Battletoads Review – Fightin’ Frogs Failing for Fun

It has all the games

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Battletoads DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Bringing Battletoads back after 26 years was ambitious&comma; to say the least&period; As far as beat’em ups go&comma; it was always in the company of the most challenging&period; However&comma; it maintained a great deal of popularity and &lpar;with the help of <a href&equals;"https&colon;&sol;&sol;knowyourmeme&period;com&sol;memes&sol;battletoads-pre-order">some memes<&sol;a>&rpar; managed to get this modern iteration into the franchise&period; While it certainly brings forward the classic eclectic design of past games&comma; it can fall short in areas that feel critical to the flow of the game&period;<&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"> <img class&equals;"alignnone size-full wp-image-162592" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;25164929&sol;ss&lowbar;7456f0a26e327c07ed723e6f6cb84d56bf78559e&period;1920x1080&period;jpg" alt&equals;"Battletoads Brawl" width&equals;"1920" height&equals;"1080" &sol;><&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Cartoon Chaos<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">Battletoads historically always had a somewhat &OpenCurlyDoubleQuote;cartoony” design for its characters and environments&period; The developers seem to have leaned into that design and used it heavily in this modern version&period; In fact&comma; the many cutscenes throughout the game make the entire experience feel like an interactive cartoon&period; Bright colors and relatively flat designs 2D designs are everywhere&period; The styling is prominent&comma; but with the numerous cutscenes&comma; it works pretty well&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The characters and enemies express this as well&period; Many of the combos in attacks lead to shape-shifting animations just like previous games&period; <&sol;span><span data-preserver-spaces&equals;"true">They do a great job expressing the power of the moves while also being entertaining&period; The environments share the same bright colors and garish set pieces that each on-screen character does&period; They look great&comma; but when you couple that with the insanity that comes with the combat and you can easily lose track of what is happening&period; This made some moments of the game more difficult than they probably would have been with cleaner visuals&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Enemies also get cartoon-styled designs and animations&period; Some of these designs are so over-the-top that it can be hard to tell what they were going for&period; I suppose that’s the nature of creating worlds with aliens&comma; but they never looked as cohesive as the designs for the Battletoads&period; If you asked me to describe more than one or two of the more notable enemies from memory&comma; I’d have no idea where to start&period; It’s not necessarily a bad thing&comma; but I just think they could have given them more recognizable shape and structure without sacrificing the originality&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"> <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"><img class&equals;"alignnone wp-image-162594 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;25165014&sol;ss&lowbar;5b29e20444f5e74f6bd1ed8db79e168e963b479e&period;1920x1080&period;jpg" alt&equals;"Battletoads Turbo Bikes" width&equals;"1920" height&equals;"1080" &sol;><br &sol;>&NewLine;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Starting a Fight<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">For a relatively simple genre&comma; the combat can be reasonably complex&period; The bevy of abilities is described in tutorials throughout the beginning of the game&period; At some point&comma; when I unlocked my third tongue-use ability&comma; it seemed a bit much&period; Being able to combo several moves along with swapping characters to build better combos is already a lot for a brawler&period; <&sol;span><span data-preserver-spaces&equals;"true">Trying to pull off more complex maneuvers often left me with a worse outcome than doing it a simpler way&period; Yet&comma; there is an incentive to try using variety and bigger combos to get higher rankings each level&period;  <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">However&comma; the real issue is that Battletoads seems to be only about half a beat’em up&period; The other half is a huge collection of &lpar;sometimes very strange&rpar; puzzles&comma; minigames&comma; and vastly different genres&period; This isn’t unprecedented since many of the other games in the franchise have non-fighting gameplay&period; Yet&comma; here they take it to a new level&period; Sometimes&comma; it <em>is <&sol;em>an entire level&period; There’s even a significant puzzle platforming section where you play some random background character&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The frustrating part of all of this is that each try function as a complete experience&period; That means they had to introduce the brand new mechanics gently&comma; add to them at a reasonable pace&comma; and finish in a way to bring them up to the challenge of the rest of the game&period; This leads to them feeling needlessly long or disproportionately challenging by the end&period; The variety they provided was interesting&comma; but the cost of repeatedly separating you from the core gameplay was not worth it&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"> <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true"> <img class&equals;"alignnone wp-image-162593 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;25164954&sol;ss&lowbar;3575cec81e8d6b45656722fa1bb8be36ed08a705&period;1920x1080&period;jpg" alt&equals;"A weird background character platforming" width&equals;"1920" height&equals;"1080" &sol;><&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Funny&comma; quirky&comma; or cringey&quest;<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The developers of Battletoads seem to have worked hard to get as many jokes in the final product as possible&period; The cutscenes had me laughing more than once&comma; but other times the juvenile humor fell flat&period; The effort was always there though&period; Especially in the animation and voice departments&period; The voice-over crew in particular deserve their accolades for making some mediocre lines entertaining&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Mediocrity seems to be the measure across the board here though&period; The combat seemed solid when it wasn’t visual anarchy&comma; but I’d loved to have seen more of it in the game&period; Other parts like the twin-stick shooter spaceship sections were acceptable&period; Even the random toad-less platforming wasn’t that bad&period; My issue is that&comma; when taken all together&comma; it stopped feeling as if it was a cohesive game&period; The third act has so little fighting in it&comma; I had to stop and remember exactly how to do it when going back in the action&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Coming off playing Streets of Rage 4&comma; another revival of an ancient franchise&comma; made this feel much more disappointing&period; That game had its quirks but felt like a real addition to the series&period; This recent iteration of Battletoads feels almost like an experiment&period; A test to see if a dozen different stretched out minigames can work as long as you tell jokes in between&period; It may not be the best choice to bring this franchise into the modern-day&comma; but I do hope they give it another shot&period; Maybe next time add just a tiny bit more maturity to the comedy &lpar;not too much&rpar; and give us an online multiplayer because no one can think of a reason it’s not here&period; However&comma; given that this is part of Game Pass&comma; it’s worth trying for that fairly minor investment&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see more reviews&comma; check out these for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;streets-of-rage-4-review&sol;">Streets of Rage 4<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;yakuza-remastered-collection-review&sol;">Yakuza Remastered Collection<&sol;a>&excl;<&sol;h4>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Battletoads&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Battletoads presents a part beat &&num;039&semi;em up &sol; part everything else experience that is doused in hit or miss comedy&comma; but still comes out decently fun in the chaos&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Accessible but reasonably deep beat 'em up action<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Solid art style and animations all around<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Wide variety of well-crafted gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great voice acting<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Minigames can be too extensive or common<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Visual chaos and other mechanical issues make things more difficult than they need to be<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Mediocre-to-bad writing and comedy throughout<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some forgettable&sol;unrecognizable enemy designs<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Battletoads DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;19<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1244950&sol;Battletoads&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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