<p><span style="font-weight: 400;">In 1989, Westone Bit Entertainment released </span><i><span style="font-weight: 400;">Wonder Boy III: The Dragon’s Trap </span></i><span style="font-weight: 400;">to the Master System. I never owned a Master System. In fact, when this game was originally released, I wasn’t even alive yet. </span><span style="font-weight: 400;">That matters not, though, because Lizardcube has remade the game from the ground up, all while leaving the original game intact within. What does this mean?</span></p>
<p><span style="font-weight: 400;">According to the developers, LizardCube, this remake was made by reverse-engineering the original Master System code. Furthermore, this game comes packed with the best feature I’ve ever seen in any remake, remaster or re-anything. </span><span style="font-weight: 400;">I played on PS4 (the buttons will differ based on what system you’re playing on) and by simply pressing R2, the graphics on screen immediately switched from the remade graphics to what you would’ve seen on the Master System. Furthermore, clicking the R3 button changes the music and sound effects to what would’ve been heard in the original as well. </span><span style="font-weight: 400;">You can play the remade version of this game or by pressing two buttons, play the original version. I’ve never seen a remake do this but going forward, I hope other developers see this and implement it into remakes they choose to tackle.</span></p>
<p><span style="font-weight: 400;">What does </span><i><span style="font-weight: 400;">Wonder Boy: The Dragon’s Trap</span></i><span style="font-weight: 400;"> look like, though? </span></p>
<p><span style="font-weight: 400;">It looks like a moving piece of art. The art is hand-drawn and it certainly shows. I often found myself clearing a screen and rather than moving forward in the level, I’d stand there and just watch. In the foreground, you’d find beautifully drawn enemies and obstacles and in the background, you’ll find daunting mountains, raging volcanoes and bolstering pirate ships.</span></p>
<figure id="attachment_124309" aria-describedby="caption-attachment-124309" style="width: 960px" class="wp-caption aligncenter"><img class="wp-image-124309 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2017/04/16163327/WonderBoyTheDragonsTrap-B011-e1492374849419.jpg" alt="Wonder Boy: The Dragon's Trap, DotEmu" width="960" height="540" /><figcaption id="caption-attachment-124309" class="wp-caption-text">Wonder Boy: The Dragon&#8217;s Trap, DotEmu</figcaption></figure>
<p><span style="font-weight: 400;">And that’s just some of the things you’ll see. Quite frankly, this is one of the prettiest games I’ve played this year. It’s like playing a children’s book&#8211;colorful, engaging and imaginative. </span></p>
<p><span style="font-weight: 400;">The music, like the rest of the game, has been completely revamped. I often switched to the original music to hear what was going on, before switching back to the remade music to hear how they revamped the score. The music is incredible&#8211;flowing, moving and wondrous. </span></p>
<p><span style="font-weight: 400;">So, what is </span><i><span style="font-weight: 400;">Wonder Boy: The Dragon’s Trap?</span></i></p>
<p><span style="font-weight: 400;">You start the game by choosing your character: Wonder Boy or Wonder Girl. </span><span style="font-weight: 400;">You’ll then advance through the game&#8217;s first level, fighting off enemies and platforming your way to the end where you’ll fight a boss. After defeating this boss, you’ll be cursed, and turned into a dragon. </span><span style="font-weight: 400;">Soon after, you’ll be transported to the town or hub. Here, you can purchase weapons, armor, and shields, heal or talk to the townsfolk. When you die in one of the game’s many levels, you’ll be brought back here.</span></p>
<figure id="attachment_124306" aria-describedby="caption-attachment-124306" style="width: 960px" class="wp-caption aligncenter"><img class="wp-image-124306 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2017/04/16163303/WonderBoyTheDragonsTrap-B000-e1492376331928.jpg" alt="Wonder Boy: The Dragon's Trap, DotEmu" width="960" height="540" /><figcaption id="caption-attachment-124306" class="wp-caption-text">Wonder Boy: The Dragon&#8217;s Trap, DotEmu</figcaption></figure>
<p><span style="font-weight: 400;">As a dragon, you’ll quickly realize that you can breathe fire. Like in </span><i><span style="font-weight: 400;">Mario </span></i><span style="font-weight: 400;">or </span><i><span style="font-weight: 400;">MegaMan</span></i><span style="font-weight: 400;">, you don’t need to be told to advance. You’ll simply know. As you make your way through the game’s levels, such as the desert, the underground or the canyon, you’ll fight many different kinds of enemies. You’ll encounter snakes, trolls, flame sprites, ghosts, skeletons and more. Each comes with their own movement system that dictates how you take them on. Snakes usually jump at you. Skeletons jump over you, back and forth, stopping you from moving forward. Ghosts spit fire. </span></p>
