Fallout 76: Wastelanders Second Opinion – Almost Good

The free Wastelanders expansion might just save Fallout 76 from being complete trash

Fallout 76 Wastelanders

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Fallout 76&colon; Wastelanders DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;39&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Fallout 76 might be one of the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fallout-1st-is-broken-players-are-experiencing-many-issues&sol;">most disastrous game launches<&sol;a> in recent history&period; And it didn&&num;8217&semi;t seem like it would be either&period; When the game was unveiled&comma; it seemed like a pretty solid idea&period; My friends and I had been hungry for a multiplayer Fallout game for years when it was announced&period;<&sol;p>&NewLine;<p>But nothing could prepare us for what we were given&period; Even for a Bethesda game&comma; and they typically are plagued with bugs&comma; Fallout 76 was the worst case so far&period; The game didn&&num;8217&semi;t just feel unfinished&comma; it felt raw&period; Like some aborted fetus thrust out into the world far&comma; FAR too soon&period;<&sol;p>&NewLine;<p>You gotta understand that at the time Fallout 76 released&comma; we had no idea how bad it would be&period; Fallout 4 wasn&&num;8217&semi;t a good Fallout game&comma; sure&comma; but it was still a good game&period; It was fun and picturing something like that multiplayer wasn&&num;8217&semi;t too bad&period; But then it came and nothing was ever the same again&period;<&sol;p>&NewLine;<p>So in this review&comma; we will talk about how the game was on launch&comma; and how it plays now following the release of the free Wastelanders expansion&period; We will also discuss whether the game is worth paying for at this point or not&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15140329&sol;photo&lowbar;2020-08-08&lowbar;23-39-44&period;jpg"><img class&equals;"alignnone size-large wp-image-162131" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15140329&sol;photo&lowbar;2020-08-08&lowbar;23-39-44-1024x576&period;jpg" alt&equals;"Fallout 76 Sunglasses" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Good Idea&comma; Bad Execution<&sol;h3>&NewLine;<p>The idea behind Fallout 76 isn&&num;8217&semi;t bad&period; The concept is to put players in the earliest time of the Fallout timeline thus far&period; Taking place in Appalachia&comma; Fallout 76 puts you in the shoes of the first settlers to leave the vaults&period;<&sol;p>&NewLine;<p>Fallout 76 gets its name from Vault 76&comma; the place you begin&period; You wake up a bit late and find your overseer has disappeared&period; The game centers around following in your overseer&&num;8217&semi;s footsteps and reclaim the world on &&num;8220&semi;Reclamation day&&num;8221&semi;&period; In short terms&comma; your task is to rebuild and settle the post-apocalypse&period;<&sol;p>&NewLine;<p>The main flaw behind this idea was obvious as soon as we started playing&period; Without NPCs&comma; the game felt strangely empty&period; The idea was that players themselves would make up the new settlers and raiders of the world&period; However&comma; the inherent flaw in that idea is that players aren&&num;8217&semi;t NPCs by nature&comma; and thus cannot fill the same role&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15144619&sol;20200806194121&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162134" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15144619&sol;20200806194121&lowbar;1-1024x576&period;jpg" alt&equals;"Fallout 76" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Huge Improvement<&sol;h3>&NewLine;<p>It just didn&&num;8217&semi;t feel like you were playing a Fallout game&period; So that&&num;8217&semi;s obviously the biggest hole that Wastelanders fixes&period; By adding NPCs to the game&comma; and a speech system&comma; the game is instantly more recognizable as a Fallout game&period;<&sol;p>&NewLine;<p>Most impressively&comma; the speech system they added is even better than the one in Fallout 4&period; Rather than having four choices&comma; you have a full list of dialogue options&period; And the dialogue system has complete skill checks as well&period; And surprisingly&comma; a high Luck skill can be useful in conversations now&comma; allowing you to guess what the truth is and be correct&period; It might be the best speech system since Fallout New Vegas&period;<&sol;p>&NewLine;<p>And the writing is surprisingly funny and decent&period; Not at all what you would expect given how the game launched&period; Most of the quests used to be given to you via terminals&comma; notes&comma; and audio logs&period; So to have some actually good writing and actual NPCs to deliver quests to you changes up the game massively&period; I would say it borders on making the game actually feel like a proper game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15142041&sol;photo&lowbar;2020-08-08&lowbar;23-43-47&period;jpg"><img class&equals;"alignnone size-large wp-image-162133" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15142041&sol;photo&lowbar;2020-08-08&lowbar;23-43-47-1024x576&period;jpg" alt&equals;"Fallout 76 Mothman" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Half Baked<&sol;h3>&NewLine;<p>The main issue with Fallout 76 was the fact it didn&&num;8217&semi;t make me want to keep playing&period; Due