Why I Hate: Fetch Quests

<p>If you&&num;8217&semi;re like me and well&comma; have been gaming for quite some time&comma; you&&num;8217&semi;ll have gotten used to all the common gaming tropes&period; Often there are things in games that can&&num;8217&semi;t help but be everywhere as it&&num;8217&semi;s becoming a part of game design at this point&period;<&sol;p>&NewLine;<p>Then&comma; there are times games break new ground to varying levels of success and offer something fresh for the players to enjoy&period; I won&&num;8217&semi;t be talking about those games I&&num;8217&semi;ll instead be talking about the former&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-156114 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01164046&sol;2310175-darksiders&lowbar;ii&lowbar;forgelands&lowbar;makerelder&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">An Introduction To Fetch Quests<&sol;h3>&NewLine;<p>In every gaming&comma; there are things you&&num;8217&semi;re prone to see repeatedly&period; Things such as hidden loading screens and scripted fights as an example&period; But one thing I can&&num;8217&semi;t understand is the incessant need for developers to include fetch quests in their games&period; Sure&comma; not all games are prone to this thankfully&comma; but a lot still do&comma; and regard it as an acceptable form of immersion or even fun&semi; when it&&num;8217&semi;s not&period;<&sol;p>&NewLine;<p>And I don&&num;8217&semi;t mean just any fetch quests&period; If I hated every and all type of fetch quests I&&num;8217&semi;d hate gaming itself&period; What I hate is when a developer thinks they can get away with multiple lines of fetch quests and serve it as genuine content to us&period; One game that I notoriously remember for this is <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;death-glorious-darksiders-2-review&sol;">Darksiders 2<&sol;a>&period; Death is on a journey to prove his brothers innocence and restore humanity&period;<&sol;p>&NewLine;<p>But before doing so&comma; he&&num;8217&semi;ll be asked multiple times to retrieve this and that in order to complete just a single bit of progression and this killed the game for me&period; He is literally death incarnate&comma; yet he&&num;8217&semi;s forced to become a mere errand boy&period;<&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-156111 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01162304&sol;Dragon-age&period;jpg" alt&equals;"Dragon Age Fetch Quest" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Why Fetch Quests Are So Annoying<&sol;h3>&NewLine;<p>Some might say fetch quests are adopted earlier on in order to let players adapt to the environment and controls&comma; but that&&num;8217&semi;s BS&period; Doing that will just bore the new player especially when they&&num;8217&semi;re asked to transverse a large area of the map just to retrieve a bloody necklace or what have you&comma; only for you to go all the way back to the quest giver to submit the item&comma; or you won&&num;8217&semi;t get all that XP you deserve for walking&period; This design simply isn&&num;8217&semi;t fun&period; So I&&num;8217&semi;ll advise a better way if doing it&period; Simply remove it&period;<&sol;p>&NewLine;<p>If not&comma; add elements that will interest and entertain the player&period; Let&&num;8217&semi;s say you&&num;8217&semi;re walking off to retrieve that unimportant item and something happen on your way&comma; perhaps you meet an NPC&comma; you see something interesting&comma; or you could tease something that&&num;8217&semi;ll become relevant in the story&comma; later on&comma; just anything that won&&num;8217&semi;t make it a mindless slog fest&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-156110 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01162220&sol;wow-fetch-quest&period;jpg" alt&equals;"WOW Fetch Quest" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Examples Of Bad Fetch Quests<&sol;h3>&NewLine;<p>An example of how not to change the formula&comma; however&comma; is making us fetch that item but in a different way&comma; like placing a bunch of grunts or monsters and think that&&num;8217&semi;ll lessen the boredom&comma; when it won&&num;8217&semi;t&period; It just makes it boring and tedious&period; Another bad way to shake things up is having the gall to make us wait to fetch that rubbish item for you&comma; quest giver&period;<&sol;p>&NewLine;<p>An example of this is in Borderlands&colon; The Pre-Sequel&comma; there&&num;8217&semi;s a fetch quest that asks the player to collect and donate weapons&comma; but once you reach a different level of donation&comma; it asks you to wait and or do something else before you can donate more and finish the quest&period; That just isn&&num;8217&semi;t it&period;<&sol;p>&NewLine;<p>Terrible victims of this trope are <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;blizzard-expects-world-warcraft-another-decade&sol;">MMORPGs&period;<&sol;a> If you&&num;8217&semi;ve played one&comma; you&&num;8217&semi;ve most likely seen your fair share of fetch quest to last a lifetime&period; Fetch quests include the type mentioned earlier when you have to walk in-game miles with no mount at level 3&comma; back and forth to get the useless item you probably won&&num;8217&semi;t even use&period;<&sol;p>&NewLine;<p>Or you&&num;8217&semi;ll be asked to go out and kill 50 of this frog type enemy&comma; then you&&num;8217&semi;ll be asked to go out and kill 50 of these even bigger frog type enemies&period; And when you&&num;8217&semi;re done&comma; you can go out and kill this toad type enemy cause they&&num;8217&semi;re all different and you&&num;8217&semi;ll need each of their materials to create this serum or potion&period;<&sol;p>&NewLine;<p>Even worse is when these enemies drop the items you require based on RNG&period; At that point&comma; there&&num;8217&semi;s a thin line between a mission and just grinding&period; Developers should never bore or make players suffer for the cause of learning or worse&comma; to extend the length of the game&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-150483 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;30165615&sol;Death-Stranding-Mads-Mikkelsen-scaled&period;jpg" alt&equals;"Death Stranding" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Suggestion To Developers<&sol;h3>&NewLine;<p>If these quests are so necessary&comma; make it easier for us like giving us the option to earn a specific reward we want&period; That way we&&num;8217&semi;re working for something worthwhile&period; If we need to transverse long distances&comma; make it at least entertaining enough to be worth it&period; And if we must have fetch quests&comma; don&&num;8217&semi;t make it generic copy paste template of a quest we always see&period; Make it creative&comma; and meaningful to the players&period;<&sol;p>&NewLine;<p>People who know me already know that <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;death-stranding-is-more-of-a-movie-than-a-game&sol;">as a video game&comma; I&&num;8217&semi;m not a fan of Death Stranding at al<&sol;a>l&period; For the premise of a video game setting&comma; you as a deliveryman in an empty&comma; soulless world is not something I&&num;8217&semi;d subject myself to&period; Of course&comma; Death Stranding is much better and more in-depth than any of the missions mentioned here&period; however&comma; with the game&&num;8217&semi;s design and obstacles&comma;  I can&&num;8217&semi;t imagine the nightmare I&&num;8217&semi;ll go through&comma; or I simply refuse to&period;<&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-156117 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01164232&sol;Dragon-age-inqu&period;jpg" alt&equals;"Dragon Age Inquisition" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">In Conclusion<&sol;h3>&NewLine;<p>I won&&num;8217&semi;t say fetch quests are totally useless because they aren&&num;8217&semi;t&period; They introduce the players onto bigger things in the game&period; But if a fetch quest is there to just be a fetch quest&comma; then that&&num;8217&semi;s pointless and not a good way to a developer to introduce the player to their game&period;<&sol;p>&NewLine;<p>I know fetch quests aren&&num;8217&semi;t going to disappear after writing this&comma; but the purpose of this article is to present my opinions and express my annoyances and hope people agree with me and that things will change in the future&period;<&sol;p>&NewLine;<p><strong>What do you think about all this&quest; Do you agree with my opinion or do you think it&&num;8217&semi;s rubbish&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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