An Offer You Can’t Refuse – The Masterplan Review

<p>Bliss is probably a word I can use to best describe my experience with Sharkpunch&&num;8217&semi;s <em>The Masterplan&period; <&sol;em>As a fan of <em>Mafia II&comma;<&sol;em> I always found games about gangsters fascinating &&num;8212&semi; It&&num;8217&semi;s a setting not many games really explore&period; <em>The Masterplan<&sol;em> takes a squad based tactical strategy approach to mafia heists&comma; as opposed to <em>Mafia II<&sol;em>&&num;8216&semi;s <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-ultimate-gta-grand-theft-auto-v-on-pc&sol;">Grand Theft Auto<&sol;a><&sol;em> style gameplay&comma; and does so rather well&period;<&sol;p>&NewLine;<p><em>The Masterplan <&sol;em>follows the criminal life of Joey Green&colon; An honest working man of the 1970s turned sour by a lousy economy in the wake of the Vietnam War&period; Joey resorts to selling drugs on the street&comma; but ends up getting thrown in jail as a result of Richard Nixon&&num;8217&semi;s newly declared war on drugs&period; After breaking out&comma; he and his brother Gregory decide to start their own gang&comma; pulling off various heists for their own ill gotten gains&period; You start small&comma; robbing places like run down bars and diners&comma; but soon you collect intel on much larger scale theft opportunities&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;313080&sol;ss&lowbar;90d1e6845154b3f92185f211c699cfaa1fbd7154&period;jpg&quest;t&equals;1433833532" alt&equals;"" width&equals;"1278" height&equals;"799" &sol;><&sol;p>&NewLine;<p><i>The Masterplan<&sol;i> is played from a top down perspective&comma; and works very similarly to many squad based tactics games&period; You can order your characters around&comma; have them perform actions&comma; and you can pause the game &lpar;slow down time in this case&rpar;&period; This type of gameplay works very well for the game&&num;8217&semi;s style&period; Rather than just going in guns blazing&comma; you can carefully plan out your actions&comma; and react accordingly&period; Believe it or not&comma; the most optimal heist is one where no blood is shed&period; Death matters in <i>The Masterplan &&num;8212&semi; <&sol;i>if you leave bodies lying around&comma; you&&num;8217&semi;ll have to pay cleaners to hide the evidence&comma; which detracts from your final earnings&period; In addition&comma; if you lose a gang member&comma; they&&num;8217&semi;re dead for good&period; This adds a layer of depth and strategy to the game&period; In most games where the goal is to forcibly take money from people&comma; you would usually shoot the joint up&comma; but in <em>The Masterplan&comma; <&sol;em>thinking things through and assessing your situation intelligently will lead to greater rewards&period;<&sol;p>&NewLine;<p>In the game&comma; you have to go on various heists to get money&period; With money&comma; you can eventually buy weapons&comma; and hire on more thugs to make heists easier&period; All of the characters pretty much play the same way&comma; except for the hired thugs&comma; whose health&comma; weapon accuracy&comma; and walking speed can vary&period; An interesting mechanic in <em>The Masterplan<&sol;em> is holding people up&period; If you hold a gun to someone&&num;8217&semi;s face&comma; they&&num;8217&semi;ll do your every bidding&comma; as long as you keep the gun on them&period; You can make them unlock doors&comma; turn out their pockets&comma; or lock themselves in closets&period; Certain characters won&&num;8217&semi;t be easily persuaded though&comma; as they feel they can outsmart you&period; This mechanic&comma; again&comma; really adds a good layer of depth to the game&period; It allows you to better take control of your situation&comma; and keep things from going south&period; Keeping control of civilians is key&comma; unless you want the cops called on you&period;<&sol;p>&NewLine;<p>The missions in <em>The Masterplan<&sol;em> are very nicely made and rather diverse&period; Some missions will require you to simply loot a cash register&comma; and some require you to break into a safe&period; One mission even has you rob an arcade and steal thousands of dollars in quarters&period; The missions slowly get more and more complex and interesting&comma; and it really makes the game that much more entertaining&period; You get a feeling that you&&num;8217&semi;re quickly moving up in your career&comma; taking on more