to the fact the story was so lacking and put in the background&comma; the only thing you really had left was the settlement&period; And the settlement itself was insanely broken on release and still is&period; You&&num;8217&semi;re given a camp which you can place&comma; but you&&num;8217&semi;re very restricted as to where you can place it&period;<&sol;p>&NewLine;<p>It should preferably be on flat terrain and away from structures&period; The issue is that Appalachia isn&&num;8217&semi;t flat&period; It&&num;8217&semi;s probably the most vertical environment the game has had so far&period; Which makes finding a place for your camp very difficult&period;<&sol;p>&NewLine;<p>And when you do find a camp&comma; chances are you&&num;8217&semi;ll lose the entire camp when you log off the server&period; So putting a lot of work into building a huge camp seems almost pointless when taken into account the fact it might be gone the next time you log on&period;<&sol;p>&NewLine;<p>Usually&comma; your best bet is to place a camp down to just have a few workbenches and access to your stash&period; Which itself has limited space&period; But since you&&num;8217&semi;re not building anything substantial&comma; it&&num;8217&semi;s not a big deal if it disappears&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15145505&sol;photo&lowbar;2020-08-08&lowbar;23-38-06&period;jpg"><img class&equals;"alignnone size-large wp-image-162137" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15145505&sol;photo&lowbar;2020-08-08&lowbar;23-38-06-1024x576&period;jpg" alt&equals;"Fallout 76 Brahmin" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Fallout 1st<&sol;h3>&NewLine;<p>It&&num;8217&semi;s time we discuss the elephant in the room&period; And that is <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fallout-1st-subscription&sol;">monetization and microtransactions<&sol;a>&period; Despite the game costing full price&comma; and deluxe editions of the game demanding around &dollar;100 on release&comma; the game has a storefront&period; While most of it is cosmetic&comma; the whole storefront has always felt a bit scummy&period;<&sol;p>&NewLine;<p>Charging people extra for content in a full-price game is pretty disgusting&period; And that&&num;8217&semi;s not even taking into account the shady practices Bethesda has been doing&period; One prime example was seasonal items that were sold as being &&num;8220&semi;on sale&&num;8221&semi;&comma; despite not being available offseason&comma; and thus never had an actual full price&period;<&sol;p>&NewLine;<p>But nothing about the storefront can compare to the utter betrayal that is Fallout 1st&period; Okay&comma; so since launch players have been begging for private servers and unlimited stash space&period; The stash&comma; by default&comma; is limited to 800 items&period; Which may sound like a lot&comma; but when you&&num;8217&semi;ve played for a while&comma; you&&num;8217&semi;re going to find that isn&&num;8217&semi;t a whole lot&period;<&sol;p>&NewLine;<p>They have never really explained why the player stash is so limited&period; It may be a server sync thing&comma; or the engine not dealing well with a lot of items&period; But then&&num;8230&semi; Fallout 1st came around and just proved that yes&comma; the stash CAN have unlimited space&period; But you have to pay for it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15152821&sol;photo&lowbar;2020-08-08&lowbar;23-38-39&period;jpg"><img class&equals;"alignnone size-large wp-image-162138" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15152821&sol;photo&lowbar;2020-08-08&lowbar;23-38-39-1024x576&period;jpg" alt&equals;"Fallout 76 Demon Child" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">&&num;8220&semi;Private&&num;8221&semi; Servers<&sol;h3>&NewLine;<p>And then comes the fact you have to pay a subscription for not only that but also private servers&period; And instead of&comma; you know&comma; giving players actual private servers&comma; players are instead just renting server space&period; So essentially you&&num;8217&semi;re not even given your own server&period; You&&num;8217&semi;re paying Bethesda to play on an unpopulated server&period;<&sol;p>&NewLine;<p>Fallout 1st is the biggest slap in the face to the community that has supported this game&comma; small as it already was&period; It basically ended up causing a class war in-game since anyone buying a Fallout 1st subscription would get unique items to wear&period; And anyone seen wearing these items would instantly be targeted by players who didn&&num;8217&semi;t have Fallout 1st&period;<&sol;p>&NewLine;<p>In short&comma; Fallout 1st is an absolute insult&period; They should not be charging a subscription for features that in any other MMO would be included with the game by default&period; This is a full-price game&comma; it&&num;8217&semi;s not free to play&period; So paying a subscription on top of that is just adding salt to the wound&period;<&sol;p>&NewLine;<p>That being said&comma; in my experience playing on private servers might be preferable if you don&&num;8217&semi;t like dealing with random strangers&period; But I&&num;8217&semi;ll leave it up to you if you think that&&num;8217&semi;s worth &dollar;100 a year or not&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15153121&sol;20200806194424&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162139" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15153121&sol;20200806194424&lowbar;1-1024x576&period;jpg" alt&equals;"Fallout 