CharlieIsSoStealthyLike – Volume Review

<p>At first glance&comma; <em>Volume<&sol;em> looks like a very uninspired stealth game&period; After playing for a while&comma; I enjoy it quite a lot&comma; but there are several issues holding it back from being a fantastic game&period;<&sol;p>&NewLine;<p><em>Volume<&sol;em> is an indie stealth game by Mike Bithell &lpar;<em>Thomas Was Alone&rpar;<&sol;em> that takes place in a near-future England&period; You control Rob &lpar;hearing the game call me by my own name was a very odd experience&rpar;&comma; a character shrouded in mystery&period; You&&num;8217&semi;re also joined by a sentient computer named Alan&comma; who provides some comic relief throughout&period; According to the game&&num;8217&semi;s Steam description&comma; <em>Volume<&sol;em> is a futuristic retelling of the story of Robin Hood&period; I&&num;8217&semi;d tell you more about the game&&num;8217&semi;s setup and story&comma; but to be perfectly honest&comma; I couldn&&num;8217&semi;t follow it any further&period; <em>Volum<&sol;em>e has a very disjointed and confusing narrative that I eventually gave up on to focus more on playing the actual game&period;<&sol;p>&NewLine;<p>Gameplay is really where <i>Volume<&sol;i> shines&comma; even though it doesn&&num;8217&semi;t shine too brightly&period; The game is played from an isometric view and the goal is simple&colon; Avoid guards&comma; steal treasure&comma; and get to the end of a level&period; Rinse and repeat 100 times and you&&num;8217&semi;ve beaten the game&period; The game gradually introduces new concepts&comma; enemies&comma; and obstacles as you go on&comma; keeping the game fresh and interesting&period; You&&num;8217&semi;ll use the environment and gadgets to distract guards&comma; turrets&comma; and bloodhounds to safely steal treasure and progress through the game&period; The nice thing about <em>Volume<&sol;em> is that each level is completely unique &&num;8212&semi; they all present a new challenge that you must overcome&period; Though some may be similar to others&comma; the levels never really felt repetitive&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1500px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static1&period;squarespace&period;com&sol;static&sol;5536a6dce4b0e49a1e2c3891&sol;5594338be4b0133aee6ad137&sol;55943392e4b0133aee6ad15a&sol;1435775918341&sol;Grab&plus;3840x2160&plus;Friday&plus;May&plus;29&plus;2015&plus;16&lowbar;17&lowbar;37&period;jpg&quest;format&equals;1500w" alt&equals;"" width&equals;"1500" height&equals;"844" &sol;><figcaption class&equals;"wp-caption-text">The guard AI is astonishingly stupid &lpar;Volume&comma; Bithell Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The downfall to <em>Volume&&num;8217&semi;<&sol;em>s gameplay is the resoundingly ignorant AI&period; You&&num;8217&semi;ll encounter various types of enemies throughout the game&comma; but the most common are pawns&period; These are your standard patrolling guards&comma; and they are so easy to take advantage of it&&num;8217&semi;s more sad than funny&period; The fact of the matter is&colon; the AI is not smart&comma; and it never gets smart&period; At least&comma; it didn&&num;8217&semi;t get any smarter within several hours of me playing the game&period; Rob is given the ability to hug walls in order to break guard&&num;8217&semi;s line of sight over smaller walls&period; If you come to a corner whilst hugging a wall&comma; you will be able to quickly move around the corner to the other side&period;<&sol;p>&NewLine;<p>This is where the exploitation comes into play&period; Guards chasing after you have a small meter over their head&semi; rather than dying upon getting touched by a guard&comma; the guard will simply shoot you after the meter diminishes&period; This is a good mechanic&comma; as it decreases the hassle of running around endlessly trying to break a guard&&num;8217&semi;s line of sight on you &&num;8212&semi; you just get killed within seconds&period; It&&num;8217&semi;s more punishing&period; However&comma; if you quickly turn a corner before you are killed&comma; the guard will break line of sight and go looking for you&period;<&sol;p>&NewLine;<p>What makes this so exploitable is that they won&&num;8217&semi;t walk around searching for you for a period&comma; rather they&&num;8217&semi;ll just stand in place and then go back to their normal patrol&period; The problem with this is that a guard could see you&comma; you could turn a corner immediately&comma; no matter how close you are to them&comma; and they will never catch you&period; They just walk to where you were a few seconds ago and stand around like idiots&period; The first time this happened I thought it was hilarious&comma; I figured I had just gotten lucky&period; As it kept happening&comma; I kept thinking &&num;8220&semi;Is it really this easy to avoid the