week With Animal Crossing Pocket Camp

Animal Crossing: Pocket Camp, Nintendo

<p>Nintendo&&num;8217&semi;s latest mobile game has been available in North America for over a week now&period; <em>Animal Crossing Pocket Camp<&sol;em> originally seemed like a fun way to play <em>Animal Crossing<&sol;em> on a mobile phone&period; Instead what is experienced is a mix of high quality graphics and poor mechanics&period; What we are ended up with is a confusing mobile game with the main goal of decorating a small plot of land known as your campsite&period;<&sol;p>&NewLine;<p>The goal of <em>Pocket Camp<&sol;em> for the player is to visit various areas with villagers iconic to the franchise and invite them to your campsite&period; In these areas&comma; players can collect bugs&comma; fish&comma; fruit or speak with the villager staying the day&period; Each villager will offer a few quests while they are visiting the area&period; After completing each request&comma; the friendship level raises&period; Most of the NPCs will be able to visit your campsite after the friendship level reaches to 2&period; However&comma; there is a large catch&colon; players must have the villager&&num;8217&semi;s favorite furniture crafted and on display in order for them to visit&period;<&sol;p>&NewLine;<p>Crafting all these types of furniture at first seemed like fun yet after a day of playing it became a bit tiresome&period; Finding materials and collecting enough Leaf Tickets &lpar;a new form of currency used in conjunction with the iconic Bells&rpar; and then asking Cyrus to craft the item is a rather long way to go about buying a piece of furniture&period; Since <em>Pocket Camp<&sol;em> is a small game compared to the others in the series&comma; it seems the developers thought adding the crafting element would help to fill out the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;132253" aria-describedby&equals;"caption-attachment-132253" style&equals;"width&colon; 259px" class&equals;"wp-caption aligncenter"><img class&equals;" wp-image-132253" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;12&sol;02234130&sol;Animal&lowbar;Crossing&lowbar;Pocket&lowbar;Camp&lowbar;craft&lowbar;en&lowbar;SP&period;png&period;jpg" alt&equals;"" width&equals;"259" height&equals;"531" &sol;><figcaption id&equals;"caption-attachment-132253" class&equals;"wp-caption-text">Animal Crossing Pocket Camp &sol; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>One of the most infuriating limitations of the game is the storage system&period; Almost every time I  purposely visit areas to gather fruit&comma; bugs&comma; and fish&comma; etc&comma; I was given a message that my inventory is full unless I decide to use 20 Leaf Tickets to open up only 5 slots&period; To be perfectly honest&comma; it would be better if <em>Pocket Camp<&sol;em> cost a total of &dollar;10 instead of using the pay-to-play system&period; It&&num;8217&semi;s annoying to cautiously decide when to use Leaf Tickets or when using real money is worth it&period;<&sol;p>&NewLine;<p>Another problem is the lack of skill required&period; In previous games&comma; players had to learn to catch fish and bugs&period; Timing was everything and so was the time of day when hunting for goods&period; Now the fun and surprise has been stripped away&period; Less bugs and fish are in the mobile game and those that are available are collected merely by taping on the screen when the word &&num;8220&semi;tap&&num;8221&semi; appears&period; It feels as if that portion of the game is being played for you&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;132254" aria-describedby&equals;"caption-attachment-132254" style&equals;"width&colon; 272px" class&equals;"wp-caption aligncenter"><img class&equals;" wp-image-132254" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;12&sol;02234205&sol;Animal&lowbar;Crossing&lowbar;Pocket&lowbar;Camp&lowbar;fishing&lowbar;en&lowbar;SP&period;png&period;jpg" alt&equals;"" width&equals;"272" height&equals;"557" &sol;><figcaption id&equals;"caption-attachment-132254" class&equals;"wp-caption-text">Animal Crossing Pocket Camp &sol; Nintendo<&sol;figcaption><&sol;figure>&NewLine;<p>A few elements are enjoyable such as the crisp graphics and ability to friend anyone you meet in the gathering areas&period; Still there is no way to communicate with a friend within the app&period; The only way to tell someone you admire their campsite is to give them &&num;8220&semi;kudos&&num;8221&semi; on the menu screen&period; As adorable as the characters and graphics are it does not make up for the lack of content&period;<&sol;p>&NewLine;<p>Basically&comma; <em>Pocket Camp<&sol;em> has less freedom to explore and have fun&period; The requests seem more like chores because of the specific timings and the villagers only come to visit your campsite if you have ALL of their favorite furniture&period; It takes a while to eventually collect enough materials to enjoy the experience of decorating a personal campsite to fit your individual personality&period;<&sol;p>&NewLine;<p>At the end of the day&comma; this game is fun to play in very short increments&period; But <em>Animal Crossing<&sol;em> veterans will know the pain of waiting for a Switch game&period; The longer I spend in the game app&comma; the more the limitations of the game makes it feel small&period; And the more I miss playing<em> New Leaf<&sol;em>&period; Mobile games are fun for a moment&comma; and yet the full experience of a proper game is missed greatly&period; Especially the feeling of relaxation&period; Where <em>New Leaf<&sol;em> feels like a mental and emotional vacation&comma; <em>Pocket Camp<&sol;em> tends to feel like work&period;  <em>Animal Crossing<&sol;em> is a series filled with nostalgia&comma; warmth and lovable characters and this mobile game only offers a tiny portion of the series&&num;8217&semi; great qualities&period;<&sol;p>&NewLine;

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