Battle Planet – Judgement Day

You spin me right round, baby right round like a planet, baby right round round round

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Battle Planet - Judgement Day DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo Switch<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;14&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>There’s always something about games where you traverse around a relatively tiny planetoid that catches my eye&period; Whether it’s Jettomero&comma; Planetary Annihilation&comma; or even going back to Spore&comma; I’ve tried quite a few games with the basis of being able to circumnavigate a globe&period; Now Battle Planet – Judgement Day sets me up to do it with guns blazing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148703" aria-describedby&equals;"caption-attachment-148703" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148703 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;17041955&sol;Screenshot-2019-10-17-04&period;02&period;53&period;jpg" alt&equals;"King of the bomb&period;&period;&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148703" class&equals;"wp-caption-text">King of the bomb&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Prison-ja-vu<&sol;h4>&NewLine;<p>The first thing I noticed in Battle Planet is that the premise for the story is very similar to Dungeon of the Endless&period; Not that &OpenCurlyDoubleQuote;crashing prison ship and subsequent escape” is very unusual&comma; but I just thought it was interesting given my appreciation for that game &lpar;where’s the sequel already&quest;&rpar;&period;<&sol;p>&NewLine;<p>Aside from that tiny fragment&comma; there’s not a whole lot of story to be told&period; The narrative&comma; in general&comma; doesn’t even seem to have much going on aside from the fact that you are a criminal and police&sol;bounty hunters along with the local fauna on each planet want you dead&period; That works for me though&period; Criminals want to be free and people generally don’t want that so that’s a conflict and now you have a story&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148705" aria-describedby&equals;"caption-attachment-148705" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148705 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;17042014&sol;Screenshot-2019-10-17-04&period;03&period;48&period;jpg" alt&equals;"Your trio of characters" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148705" class&equals;"wp-caption-text">Your trio of characters<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Shootin’ and Scootin’<&sol;h4>&NewLine;<p>Battle Planet is a twin-stick shooter&comma; but typically&comma; when I’m playing such a game on PC I use a mouse and keyboard rather than a controller&period; That sort of negates the idea of it being &OpenCurlyDoubleQuote;twin-stick”&comma; but it does help define the type of gameplay&period; You move around with one set of inputs and aim to shoot with another set&period; I guess that defines nearly every shooter though&comma; so I suppose I should add &OpenCurlyDoubleQuote;top-down” to the mix&period;<&sol;p>&NewLine;<p>In most games within this genre&comma; the skill you’ll need to master is good mobility – and that is also the case for Battle Planet&period; Mobility is an important aspect of the game and as you make dodge all sorts of melee and projectile attacks&period; While you move&comma; the camera will stay centered on you&comma; but the planet will move underneath your feet&period; This makes for a fun perspective of you moving around with the horizon unveiling new terrain as you go&period;<&sol;p>&NewLine;<p>Enemies will be spawning all around you&comma; so it is often the case that you’ll need to find gaps to move through and around them&period; Sometimes it’s best just to shoot your way through&comma; but most of the time you’ll be backpedaling like nearly every twin-stick shooter&period;  The significant number of enemies&comma; with their spam of firepower and the constant threat of melee&comma; means you won’t last long without a good sense of where you’re going and how to get their fast&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148704" aria-describedby&equals;"caption-attachment-148704" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148704 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;17042003&sol;Screenshot-2019-10-17-04&period;02&period;10&period;jpg" alt&equals;"The deadliest of bullets" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148704" class&equals;"wp-caption-text">The deadliest of bullets<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Ridin’ the Waves<&sol;h4>&NewLine;<p>Battle Planet’s progression design is that of a typical roguelite&period; You are most likely going to die your first run and many more after that&period; Throughout each of these runs&comma; you’ll be collecting a resource that allows you to upgrade your skills&comma; health&comma; and weapons&period; This creates a system where you’re most likely going to be slightly more powerful each run&comma; which is how I prefer my roguelites&period; People that like a more traditional &OpenCurlyDoubleQuote;you just have to get better each time” design probably isn’t going to be a fan of the way this is set up&period;<&sol;p>&NewLine;<p>Waves consist of one of a handful of scenarios that repeat quite often&period; These boil down to disarming bombs&comma; defeating a set number of enemies&comma; surviving for a specified time&comma; or a boss fight&period; There are some variations on these&comma; such as a survival wave called &OpenCurlyDoubleQuote;solar flare” where half of the planet is being bombarded by deadly solar rays while you fight snipers on the safe half&period; These can be fun&comma; but there aren’t all that many relative to the others&period; After a set number of normal ways&comma; usually three to five&comma; you start one of the boss fights&period;<&sol;p>&NewLine;<p>The boss fights work as you would expect&period; Some