76 Environments" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Country Roads<&sol;h3>&NewLine;<p>A huge bulk of Fallout 76 follows the traditional Fallout gameplay loop&period; If you&&num;8217&semi;ve played any of the Bethesda Fallout games from Fallout 3 to Fallout 4&comma; you should be familiar with it&period; This is the kind of game where the majority of it is spent exploring&comma; killing enemies and looting&period; Since you need resources for everything from crafting to fixing your gear&comma; looting becomes pretty much what you do most of the time&period;<&sol;p>&NewLine;<p>You can also complete quests which are the biggest sources of XP rewards and good loot&period; Fallout 76 also has events happening that you can participate in&period; And even minor contributions are still rewarded&comma; so there&&num;8217&semi;s usually not much reason to not get involved unless you&&num;8217&semi;re completely defenseless&period;<&sol;p>&NewLine;<p>Fallout 76 is a pretty good game to play casually with friends while chatting about stuff&period; I&&num;8217&semi;ve had the most fun just wandering around&comma; exploring Appalachia&comma; and looting locations with my friends&period; The game makes it very easy to create teams and find players to play with&period; And since the game has a small but dedicated community&comma; most people you come across are typically friendly&period;<&sol;p>&NewLine;<p>And even if someone isn&&num;8217&semi;t&comma; PVP actually requires some will to instigate&period; If someone shoots at you&comma; you can only instigate PVP by shooting back at them&period; If they keep shooting at you without provocation or you retaliating&comma; they are labeled a player killer and will have a bounty on them that the whole server can see&period; The game will thus punish players who play unfairly&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15160248&sol;photo&lowbar;2020-08-08&lowbar;23-40-19&period;jpg"><img class&equals;"alignnone size-large wp-image-162142" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15160248&sol;photo&lowbar;2020-08-08&lowbar;23-40-19-1024x576&period;jpg" alt&equals;"Fallout 4 Perks" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Kicking Ass And Chewing Gum<&sol;h3>&NewLine;<p>The SPECIAL system in Fallout 76 is pretty unique as well&period; It takes the form of collectible cards that come in random packs&period; Each card gives you a unique perk and if you have multiples of the same card&comma; you can combine them to level up that perk to a stronger version&period; Each perk fits into a particular SPECIAL category like in Fallout 4&period;<&sol;p>&NewLine;<p>But you can only have a limited number of perk cards&period; The perk cards&&num;8217&semi; total rating cannot be higher than the respective SPECIAL skill&period; So if you have Strength 2&comma; you can either have 2 level 1 cards or 1 level 2 card&period;<&sol;p>&NewLine;<p>Whenever you level up&comma; you pick which SPECIAL skill to upgrade and also occasionally receive a pack of random cards&period; Complete with a bad joke that I don&&num;8217&semi;t think anyone I know finds funny&period;<&sol;p>&NewLine;<p>There are several problems with this system&period; For one&comma; the fact you&&num;8217&semi;re given random perks makes it impossible to pick a build to go for until you&&num;8217&semi;ve gained a significant amount of card packs&period; You&&num;8217&semi;re pretty much limited to random chance&comma; so unlike Fallout 4 where you at least had the opportunity to plan ahead somewhat&comma; in Fallout 76 that goes out the window right away&period;<&sol;p>&NewLine;<p>The fact you also cannot allocate any SPECIAL points on character creation but instead level them up as you play means your character starts out frustratingly weak&period; So you spend a lot of the game just grinding levels to get more perks and level up your stats&period; If the game instead allowed you to get specific perks&comma; it would&&num;8217&semi;ve been a much better system in my opinion&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15161439&sol;20200806202635&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162143" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15161439&sol;20200806202635&lowbar;1-1024x576&period;jpg" alt&equals;"Fallout 76 Awesome Possum Bacon" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Fun&comma; Until It Isn&&num;8217&semi;t<&sol;h3>&NewLine;<p>There&&num;8217&semi;s constantly stuff holding the game back from being truly fun in fact&period; A big example is vendor prices&period; For some reason&comma; while in other games bottle caps were extremely easy to amass&comma; they are extremely limited in Fallout 76&period; Not helped by the fact vendor prices are absurdly high even for basic supplies&period; So early on you&&num;8217&semi;ll find yourself scrounging for caps&period;<&sol;p>&NewLine;<p>You also have the fact that stuff is a lot heavier than in other games&period; Stimpaks for instance used to not take up any weight in Fallout 4&comma; yet in Fallout 76 they take up a whole unit of weight&period; So you find yourself over-encumbered just because you&&num;8217&semi;re carrying too many Stimpaks&period; Which&comma; to remind you&comma; is what you need to heal during