enemies&quest;&&num;8221&semi;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1500px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static1&period;squarespace&period;com&sol;static&sol;5536a6dce4b0e49a1e2c3891&sol;5594338be4b0133aee6ad137&sol;5594339fe4b0c83b492325b0&sol;1435775921858&sol;Grab&plus;6032x3392&plus;Saturday&plus;Feb&plus;28&plus;2015&plus;17&lowbar;50&lowbar;08&period;jpg&quest;format&equals;1500w" alt&equals;"" width&equals;"1500" height&equals;"844" &sol;><figcaption class&equals;"wp-caption-text">The game has interestingly designed maps with varying color schemes to keep things fresh &lpar;Volume&comma; Bithell Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Another aspect which I dislike about <em>Volume<&sol;em> are the copious amounts of checkpoints&period; I&&num;8217&semi;ve never seen a game use checkpoints so darn frequently&period; Checkpoints are gates which you walk through&comma; and your location is saved to that gate&period; They can be used any number of times&comma; which means they work again while backtracking through an area&period; The issue is that this eliminates almost any hint of risk vs&period; reward&period; You don&&num;8217&semi;t have to be careful when trying to avoid some guards&comma; because if you die&comma; you&&num;8217&semi;ll respawn at the nearest checkpoint&comma; and there are so many that you barely lose any progress whatsoever&period;  While having to restart an entire level is incredibly frustrating and checkpoints are a welcomed sight&comma; this is just a little too much&period;<&sol;p>&NewLine;<p>As I&&num;8217&semi;ve said&comma; the story in <em>Volume<&sol;em> is one I just cannot follow&period; The way the story plays out is actually during gameplay&period; There are absolutely no cutscenes&period; This is an issue because while I was concentrating on playing the game and completing a level&comma; I had Rob and Alan talking away about some important plot points that I couldn&&num;8217&semi;t focus on&period; So&comma; either you sit around and listen to the dialogue &lpar;which can last several minutes&rpar;&comma; or you ignore it completely because there&&num;8217&semi;s no way to have it both ways&period; In addition&comma; if you&&num;8217&semi;re going for beating par times&comma; you <em>can&&num;8217&semi;t<&sol;em> sit around and listen to the dialogue&period; Overall&comma; it&&num;8217&semi;s just poorly implemented&period; Atmospheric&quest; Yes&semi; Easy to follow&quest; No&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1500px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static1&period;squarespace&period;com&sol;static&sol;5536a6dce4b0e49a1e2c3891&sol;5594338be4b0133aee6ad137&sol;5594339ae4b018e59d27619c&sol;1435775907310&sol;Grab&plus;4650x2616&plus;Wednesday&plus;Mar&plus;18&plus;2015&plus;23&lowbar;25&lowbar;52&period;jpg&quest;format&equals;1500w" alt&equals;"" width&equals;"1500" height&equals;"844" &sol;><figcaption class&equals;"wp-caption-text">&&num;8220&semi;Come at me&comma; bro&&num;8221&semi; &lpar;Volume&comma; Bithell Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>A very interesting aspect is that if you beat a level before dialogue is over&comma; it will continue right where it left off in the next level&period; That is a very good idea&comma; and keeps the flow of the game going&period; The story is also presented in occasional text boxes&comma; but these are generally so long and vague that I ended up ignoring them&period; I usually love reading backstory in games&comma; but something about the text in <em>Volume<&sol;em> just bored me stiff&period; It wasn&&num;8217&semi;t interesting&period;<&sol;p>&NewLine;<p>By far the best part of <em>Volume<&sol;em> is the voice acting&period; Charlie McDonnell&comma; AKA Charlieissocoollike on YouTube&comma; does a great job in his role as Rob&period; Rob and Alan &lpar;played by Danny Wallace&rpar; have a humorous chemistry together&comma; and what dialogue between them I did catch was fun to listen to&period; The game&&num;8217&semi;s villain&comma; Guy Gisborne&comma; is also well voiced by Andy Serkis&comma; who played Gollum in <em>The Lord Of The Rings<&sol;em> and <em>The<&sol;em> <em>Hobbit<&sol;em> films&period;<&sol;p>&NewLine;<p><em>Volume<&sol;em> is a fun game&comma; there&&num;8217&semi;s no doubt about it&comma; but it&&num;8217&semi;s only fun if it&&num;8217&semi;s played in very short bursts of maybe 30 minutes&period; Otherwise&comma; the game&&num;8217&semi;s problems end up dragging you down&semi; I got burnt out after playing for just an hour&period; While the voice acting is great and the characters are interesting&comma; the story is just too difficult to follow and the AI is horribly stupid at times&period; While it is a challenging game at points&comma; it was more due to me slipping up from getting so burnt out on the game&comma; rather than the game actually being challenging&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC code for Volume was provided by Mike Bithell Games for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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