dangerous jobs and reaping greater rewards&period; The game quickly becomes challenging&comma; but in a good way&period; It really requires you to make good judgement calls and make sure that all your Ts are crossed&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;313080&sol;ss&lowbar;3385a45ad0cc968e5be9f76eb294f095f157fb9c&period;jpg&quest;t&equals;1433833532" alt&equals;"" width&equals;"1280" height&equals;"800" &sol;><&sol;p>&NewLine;<p>One instance of this involved me hitting a small convenience store&period; I had everything perfectly set up&period; I had stolen a key to get into the back room and hit the safe&period; Unfortunately&comma; I had neglected to notice that one more customer was still left in the store&comma; and I didn&&num;8217&semi;t think to use the store key to lock the front doors&period; He quickly escaped as I kept the store clerk at gunpoint with one character while sending the other to break into the safe&period; The civilian promptly called the police&comma; complicating my mission substantially&period; Afterwards I had laughed at myself for being so stupid as to overlook something that simple&period; You can&&num;8217&semi;t fool around in <i>The Masterplan<&sol;i>&comma; all of your bases have to be covered unless you want a shootout on your hands&period;<&sol;p>&NewLine;<p>Unfortunately&comma; pulling off the perfect heist can be problematic because of how the game controls&period; Everything is done with the mouse &&num;8212&semi; you click on a character to select him &lpar;or drag a box to select more than one at once&rpar;&comma; and right click to perform actions&period; You can also right click on a character to open their inventory&period; In the heat of the moment&comma; this can get rather cumbersome&period; It would be nice if there were some keyboard shortcuts so that you wouldn&&num;8217&semi;t have to constantly click on a bunch of stuff&comma; especially if you&&num;8217&semi;re in a hurry&period; Often times I&&num;8217&semi;d end up misclicking and doing something completely different&period;<&sol;p>&NewLine;<p>Another small annoyance is pathfinding&period; Pathfinding is how characters are programmed to find the optimal path to the location you tell them to move to&period; A lot of the times my characters would take the scenic route to a location&period; One time I had a character standing in front of an open door&comma; I told him to go through&comma; and rather than going through the door in front of his face&comma; he opted to go all the way around the building and enter another open door in the back&period; This kind of stuff can really make missions stressful&comma; and it happened more often than I would have liked&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;313080&sol;ss&lowbar;fd47e6236c37f0bdc7479c2352bc7d6fb8630ad1&period;jpg&quest;t&equals;1433833532" alt&equals;"" width&equals;"1282" height&equals;"801" &sol;><&sol;p>&NewLine;<p>The graphics and sound in <em>The Masterplan<&sol;em> are decent&period; The graphics are cartoony&comma; but at the same time&comma; have a nice polish to them&period; The sound effects play a big role in the game&colon; Being able to hear footsteps to figure out where characters are situated in a building can really lend a hand in pulling off a heist successfully&period; The soundtrack to the game&comma; however&comma; is probably my least favorite&period; The tracks are very catchy at first&comma; but quickly become incredibly repetitive&period; I swear there are only three or four songs in the entire game that just loop every 10 seconds&period; While the music does compliment the style of the game&comma; it definitely falls flat in the variety department&period;<&sol;p>&NewLine;<p><em>The Masterplan<&sol;em> is a challenging and entertaining tactical heist game that really does its job well&period; The gameplay is addicting and really allows you to think&comma; the levels are very well made&comma; and the thrill of pulling off a perfect heist is just great&period; The controls and pathfinding can prove to be problematic&comma; and the soundtrack gets very grating very fast&comma; but at the end of the day&comma; it doesn&&num;8217&semi;t stop the game from being a heck of a good time&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A press copy of The Masterplan was provided by Sharkpunch for the purpose of this review<&sol;em><&sol;strong><&sol;p>&NewLine;

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