Wonder Boy: The Dragon’s Trap Review

Wonder Boy: The Dragon's Trap, DotEmu

<p><span style&equals;"font-weight&colon; 400&semi;">In 1989&comma; Westone Bit Entertainment released <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Wonder Boy III&colon; The Dragon’s Trap <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">to the Master System&period; I never owned a Master System&period; In fact&comma; when this game was originally released&comma; I wasn’t even alive yet&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">That matters not&comma; though&comma; because Lizardcube has remade the game from the ground up&comma; all while leaving the original game intact within&period; What does this mean&quest;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">According to the developers&comma; LizardCube&comma; this remake was made by reverse-engineering the original Master System code&period; Furthermore&comma; this game comes packed with the best feature I’ve ever seen in any remake&comma; remaster or re-anything&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">I played on PS4 &lpar;the buttons will differ based on what system you’re playing on&rpar; and by simply pressing R2&comma; the graphics on screen immediately switched from the remade graphics to what you would’ve seen on the Master System&period; Furthermore&comma; clicking the R3 button changes the music and sound effects to what would’ve been heard in the original as well&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">You can play the remade version of this game or by pressing two buttons&comma; play the original version&period; I’ve never seen a remake do this but going forward&comma; I hope other developers see this and implement it into remakes they choose to tackle&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">What does <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Wonder Boy&colon; The Dragon’s Trap<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> look like&comma; though&quest; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It looks like a moving piece of art&period; The art is hand-drawn and it certainly shows&period; I often found myself clearing a screen and rather than moving forward in the level&comma; I’d stand there and just watch&period; In the foreground&comma; you’d find beautifully drawn enemies and obstacles and in the background&comma; you’ll find daunting mountains&comma; raging volcanoes and bolstering pirate ships&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124309" aria-describedby&equals;"caption-attachment-124309" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124309 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;16163327&sol;WonderBoyTheDragonsTrap-B011-e1492374849419&period;jpg" alt&equals;"Wonder Boy&colon; The Dragon's Trap&comma; DotEmu" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124309" class&equals;"wp-caption-text">Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap&comma; DotEmu<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">And that’s just some of the things you’ll see&period; Quite frankly&comma; this is one of the prettiest games I’ve played this year&period; It’s like playing a children’s book&&num;8211&semi;colorful&comma; engaging and imaginative&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The music&comma; like the rest of the game&comma; has been completely revamped&period; I often switched to the original music to hear what was going on&comma; before switching back to the remade music to hear how they revamped the score&period; The music is incredible&&num;8211&semi;flowing&comma; moving and wondrous&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">So&comma; what is <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Wonder Boy&colon; The Dragon’s Trap&quest;<&sol;span><&sol;i><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">You start the game by choosing your character&colon; Wonder Boy or Wonder Girl&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">You’ll then advance through the game&&num;8217&semi;s first level&comma; fighting off enemies and platforming your way to the end where you’ll fight a boss&period; After defeating this boss&comma; you’ll be cursed&comma; and turned into a dragon&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Soon after&comma; you’ll be transported to the town or hub&period; Here&comma; you can purchase weapons&comma; armor&comma; and shields&comma; heal or talk to the townsfolk&period; When you die in one of the game’s many levels&comma; you’ll be brought back here&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124306" aria-describedby&equals;"caption-attachment-124306" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124306 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;16163303&sol;WonderBoyTheDragonsTrap-B000-e1492376331928&period;jpg" alt&equals;"Wonder Boy&colon; The Dragon's Trap&comma; DotEmu" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124306" class&equals;"wp-caption-text">Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap&comma; DotEmu<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a dragon&comma; you’ll quickly realize that you can breathe fire&period; Like in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Mario <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">or <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">MegaMan<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; you don’t need to be told to advance&period; You’ll simply know&period; As you make your way through the game’s levels&comma; such as the desert&comma; the underground or the canyon&comma; you’ll fight many different kinds of enemies&period; You’ll encounter snakes&comma; trolls&comma; flame sprites&comma; ghosts&comma; skeletons and more&period; Each comes with their own movement system that dictates how you take them on&period; Snakes usually jump at you&period; Skeletons jump over you&comma; back and forth&comma; stopping you from moving forward&period; Ghosts spit fire&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">One of my only gripes with this game is its enemies though&period; Too often&comma; I found myself killing snake after snake&comma; or crab after crab&period; Each level could have used a bit more diversity in enemies and how often the player has to fight them&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">While fighting these enemies&comma; you’ll be platforming through each level&comma; which is where my only other problem arises&period; The character movement has momentum but almost always&comma; too much&period; Anytime I landed&comma; my character would unnecessarily slide forward a bit&comma; causing me to fall off whatever platform I just landed on&period; I understand momentum in movement but I never felt that the momentum reaction matched my movement action&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124310" aria-describedby&equals;"caption-attachment-124310" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124310 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;16163335&sol;WonderBoyTheDragonsTrap-B016-e1492376398125&period;jpg" alt&equals;"Wonder Boy&colon; The Dragon's Trap&comma; DotEmu" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124310" class&equals;"wp-caption-text">Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap&comma; DotEmu<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">When you reach the end of a level&comma; you’ll fight a boss&period; Each boss is a variant of a dragon&period; Upon defeating one of these dragons&comma; you’ll be cursed again and transformed into a new character&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124308" aria-describedby&equals;"caption-attachment-124308" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124308 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;16163319&sol;WonderBoyTheDragonsTrap-B010-e1492376455311&period;jpg" alt&equals;"Wonder Boy&colon; The Dragon's Trap&comma; DotEmu" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124308" class&equals;"wp-caption-text">Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap&comma; DotEmu<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The dragon character is Lizard-Man&period; There’s also Mouse-Man&comma; who is tiny and can climb walls&comma; Piranha-Man&comma; who can swim underwater&comma; Lion-Man&comma; who is extra strong&comma; and Hawk-Man&comma; who can fly&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Each of these characters presents a new mechanic to master and help you through a level that previously&comma; you couldn’t advance through&period; The game feels very <em>Super Metroid<&sol;em> in this way in that you’ll see a place to go&comma; but won’t have the character mechanic you need yet to get there&period; Once you become that character&comma; you’ll find yourself going back to that room to unlock its secrets&period; This not only kept the game exciting but eased the difficulty in that often&comma; these rooms would have a heart vessel or enough cash that you can buy the sword you’ve been eyeing&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124317" aria-describedby&equals;"caption-attachment-124317" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124317 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;16170627&sol;WonderBoyTheDragonsTrap-B001-e1492376859859&period;jpg" alt&equals;"Wonder Boy&colon; The Dragon's Trap&comma; DotEmu" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124317" class&equals;"wp-caption-text">Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap&comma; DotEmu<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Even after completing the game&comma; I find myself still playing&comma; enjoying the switch from 2017 to 1989 graphics and sound&comma; all while searching for something I might have missed&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">If you’re a fan of games like <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">MegaMan&comma; Mario&comma; <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Metroid<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; this is a game that you cannot pass up&period; In fact&comma; I would recommend this game to anybody&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><i><span style&equals;"font-weight&colon; 400&semi;">Wonder Boy&colon; The Dragon’s Trap <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">is out now on the PS4&comma; Switch and Xbox One&period; The game is set to be released on PC this June&period;<&sol;span><br &sol;>&NewLine;<strong>A PS4 Review copy of Wonder Boy&colon; The Dragon&&num;8217&semi;s Trap was provided by DotEmu for the purpose of this review&period; <&sol;strong><&sol;p>&NewLine;

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