Dealing With Death | Hand Of Fate Review

<p>When I say &&num;8220&semi;Card Games&&num;8221&semi;&comma; what do you think&quest; Generally&comma; the response is split into two groups&colon; The &&num;8220&semi;Heck yeah&comma; let&&num;8217&semi;s play some blackjack&&num;8221&semi; crowd&comma; and the &&num;8220&semi;<em>Boooooriiiing<&sol;em>&&num;8221&semi; crowd&period; I tend to lean towards the latter most of the time&period;<&sol;p>&NewLine;<p>When I first saw <em>Hand Of Fate<&sol;em>&comma; I was instantly curious&comma; but also a bit confused&period; Was it just going to be a normal card game&comma; where you had to <strong>imagine<&sol;strong> everything&quest; This is 2015&comma; who has time for that&quest; I noticed&comma; however&comma; that gameplay involved moving a little pawn around a board&comma; with cards acting as spaces&period; That seemed a bit more interesting to me&comma; at least it wasn&&num;8217&semi;t just a game where you&&num;8217&semi;re given a hand of cards to throw around hoping something good would happen&period; Quickly&comma; I realized that <em>Hand Of Fate<&sol;em> was definitely no ordinary card game&comma; but a unique and entertaining RPG&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;5b6ba3e50e30fa593ca01ef18afe7973&period;png" alt&equals;"" width&equals;"1000" height&equals;"562" &sol;><&sol;p>&NewLine;<p>The game starts with The Dealer&comma; a cloaked man with magic powers that has&comma; apparently been waiting for you&&num;8230&semi;So you can both sit down and play a roaring game of Bridge&period; In all seriousness&comma; The Dealer wishes to challenge you to a card game&comma; one that&&num;8211&semi;given the way he talks about it&&num;8211&semi;seems to be of his own creation&period; The game goes as follows&colon;<&sol;p>&NewLine;<p>The dealer deals out several different cards at the beginning of each game&period; These include Monster Cards&comma; Equipment Cards&comma; Gain Cards&comma; which grant you random items&comma; or Pain Cards&comma; which grant you random penalties&period; These cards are drawn as a result of different events that take place with Encounter Cards&comma; which are set face down onto the table&period;<&sol;p>&NewLine;<p>You take control of a small golden pawn&comma; and move him space by space down a path of cards&period; Each time you land on a new card&comma; it&&num;8217&semi;s flipped over&comma; and many different things can happen&period; You can get ambushed by creatures&comma; you can find a traveling merchant to buy items from&comma; you can find a cave with treasure in it&comma; or a friendly old man who will help you if you spare some of your food&period; With some cards you&&num;8217&semi;re given choices&comma; which will result in different outcomes&period; You could be the helpful people pleaser&comma; or the jerk&comma; it doesn&&num;8217&semi;t really matter&period; Just know that everything can have a consequence&comma; even if you try to do what&&num;8217&semi;s right&period; This is what makes the game truly interesting&comma; as all of these cards are random&comma; so every game you play is like a new little adventure for you to embark on&period; Sometimes it&&num;8217&semi;ll go well&comma; and sometimes you&&num;8217&semi;ll get destroyed&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;a01f53e19c3544deab188de670175ecb&period;png" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Each space you move consumes food&comma; which you can get more of through encounter cards&comma; or by buying it from merchants&period; This adds a layer of strategy&comma; because if you start running out of food&comma; you&&num;8217&semi;ll lose health every turn&period; Later on in the game&comma; this means it&&num;8217&semi;s difficult for you to explore every single card on the board&period; At the end of these &&num;8220&semi;card paths&&num;8221&semi;&comma; you&&num;8217&semi;ll usually find stairs to the next &&num;8220&semi;floor&&num;8221&semi;&comma; which is usually much larger&period; Sometimes you&&num;8217&semi;re given a large&comma; 4&&num;215&semi;5 board to explore&comma; so it&&num;8217&semi;s not all completely linear&period;<&sol;p>&NewLine;<p>All the while&comma; The Dealer will talk with you about the current situation&comma; sometimes mocking you&comma; and sometimes congratulating you for your efforts&period; While this adds some character to the game&comma; his constant talking would sometimes be distracting&comma; but it&&num;8217&semi;s pretty easy to tune out&period;<&sol;p>&NewLine;<p>Frequently&comma; you&&num;8217&semi;ll encounter monsters&comma; and this is where the game changes things up&period; Much like a regular deck of cards&comma; these cards also have suits&period; Each suit represents a different type of monster&comma; such as ratmen&comma; bandits&comma; and skeletons&period; When you encounter these monsters&comma; you&&num;8217&semi;re put into a 3d environment where you can actually