big bad guy with a larger health bar fires extra deadly shots at you &lpar;or attacks in their particular way&rpar; and upon death gives you plenty of upgrade resources&period;  These are usually the deadliest part of the game and&comma; outside of a few&comma; pull from a small pool of the bosses you’ve encountered&period; Two of the boss fights that are static &lpar;until you beat them&rpar; allow you to fight fellow escaped prisoners&period; Defeating them unlocks them for you to play within the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148707" aria-describedby&equals;"caption-attachment-148707" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148707 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;17042300&sol;Screenshot-2019-10-17-04&period;03&period;57&period;jpg" alt&equals;"Upgrade time" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148707" class&equals;"wp-caption-text">Upgrade time<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Characters and Upgradin’<&sol;h4>&NewLine;<p>The two characters you unlock fall into the stereotypical role of &OpenCurlyDoubleQuote;agile with low heath” and &OpenCurlyDoubleQuote;slow with high health”&period; The starting character falls right in between there with more average stats&period;  They all feel reasonable to play&comma; but the slow character has wields a rocket launcher that can be frustrating to use&period; It fires slowly and a miss can be painful&comma; but its splash damage can make short work of your enemies when they start swarming the screen&period;<&sol;p>&NewLine;<p>Each of the characters has one individual upgrade screen that benefits their health&comma; base weapon damage&comma; and skills&period; For me&comma; it felt like with how long it could potentially take to upgrade skills&comma; it was more beneficial to pick one person and stick with their upgrades&period; The two other upgrade pages for weapon pickups and activated abilities are useful&comma; but hard to justify upgrading&period; Weapon pickups were inconsistent and often felt weak relative to your main weapon&period; Upgrading did make some moderately useful&comma; but others still left you more vulnerable&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148706" aria-describedby&equals;"caption-attachment-148706" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148706 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;17042021&sol;Screenshot-2019-10-17-04&period;03&period;16&period;jpg" alt&equals;"Watch out for those critters&period;&period;&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148706" class&equals;"wp-caption-text">Watch out for those critters&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Around the World &lpar;Around the Wooorld&rpar;<&sol;h4>&NewLine;<p>Blasting your way around these tiny planets deactivating bombs and killing enemies was a joy… for a while&period; The handful of planets biomes were fun to see&comma; but the lack of variety of enemies quickly loses its luster&period; Especially as you restart and see the early enemy types dozens of times&period; Battle Planet started to wear as thin as many twin-stick shooters despite its novelties&period;<&sol;p>&NewLine;<p>The game&comma; overall&comma; feels a little sloppy in its execution&period; When playing with a mouse and keyboard&comma; all of the button prompts are still for an Xbox controller&period; That can be a bit disorienting even after you get used to it&period; After so many runs&comma; I also felt like the score screen between waves&comma; the store planet after each planet&comma; and going back through early waves made the game repetitious&period; I suppose that’s not too surprising though since you are stuck using the same mechanics on the same enemies over and over&period;<&sol;p>&NewLine;<p>I think if you could beat Battle Planet in three or four hours &lpar;which you potentially could&rpar; it wouldn’t get old&comma; but as it stands&comma; it doesn’t have the gameplay variety to hold up much longer&period; Maybe as a game you revisit every so often in your free time for a run or two&comma; it would have a lasting appeal&period; In general&comma; though&comma; Battle Planet isn’t a game I’d want to sit down and play all the way through&period; That doesn’t necessarily mean it’s bad&comma; but it could use some work before I’d recommend getting it without a significant discount&period; The game needs the same sort of effort to polish the cool visuals invested in making the gameplay have a lasting appeal&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>This review is based on a review key provided by the developer<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Battle Planet - Judgement Day&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Battle Planet - Judgement Day is a fairly typical twin-stick shooter with polished environment design&comma; it just gets repetitious with its roguelite gameplay and limited enemy types&period; It gives a great first impression that fades a few hours in&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Cool rotating mini-planet environments<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Loads of fast paced combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Easy to pick up and get into<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Repetitious after a few hours of gameplay<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Mislabeled button prompts all over the place<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Wave pacing starts to feel clunky after repeating it many times<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Battle Planet - Judgement Day DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;14<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo Switch&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;14&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;battle-planet-judgement-day-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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