Disintegration Xbox One Review

RTS Meets FPS

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Disintegration DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Disintegration-Standard-Xbox-Digital-Code&sol;dp&sol;B089MTZWSJ" target&equals;"&lowbar;blank" class&equals;"storename">Amazon<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Disintegration-Standard-Xbox-Digital-Code&sol;dp&sol;B089MTZWSJ" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Disintegration-Standard-Xbox-Digital-Code&sol;dp&sol;B089MTZWSJ" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;disintegration&sol;bqkvq00pmm37&quest;activetab&equals;pivot&colon;overviewtab" target&equals;"&lowbar;blank" class&equals;"storename">Microsoft Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;disintegration&sol;bqkvq00pmm37&quest;activetab&equals;pivot&colon;overviewtab" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;disintegration&sol;bqkvq00pmm37&quest;activetab&equals;pivot&colon;overviewtab" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>From Publisher Private Division and Developer V1 Interactive&comma;<em> <&sol;em><a href&equals;"https&colon;&sol;&sol;www&period;disintegrationgame&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Disintegration<&sol;a><em> <&sol;em>takes place in a futuristic<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-outer-worlds-second-opinion&sol;"> sci-fi<&sol;a> world where humans forego the need of their body parts and instead preserve their brains in robotic suits through a process called Integration&period;<&sol;p>&NewLine;<p>The story follows our main hero Romer Shoal&comma; a former celebrity pilot as he joins a group of outlaws on a mission to take down the central villain&comma; Rayonne&period; A militant leader who forcibly integrates people in order to recruit them into his army and destroy their human bodies&period; The first scene sees Romer escaping Rayonne with a group of other escapees who becomes part of his crew&period; The world design is intriguing enough to keep players interested as it did for me&comma; and the gameplay manages to be fun and in-depth at the start&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;itnetwork&period;rs&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;Disintegration-1&period;jpg" alt&equals;" Plot" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Gameplay<&sol;h3>&NewLine;<p>Disintegration is a satisfying merge of a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-review-the-celebration-of-a-legacy&sol;">first-person shooter<&sol;a> and a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;crying-suns-review&sol;">real-time strategy<&sol;a> game&period; As a pilot&comma; you control a gravcycle&period; These vehicles are mainly what you’ll use to conduct the real-time strategy parts of the game where you’ll fly around and control things with an aerial view&period; You’ll mostly be controlling your NPC teammates by giving them commands and even healing them when necessary&period; What’s good about these teammates is that they’ll need very little babysitting&period; The AI is competent enough to take out enemies and complete objectives without giving you a headache&period;<&sol;p>&NewLine;<p>While you’re at the forefront of the battlefield controlling your troops&comma; you’ll also be able to move about and shoot enemies on your own&period; The main challenge is trying to balance out these two elements and keeping the enemy forces at bay&period; The controls work surprisingly well and add enough variety which includes a ping system and other types of controls&period; The game also introduces players to multiple kinds of gravcycles and weapons as they progress through the story&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;vox-cdn&period;com&sol;thumbor&sol;DDEPWbrDqRY8UFYuxc0qmTFZ9XE&equals;&sol;0x0&colon;2880x1618&sol;1200x0&sol;filters&colon;focal&lpar;0x0&colon;2880x1618&rpar;&colon;no&lowbar;upscale&lpar;&rpar;&sol;cdn&period;vox-cdn&period;com&sol;uploads&sol;chorus&lowbar;asset&sol;file&sol;20037762&sol;Disintegration&lowbar;gameplay&period;jpg" alt&equals;"Disintegration - Gameplay" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Minor Tidbits<&sol;h3>&NewLine;<p>Sadly&comma; the fun of being a gravcyclist begins to fade as the mechanics and gameplay start to get repetitive&period; In each of the 12 campaign missions available&comma; at some point&comma; the objectives and overall formula of the game start to feel same-y&period; You get to the start point and defeat enemies until you progress to the next point and defeat some more enemies move on to the next objective&comma; hold a point&comma; rinse&comma; and repeat&period; It doesn’t help that most of these missions take quite a bit of time to complete too ranging from 20-40 minutes&period;<&sol;p>&NewLine;<p>Aside from that&comma; I also encountered some gameplay issues here and there from frame rate issues to enemies and teammates lagging in the battlefield&period; Though we did receive warning of this beforehand&comma; as this isn’t the final build&period; Luckily&comma; they weren’t too prominent&comma; but the issues are still noteworthy&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;2game&period;com&sol;wp&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;ss&lowbar;dd486b83941609bd0c20242c686429e967f81f75&period;1920x1080&period;jpg" alt&equals;"Disintegration" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Rough Plot<&sol;h3>&NewLine;<p>Then we have the campaign which&comma; as I’ve said earlier&comma; brings enough intrigue and world-building to keep the player at the very least