Fate Hunters Review

Slay the Desire... to continue playing

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Fate Hunters DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Sometimes an indie game builds a sub-genre&period;  Not quite carving out an entire chunk of Steam like Rogue Legacy did by creating roguelite&comma; but building a trend of similarly designed games for years to come&period; Slay the Spire has seemingly done that in inspiring this card-based roguelite – Fate Hunters&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143778 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;16152833&sol;ss&lowbar;70490e53f3f4400439c01dbc28592af682a06380&period;1920x1080&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>At the Starting Gun<&sol;h4>&NewLine;<p>Fate Hunters doesn’t engage in any frivolity and throws you straight in to picking one of the two available starting classes and heading right into the game&period;  Being very familiar with Slay the Spire&comma; I found myself immediately understanding the flow of the game&period;  You’re handed a deck of cards which you add to &lpar;or sometimes subtract from&rpar; that you’ll use to fight against room after room of monsters as you progress into some unnamed dungeon&period;  Monsters themselves take the physical form of cards with some well-made art and usually have a named or listed ability&period;  Not every enemy has any ability&comma; and a very small number have more than one&comma; but they generally take the form of some effect that triggers on or around their attack&period;  For instance&comma; one may attack and force you to discard a card or remove one from your library&period;  Another may give it regeneration&comma; meaning that if you don’t fully damage it in one turn&comma; it will heal completely&period;  These serve to create a moderate variety of enemy types&comma; even if they’re rendered only as cards&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>What makes Fate Hunters stand out is that the player has no &OpenCurlyQuote;mana’ to use the cards&period;  It is possible to use every card in your hand&comma; even when the result is ineffectual&period;  While you’re handed five cards at the beginning of every turn&comma; sometimes enemy abilities&comma; card abilities&comma; or passive &OpenCurlyDoubleQuote;tarot” effects will have you drawing more or fewer and even discarding&period;  Tarot card reading is a form of cartomancy whereby practitioners use tarot cards purportedly to gain insight into the past&comma; present or future&period; They formulate a question&comma; then draw cards interpret them for this end&comma; to get  tarot reading <a href&equals;"https&colon;&sol;&sol;theislandnow&period;com&sol;blog-112&sol;best-online-psychic-readings&sol;">check psychics online here<&sol;a>&period;<&sol;p>&NewLine;<p>In fact&comma; the exchange of cards in and out of your hand is so frequent that many cards have mechanics that center on drawing&comma; discarding&comma; and abilities that trigger from that&period;  Even the cards that you receive after winning battles and the character ability cards that you get for leveling up quickly integrate into your deck strategy&comma; as it may be best to avoid taking some or all of them&period;  It makes for an experience that feels very dynamic and well-paced&comma; but in way that feels distinct from Slay the Spire&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143779 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;16152837&sol;ss&lowbar;e98226bee12c20282b2be5f3250a9aa2af10e324&period;1920x1080&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Delay the Spire<&sol;h4>&NewLine;<p>There are some significant issues with how Fate Hunters plays right now&period;  While it does have a fun RPG-styled roguelite flow to it&comma; it feels like the vast majority of my runs end in a catastrophic failure dictated by some RNG system that makes little sense&period;  Sometimes I’d go into a room with a set of enemies that would just obliterate me with no warning and no real way to prevent it&period;  Having a hand full of cards that rely on some specific mechanic may result in you not being able to play cards&comma; play cards that do nothing&comma; or&comma; in the worst case&comma; actively hurt you&period;  It feels like the effort to try and balance cards lead to a huge variety of &OpenCurlyQuote;double edged swords’ that you have to use to masochistically make your way to victory&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The worst part&comma; by far&comma; is that the method of unlocking new characters and cards based on finishing a run with gold&period;  The only times that &lpar;by default&rpar; you can exit a run and claim the gold are after you beat a number of rooms and clear a boss&period;  Then you’re given a variety of options for buffing up and an option to continue or leave&period;  Going further means you can get more gold and get a higher multiplier of the gold you do have for a bigger payout&comma; however the randomness and punishing cards you end up collecting as you get to tougher enemies can make this a dubious proposition to say the least&period;  Ending on the relatively easy first run up to the boss may net you a near useless amount of gold or even none at all&period;  Countless times&comma; I would continue with a solid deck in hopes of actually banking a good amount of gold only to lose to a flash of bad luck in a matter of seconds&period;  It would steal away any sense of progression&comma; which in my book is the lifeblood of the roguelite genre &lpar;and most modern games&rpar;&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143777 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;16152828&sol;ss&lowbar;59d86c9511fb0de2120e4673e6ffbf2784d87ce9&period;1920x1080&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Magic the Averaging<&sol;h4>&NewLine;<p>Right now&comma; Fate Hunters is a little rough&period;  It needs more progression&comma; it needs to be less random&comma; and it would help if it was a little less punishing&period;  Slay the Spire thrives on making it reasonable to get to the major bosses&comma; the final boss&comma; and not even dramatically difficult to win&period;  This makes the game rewarding while still putting up a stair stepping advancement of difficulty&period;  Some progression happens when you don’t have much success and you can still get a small bonus to your next attempt&period;  It makes you &ast;want&ast; to keep playing&period;  Fate Hunters doesn’t keep me wanting to play&period;  Every frustrating loss of a moderate amount of gold that might unlock a card or two or get me closer to unlocking another class makes me want to give up on the game entirely&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>That being said&comma; it has a great deal of potential&period;  The cards and the mechanics around them are great&period;  The gameplay works well when it doesn’t intentionally trip itself on RNG&period;  It could definitely benefit from some other aesthetic differences like music that doesn’t make me feel like I need depression meds and a larger variety of backrgrounds&period;  I mean&comma; if we’re going through portals&comma; why not end up in a forest&comma; swamp&comma; or behind a sketchy 7-11&quest;  Regardless&comma; I can’t recommend this right now&comma; there’s just too much that needs improved&comma; but if even a few things are fixed and adjusted before it’s release&comma; I’d be happy to update this review&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143776 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;16152824&sol;ss&lowbar;69558a0f1ecafbb6a27ba17b8182f16e104009a1&period;1920x1080&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Fate Hunters&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Fate Hunters draws many warranted comparisons to the Roguelite CCG Slay the Spire&comma; but it stands out by changing up some key mechanics in how cards function within the gameplay design&period; It has solid pacing and can be enjoyable&comma; but RNG&sol;balance issues&comma; punishing progression&comma; and overall limited aesthetics bog down what could otherwise stand on its own in a growing sub genre&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great card artwork<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Solid pacing throughout<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Stand-out card mechanics<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> RNG&sol;Balance issues<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Punishing progression that hamstrings the fun<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Extremely limited music and backgrounds get repetitive<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Fate Hunters DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;15<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;920680&sol;Fate&lowbar;Hunters&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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