combat&period;<&sol;p>&NewLine;<p>And you also have the fact that most cosmetic items are hidden behind the paywall that is the Atomic Shop&comma; the game&&num;8217&semi;s storefront&period; So there is a huge lack of clothing items to find in the game&period; You can&&num;8217&semi;t loot clothes off corpses easily like in earlier games&comma; and crafting now requires plans and recipes to learn before you can even make something&period;<&sol;p>&NewLine;<p>It makes everything feel really tedious for no other reason than wasting your time more&period; Instead&comma; they should have had plans and recipes for legendary stuff or unique stuff&comma; and basic stuff and upgrades should&&num;8217&semi;ve been available to players who had the correct ingredients&period;<&sol;p>&NewLine;<p>And vendor prices shouldn&&num;8217&semi;t be something that holds players back from using the vendors&period; When you actively avoid using a game feature because the game is so stingy&comma; it makes the game a lot less fun&period; And the amount of loot also tends to be on the extremely minuscule side&comma; with a lot of corpses and containers often being completely empty&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15153819&sol;20181123211416&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162140" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15153819&sol;20181123211416&lowbar;1-1024x576&period;jpg" alt&equals;"Fallout 76 Dragon" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Bethesda Jankworks<&sol;h3>&NewLine;<p>Fallout 76 has become infamous for the absolute unfinished state it&&num;8217&semi;s been in for well over a year&period; And even now after the release of Wastelanders&comma; the game still has a ton of bugs and still feels like the jankiest game Bethesda has ever released&period; It&&num;8217&semi;s insane how a game in this state can be sold for full price&period;<&sol;p>&NewLine;<p>During my playthrough I&&num;8217&semi;ve come across pretty much every major bug you could think of&period; I have lost gear permanently&comma; had my body malformed&comma; seen buildings floating above the ground&period; And that&&num;8217&semi;s only the minor stuff&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;ve talked to vendors that crash the game&comma; used crafting tables that crash the game&comma; taken a wrong turn somewhere and it has crashed the game&period; I have even found legendary items and then crashed the game for NO GOOD REASON&excl; This is the most fundamentally broken game I&&num;8217&semi;ve played in a long time&period; It&&num;8217&semi;s been absolutely rage-inducing&period; And even a year later&comma; MOST OF IT IS STILL NOT FIXED&excl;<&sol;p>&NewLine;<p>It&&num;8217&semi;s common to call games undercooked or unpolished&period; Fallout 76 isn&&num;8217&semi;t even that&period; It&&num;8217&semi;s beyond broken&period; And even the devs admitted that trying to get a multiplayer game working within the engine they were using for Fallout 4 was an enormous challenge&period; Hey geniuses&comma; maybe you should&&num;8217&semi;ve stopped when you realized you were using a Bethesda engine that was already held together by cheap duct tape and Todd Howard&&num;8217&semi;s wonder glue&quest;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15155425&sol;20181124160103&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162141" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15155425&sol;20181124160103&lowbar;1-1024x576&period;jpg" alt&equals;"Fallout 76 Power Armor Glitch" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Occasionally Beautiful<&sol;h3>&NewLine;<p>Fallout 76 is also remarkably ugly&period; A lot of the game has this plastic sheen to everything that you also saw in Fallout 4&period; Character models look like they were made out of clay&comma; and environments tend to look like they&&num;8217&semi;re crafted from plastic&period;<&sol;p>&NewLine;<p>The only saving grace is the environments that in the right lighting can look pretty damn good&period; And it is nice to see a Fallout game with some actual color in it and not just a bunch of tinting like in earlier games&period; But even the lighting can glitch out at times&comma; causing huge issues like sunlight going through roofs&comma; or light flickering on the ground for no apparent reason&period;<&sol;p>&NewLine;<p>I also noticed females in this game are extremely flat-chested&period; I know a lot of games tend to get a bit unrealistic with female proportions&comma; but what you end up with is every female and male in the game having pretty much identical bodies&period; There isn&&num;8217&semi;t enough variation in the body types to really give a broad spectrum&period; It makes me sorely miss the CBBE mod from Fallout 4&period;<&sol;p>&NewLine;<p>I do enjoy the fact you can alter your appearance anywhere in the game though&period; So altering yourself no longer requires a special NPC or caps&period;<&sol;p>&NewLine;<p>And the game also suffers from poor optimization with stuttering and framerate drops even with lower settings&period; This is a typical problem with Bethesda games&comma; and this game has it much worse than Fallout 4 even which itself was notorious for it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15162332&sol;20200808223303&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-162144" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15162332&sol;20200808223303&lowbar;1-1024x576&period;jpg" alt&equals;"My