interested&comma; but unfortunately&comma; the story begins to lose its appeal as it goes on&period; For one&comma; many things aren’t explained adequately in the game&period; We Know our main character is famous&comma; but we don’t know what he’s famous for&period; Nor do we know the motivations for the villain&period;<&sol;p>&NewLine;<p>Another issue is how underwhelming it is that the lore isn’t expressed as much as I’d want it to&period; The start of Disintegration gives off the vibe of a totally unexplored world and the story behind it&comma; but I fail to see any groundbreaking details on the lore&period; Disintegration lacks a strong story and is instead supported by its gameplay&period; Though the characters at the very least are interesting&comma; especially with their witty and sassy commentary&period; While these characters lack any sort of depth&comma; they’re all quite likable&period;<&sol;p>&NewLine;<p>You’ll also be able to converse with them between missions in the hub world&period; While it isn’t as effective as the conversations you’ll see in say Mass Effect&comma; it still does its job well of being a break between completing missions&period; You can also pick up challenges for when you’re out on the field from robots in the hub world&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;oyster&period;ignimgs&period;com&sol;wordpress&sol;stg&period;ign&period;com&sol;2020&sol;01&sol;Crew&lowbar;LostRonin&period;png" alt&equals;"Disintegration" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Multiplayer<&sol;h3>&NewLine;<p>Now while missions in the story mode can be a bit repetitive&comma; the multiplayer modes are generally fun as dealing with a team can be rewarding&comma; especially working with a good team&period; The team-based combat from the story mode makes a return in multiplayer&period; This time&semi; however&comma; the combat is of a larger scale and feels more tactical&period;<&sol;p>&NewLine;<p>In the multiplayer&comma; players will have the option to choose between nine crews as their ground troops&comma; which are all heavily stylized and thematic robots&period; Some of them include the King’s Guard&comma; which are basically robotic knights&comma; Lost Ronin &lpar;samurai robots&rpar; the punk-heavy Warhedz&comma; and my favorite the Sideshows which are manic robotic clowns&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;godisageek&period;com&sol;wp-content&sol;uploads&sol;Disintegration-002&period;jpg" alt&equals;"Disintegration" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Multiplayer Modes<&sol;h3>&NewLine;<p>Players will also have three modes to choose from namely Zone Control&comma; which is your typical capture the point mode&comma; this time however&comma; only ground troops can capture the points and as a grav pilot&comma; your goal is to defend it from being taken over by the enemy&period;<&sol;p>&NewLine;<p>Then we have the Collector mode where two teams battle it out and collect Brain Cans from their fallen enemies&period; Players can collect them from enemy gravcycles&comma; enemy units&comma; and spawn points&period; Players can also collect friendly Cans to prevent the enemy from acquiring them&period;<&sol;p>&NewLine;<p>Finally&comma; the Retrieval mode splits teams up into attackers and defenders&period; Attackers retrieve cores from their spawn points and drop them in a designated area within a time limit&period; If the time limit is reached before dropping the cores&comma; they’ll explode&period; Then after each round&comma; the positions of attackers and defenders are switched&period; Whichever team that has the most points at the end wins&period;<&sol;p>&NewLine;<p>All these modes were fun to play but can easily get tedious&comma; especially trying to keep track of all the ground troops and other players flying around in gravcycles&period; When not blasting robots in the face&comma; you can also customize your gravcycles with the many skins available in the game&comma; including the premium skins&comma; which cost a lot for not looking all that unique&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;mos&period;cms&period;futurecdn&period;net&sol;LEM9RD9ELdofymcGc5oxva&period;jpg" alt&equals;"Disintegration" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>All in all&comma; I’d say the multiplayer was fun and adds more unique gameplay elements the campaign was lacking&period; The only thing that holds Disintegration back is the lackluster story and repetitive combat&period; The game promises free and paid DLC content in the future&comma; and hopefully that will improve the experience overall&period;<&sol;p>&NewLine;<p><strong>Have you played Disintegration&quest; What do you think of my review&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Disintegration&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The only thing that holds Disintegration back is the lackluster story and repetitive combat&period; The game promises free and paid DLC content in the future&comma; and hopefully that will improve the experience overall&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fun Multiplayer<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting Concept <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Uninteresting Plot<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Repetitive Gameplay<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; 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<&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;536280&sol;Disintegration&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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