Epic Feels – Ori and the Blind Forest Review

Ori And The Blind Forest, Microsoft Studios

<p><span style&equals;"font-size&colon; large">There comes a time in every gamer&&num;8217&semi;s life when a form of interactive media can make your heart ache&comma; your eyes tear up&comma; and the feels hit hard&period; <em>Ori and the Blind Forest <&sol;em>is only Microsoft&&num;8217&semi;s latest exclusive to merge an emotional narrative&comma; beautiful melodies&comma; and a wondrous art-style into a game of epic proportions&period; This is the opposite of Sony&&num;8217&semi;s <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-last-of-us-remastered-review&sol;">The Last of Us<&sol;a>  <&sol;em>– instead&comma; it&&num;8217&semi;s a tremendous experience of heartfelt joy and wonder&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 807px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;pixelkin&period;org&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;ori-naru-mother&period;jpg" alt&equals;"" width&equals;"807" height&equals;"394" &sol;><figcaption class&equals;"wp-caption-text">Ori and the Blind Forest knows Hugs &equals; Feels<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large"><em>Ori and the Blind Forest&&num;8217&semi;s<&sol;em> story takes us to the forest of Nible&comma; an enchanted place that&&num;8217&semi;s filled with life&period; Ori&&num;8217&semi;s a tree spirit that&&num;8217&semi;s taken away by the winds one stormy night and the Spirit Tree&&num;8217&semi;s not too happy&period; Now an orphan&comma; Ori&&num;8217&semi;s adopted and cared for by a bear-like creature called Naru&period; After some time&comma; this sets in motion a chain of events that lead to the downfall of Nible&period; Naru and Ori are driven to the brink of desperation when the forest becomes a decaying wasteland and Naru sadly passes away&comma; leaving Ori to venture on to find the Spirit&period; Seeing the empty shell of the Spirit Tree&comma; Ori finds another spirit named Sien&period; Together&comma; they&&num;8217&semi;ll restore the forest by cleansing the darkness from three key locations and bring life back to the Spirit Tree&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The game greatly reminds me of the 2008 release of <em>Prince of Persia<&sol;em>&comma; where players are tasked to restore balance to the world by either destroying the darkness or restoring its light&period; This type of adventure&&num;8217&semi;s thrilling to watch and one that&&num;8217&semi;s so uniquely enjoyable for any open world game&period; It&&num;8217&semi;s a simple&comma; yet effective story that will never get old and always opens a great deal of game-play possibilities&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">However&comma; I do have one slight issue&colon; The ending&&num;8217&semi;s somewhat of a cop out&period; With the heavy- handed intro that acts as a great emotional kick into your journey&comma; it&&num;8217&semi;s all turned around in the end&period; I won&&num;8217&semi;t say what it is&comma; but the power of love and it bringing people back to life&&num;8217&semi;s a trope I&&num;8217&semi;m not happy with&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;incgamers&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;ori-and-the-blind-forest-1024x531&period;jpg" alt&equals;"" width&equals;"795" height&equals;"404" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">The game&&num;8217&semi;s world is absolutely stunning&period; It&&num;8217&semi;s refreshing to look upon a game world that&&num;8217&semi;s graphically engineered by hand in a way different from generating 3D models&period; Just like <em>Child of Light<&sol;em>&comma; Moon Studios have developed an organic&comma; detailed looking world like something out of a painting&period; The game has an impressive power to immerse players&comma; thanks to its wondrous art- style and excellent musical scores that help accompany exploration and epic set pieces – a refreshing look compared to many other titles that focus solely on 3D designs&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Gameplay consists of several different elements&comma; including exploration&comma; platforming&comma; and button-mashing combat&period; The combat&&num;8217&semi;s simple&comma; yet engaging&comma; with many skills and new powers to acquire&comma; making Ori a stronger and more brutal Spirit of Light&period; Along with combat&comma; Ori can learn new moves to traverse the world that include the standard double jump&comma; climbing&comma; and gliding&period; All of these benefit exploration&comma; but can also aid in platforming segments across the game&period; The game allows for a variation of gameplay opportunities when it comes to platforming&comma; which creates some inventive set pieces and puzzles&period; They either require speed&comma; endurance&comma; or lateral thinking&period; It&&num;8217&semi;s nothing original&comma; but Moon Studios have developed a strong design that&&num;8217&semi;s easy to learn and fun to play&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">Gaining new powers