<p><span style="font-weight: 400;">One of my only gripes with this game is its enemies though. Too often, I found myself killing snake after snake, or crab after crab. Each level could have used a bit more diversity in enemies and how often the player has to fight them. </span></p>
<p><span style="font-weight: 400;">While fighting these enemies, you’ll be platforming through each level, which is where my only other problem arises. The character movement has momentum but almost always, too much. Anytime I landed, my character would unnecessarily slide forward a bit, causing me to fall off whatever platform I just landed on. I understand momentum in movement but I never felt that the momentum reaction matched my movement action.</span></p>
<figure id="attachment_124310" aria-describedby="caption-attachment-124310" style="width: 960px" class="wp-caption aligncenter"><img class="wp-image-124310 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2017/04/16163335/WonderBoyTheDragonsTrap-B016-e1492376398125.jpg" alt="Wonder Boy: The Dragon's Trap, DotEmu" width="960" height="540" /><figcaption id="caption-attachment-124310" class="wp-caption-text">Wonder Boy: The Dragon&#8217;s Trap, DotEmu</figcaption></figure>
<p><span style="font-weight: 400;">When you reach the end of a level, you’ll fight a boss. Each boss is a variant of a dragon. Upon defeating one of these dragons, you’ll be cursed again and transformed into a new character.</span></p>
<figure id="attachment_124308" aria-describedby="caption-attachment-124308" style="width: 960px" class="wp-caption aligncenter"><img class="wp-image-124308 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2017/04/16163319/WonderBoyTheDragonsTrap-B010-e1492376455311.jpg" alt="Wonder Boy: The Dragon's Trap, DotEmu" width="960" height="540" /><figcaption id="caption-attachment-124308" class="wp-caption-text">Wonder Boy: The Dragon&#8217;s Trap, DotEmu</figcaption></figure>
<p><span style="font-weight: 400;">The dragon character is Lizard-Man. There’s also Mouse-Man, who is tiny and can climb walls, Piranha-Man, who can swim underwater, Lion-Man, who is extra strong, and Hawk-Man, who can fly. </span></p>
<p><span style="font-weight: 400;">Each of these characters presents a new mechanic to master and help you through a level that previously, you couldn’t advance through. The game feels very <em>Super Metroid</em> in this way in that you’ll see a place to go, but won’t have the character mechanic you need yet to get there. Once you become that character, you’ll find yourself going back to that room to unlock its secrets. This not only kept the game exciting but eased the difficulty in that often, these rooms would have a heart vessel or enough cash that you can buy the sword you’ve been eyeing.</span></p>
<figure id="attachment_124317" aria-describedby="caption-attachment-124317" style="width: 960px" class="wp-caption aligncenter"><img class="wp-image-124317 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2017/04/16170627/WonderBoyTheDragonsTrap-B001-e1492376859859.jpg" alt="Wonder Boy: The Dragon's Trap, DotEmu" width="960" height="540" /><figcaption id="caption-attachment-124317" class="wp-caption-text">Wonder Boy: The Dragon&#8217;s Trap, DotEmu</figcaption></figure>
<p><span style="font-weight: 400;">Even after completing the game, I find myself still playing, enjoying the switch from 2017 to 1989 graphics and sound, all while searching for something I might have missed. </span><span style="font-weight: 400;">If you’re a fan of games like </span><i><span style="font-weight: 400;">MegaMan, Mario, </span></i><span style="font-weight: 400;">and </span><i><span style="font-weight: 400;">Metroid</span></i><span style="font-weight: 400;">, this is a game that you cannot pass up. In fact, I would recommend this game to anybody. </span></p>
<p style="text-align: center;"><i><span style="font-weight: 400;">Wonder Boy: The Dragon’s Trap </span></i><span style="font-weight: 400;">is out now on the PS4, Switch and Xbox One. The game is set to be released on PC this June.</span><br />
<strong>A PS4 Review copy of Wonder Boy: The Dragon&#8217;s Trap was provided by DotEmu for the purpose of this review. </strong></p>

BagoGames > Articles > Game Reviews > Nintendo Switch Reviews > Wonder Boy: The Dragon’s Trap Review
Wonder Boy: The Dragon’s Trap Review

Wonder Boy: The Dragon's Trap, DotEmu
- Categories: Game Reviews, Nintendo Switch Reviews, PC Reviews, PS4 Reviews, Xbox One Reviews
- Tags: DotemuGamesNintendoPCPlayStationTop StoriesXbox
Related Content
Dragon Quest I & II HD-2D Remake PC Review
By
Abdul Saad
December 4, 2025
Tales of Xillia Remastered PS5 Review
By
Abdul Saad
December 4, 2025