Angel" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Sound Of Fallout<&sol;h3>&NewLine;<p>The game at least succeeds in one place&period; The sound design is pretty good&period; Voice actors also do a fairly decent job at delivery&comma; especially during the new Wastelanders missions&period;<&sol;p>&NewLine;<p>The music is pretty good too&period; The music selection has a much broader range of songs&comma; with some country music in there to expand it beyond the jazz and rock&&num;8217&semi;n&&num;8217&semi;roll that we&&num;8217&semi;ve seen so far&period; Stuff like Beach Boys is even on the soundtrack&comma; giving it a more varied feel compared to earlier games&period;<&sol;p>&NewLine;<p>The weapon sounds are also decent&comma; with each weapon sounding like it should&period; The weapons even feel decently powerful&period; And the sound design&comma; in general&comma; is spot on&period; So props for that&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15165154&sol;photo&lowbar;2020-08-08&lowbar;23-35-19&period;jpg"><img class&equals;"alignnone size-large wp-image-162145" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;15165154&sol;photo&lowbar;2020-08-08&lowbar;23-35-19-1024x576&period;jpg" alt&equals;"Fallout 76 Green Mist" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Close&comma; But No Cigar<&sol;h3>&NewLine;<p>Fallout 76 is getting there with the Wastelanders expansion&period; It gets the game so close to being actually good&period; The game is still held back by so many things though&period; So even if the new dialogue system and NPC quests make the game a lot more enjoyable&comma; it&&num;8217&semi;s still hard to recommend this game&period;<&sol;p>&NewLine;<p>Fallout 76 is fundamentally a misguided attempt at getting into the &&num;8220&semi;games as a service&&num;8221&semi; market&period; It is painfully obvious that Bethesda pushed the game out the door so they could monetize it and have a cash cow&period; They even sold merchandise that was nothing like how they marketed it&comma; souring Bethesda&&num;8217&semi;s reputation and customer relations&period; Fallout 1st is even further proof that Bethesda sees the game as nothing but an opportunity to milk money from the small player base they have&period;<&sol;p>&NewLine;<p>And the fact they are now adding NPCs to the game is further proof of how rushed the game was&period; They could easily have waited another year and released the game in this state&period; Sure&comma; it would still be broken&comma; but it would be a lot closer to what people wanted from the game&period; And it wouldn&&num;8217&semi;t have soured their reputation as much with consumers who couldn&&num;8217&semi;t even get a refund when they bought a product that was sold as a full game but ended up being a public alpha release&period;<&sol;p>&NewLine;<p>But hey&period; For what it&&num;8217&semi;s worth&comma; Fallout 76 at least isn&&num;8217&semi;t a bad game anymore&period; It&&num;8217&semi;s just okay now&period; Which is far better than what we had a year ago&period;<&sol;p>&NewLine;<p><em>Thanks to my friend Kira for providing some screenshots&period;<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Fallout 76&colon; Wastelanders&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5&period;8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Fallout 76&colon; Wastelanders makes Fallout 76 a mediocre game with moments of brilliance&period; The game&comma; however&comma; is still suffering from being held back by monetization&comma; restrictive gameplay elements&comma; and an abundance of bugs&comma; some of which crash the game&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Well written dialogue<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Dialogue system that makes great use of specific skills<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great game for casual sessions<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Incentivizes co-op<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Numerous bugs and glitches that can crash the game and make you lose progress<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Frequent disconnections and server issues<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Restrictive gameplay mechanics<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Blatant monetization in a full priced product<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Private servers and unlimited stash space locked behind subscription<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Ugly graphics and a lot of reused assets from Fallout 4<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Resources are limited&comma; which makes looting not worth it in a lot of cases&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Fallout 76&colon; Wastelanders DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;39<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; <img class&equals;'store-icon' src&equals;https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18183253&sol;steam&period;png alt&equals;'Steam'&sol;> Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;39&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1151340&sol;Fallout&lowbar;76&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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