will help Ori traverse the harder terrain&comma; discover hidden secrets&comma; and gain access to new areas&period; The world&&num;8217&semi;s easy to navigate through and the map&&num;8217&semi;s clear in detailing different areas&comma; key items and – if you unlock a certain ability – hidden items&period; There&&num;8217&semi;s no fast travel&comma; but the world&&num;8217&semi;s not so large that it feels like a chore to travel from one point to another&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 796px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;gamingtrend&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;Ori-Gameplay-2&period;jpg" alt&equals;"" width&equals;"796" height&equals;"424" &sol;><figcaption class&equals;"wp-caption-text">One wrong move and your going to feels the pain<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">The save system can work in your favor&comma; or deliver a game that&&num;8217&semi;s extremely punishing if you don&&num;8217&semi;t learn from your failures&period; It&&num;8217&semi;s a new take on quick saving that allows the player to have more control over their progression and adds tension to the trial and error formula&period; Not saving regularly&comma; or not having enough energy to save can result in a harsh punishment&comma; mainly taking you back to the last save point&comma; even if it&&num;8217&semi;s a great distance away&period; It&&num;8217&semi;s entirely up to you to make sure you save&comma; unless you hit a critical plot point where the game auto-saves&period; It&&num;8217&semi;s a new dynamic element that works well for a trial and error style game&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 817px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static1&period;gamespot&period;com&sol;uploads&sol;original&sol;1539&sol;15391776&sol;2567906-6674174918-25623&period;jpg" alt&equals;"" width&equals;"817" height&equals;"437" &sol;><figcaption class&equals;"wp-caption-text">Everything looks stunning and beautifully detailed in Ori&&num;8217&semi;s tale<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">There are some epic set-pieces that feel energetic and compelling&comma; making good use of a number mechanics that allow variety in gameplay&period; One of the most common types of set-pieces are the temple escapes&period; These can be very enjoyable&comma; as well as a little annoying&comma; considering the length of some of these sections and that dying will result in starting your escape again&period; This means that it&&num;8217&semi;s slow going in learning the route&comma; layout&comma; and how to succeed in your escape&period; This isn&&num;8217&semi;t something that ruins the game&comma; but the fast-paced action and length of some escapes can make them irritating at best&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 787px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;aUeTZusb4oM&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"787" height&equals;"445" &sol;><figcaption class&equals;"wp-caption-text">Temple escapes are energetic if not a little too pressurising<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large">The game can last a healthy ten hours if your trying to beat it 100&percnt;&comma; but its story can easily be beaten in half that time&period; It&&num;8217&semi;s sad that the game couldn&&num;8217&semi;t last a little longer&comma; or offer more rewards or unlocks&period; <em>Shadow Complex<&sol;em> was a great game of a similar nature&comma; as it delivered unlocks&comma; rewards&comma; and multiple endings to ensure replay value&period; It&&num;8217&semi;s nice to play that sort game again&comma; but at the current price tag&comma; its difficult to recommend <em>Ori <&sol;em>at full price&period; Considering games like <em>Strider<&sol;em> are much cheaper and indeed last a little longer too&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">However&comma; I did encounter at least one glitch that broke the game entirely and stopped my progression&period; It&&num;8217&semi;s something I have to point out&comma; as it almost ruined the game for me as a whole&period; This glitch happens in Nuro&&num;8217&semi;s nest&comma; which is two-thirds through the main story&period; Nothing I did could fix it&comma; so I started again&period; I was able to bear playing through it again and&comma; thankfully&comma; proceed&period; This seems to happen to only a small number of people&comma; but I&&num;8217&semi;ll warn you now to be prepared in case this happens to you&comma; as more and more people are reporting it&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large">While I wish that the game was a little bit longer and that it end on more of dramatic note&comma; overall&comma; I was happy with <em>Ori and The Blind Forest <&sol;em>and feel it&&num;8217&semi;s an exclusive that Microsoft should be proud of and Moon Studios should be highly commended for&period; Add in some replay value and fix the game-breaking glitch and you have yourself a true classic&period;<&sol;span><&sol;p>&NewLine;

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