control your character&comma; and it&&num;8217&semi;s your job to bash the baddies&&num;8217&semi; heads in&period; This really helps break up the initial phase of the game where you&&num;8217&semi;re just staring at cards and clicking options&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this is also the biggest setback in <em>Hand Of Fate<&sol;em>&period; The idea itself is fantastic&comma; but the actual combat is incredibly repetitive&period; Not only that&comma; but when you press the attack button&comma; you home in on the nearest enemy&comma; which is fine&comma; usually&comma; but there is a <b><i>HUGE<&sol;i><&sol;b> margin of error for this mechanic&period; There were several times when I&&num;8217&semi;d press the attack button with no one really that close to me&comma; and I&&num;8217&semi;d either do an instant 180 degree spin and attack an enemy directly behind me&comma; or I&&num;8217&semi;d outright teleport to the closest enemy&comma; more than an arm&&num;8217&semi;s-length away and land a hit&period; Not only is this incredibly stupid&comma; but it makes attacking ridiculously easy&period;<&sol;p>&NewLine;<p>Other combat mechanics include using a shield to counter enemy attacks&comma; and to reflect projectiles&comma; as well as dodge rolling&period; The combat&comma; as a whole&comma; is a decently fun distraction&comma; but it leaves a lot to be desired as far as functionality goes&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;9899b44e34e71586665b43fda6a3c4f1&period;png" alt&equals;"" width&equals;"955" height&equals;"537" &sol;><&sol;p>&NewLine;<p>At the end of each game&comma; there will be a boss&comma; represented by a Jack&comma; Queen&comma; or King of each respective card suit&period; The bosses add a bit of variety to things&comma; as they all have unique powers&period; There are 12 in all&comma; and after each 3&comma; you&&num;8217&semi;ll gain a special token that will give you upgrades&comma; such as giving you better starting equipment&comma; more health&comma; etc&period; But&comma; in a good move by the developers&comma; it also increases the power of certain monster cards&period; This ensures that the game will never be <em>too<&sol;em> easy&period; Even though before I said that combat was pretty much a button mashing-fest&comma; if you&&num;8217&semi;re not careful to dodge around and counter attacks&comma; you&&num;8217&semi;ll get your butt handed to you&comma; especially with the boss fights&period;<&sol;p>&NewLine;<p>Eventually&comma; new card types are added into the game&comma; such as curse cards and blessing cards&period; Curses stay with you from the very beginning of a match&comma; and can only be dispelled by a healer or priest&comma; but only for a hefty price&period; Blessing can be bought from merchants&comma; and grant different bonuses to you for that match&period;<&sol;p>&NewLine;<p>One of my biggest complaints about <em>Hand of Fate<&sol;em> is the complete lack of character customization&period; You can&&num;8217&semi;t so much as create your character&&num;8217&semi;s appearance&comma; and you&&num;8217&semi;re stuck with a really weird pony-tailed buccaneer looking guy&period; I think the option to at least change your outward appearance would&&num;8217&semi;ve been nice&comma; but it doesn&&num;8217&semi;t necessarily detract from gameplay&period;<&sol;p>&NewLine;<p>You can&comma; however&comma; customize your card deck before each match&period; At the end of each match you&&num;8217&semi;ll be given additional cards to choose from&period; You can tweak what encounter cards will be laid on the board&comma; and what equipment cards you can find&period; Some cards will be locked into your deck&comma; until specific conditions are met&comma; which you can find by looking at those specific cards&period; I thought that was a cool addition&comma; because it gives you something extra to strive for&comma; as most of the time&comma; the locked cards are not very nice for you&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;5c87f4396ae3ca9434693c763339437e&period;png" alt&equals;"" width&equals;"844" height&equals;"434" &sol;><&sol;p>&NewLine;<p>After the first few bosses are defeated&comma; you unlock endless mode&comma; where you make a deck&comma; and traverse an endless amount of floors until you either die&comma; or get bored&period;<&sol;p>&NewLine;<p><em>Hand of Fate <&sol;em>is ultimately a very unique&comma; very fun title with a hefty amount of replayability&period; The atmosphere is very foreboding&comma; and the graphics are fairly nice to look at as well&period; The idea of these nice&comma; detailed cards coming to life right before your eyes is like something out of a dream&period; While the gameplay itself is rather basic at its core and the combat leaves something to be desired&comma; these mechanics could be added onto and improved for an even greater sequel&period;<&sol;p>&NewLine;

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