Gears 5 Review – An Outsider Perspective

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Gears 5 DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>I’ve never previously played a Gears of War game&period; At least not the campaign for one&period; Fourteen years ago&comma; I did play some local multiplayer with friends&comma; but I think it’s safe to minimize the relevance of that&period; Now that I’ve been given the opportunity to dive into the latest entry in the series&comma; I thought it would be interesting to give a perspective for how well the game stands on its own&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-154416" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;22194651&sol;ss&lowbar;e7fdb3837f5a1c6e96be95ae1b4bf311c1f743c2&period;1920x1080&period;jpg" alt&equals;"Kait and Friends" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>A Story Stretched Thin<&sol;h3>&NewLine;<p>The first thing I encountered launching the campaign was a recap of the events that happened in Gears of War 4&period; Little of this connected with me until Marcus Fenix appeared on screen and the now-iconic thick-limbed character’s gravelly voice spoke up&period; It made it seem like the story had just begun from the fourth iteration of the game&period; However&comma; after checking a more extensive recap video somewhat buried in the menu&comma; I realized that a great deal had gone on before that&period;<&sol;p>&NewLine;<p>It seems like the developers of this franchise made some very conclusive story elements in previous games&period; At this point&comma; you are facing off against what is apparently the third group of humanoid monster-creatures to climb up out of the ground&period; From my perspective&comma; it seemed a little silly and a bit funny to have this taking place across one planet&comma; but it wouldn’t be the first video game to do it&period; Besides&comma; outside of the numerous character callbacks and references that I didn’t get&comma; little of the previous story was referenced&period;<&sol;p>&NewLine;<p>The story that does occur across the breadth of Gears 5 feels sparse&period; The first part of the game has you trying to launch Hammer of Dawn satellites to help defeat this new threat&period; Then you spend a good chunk of time trying to figure out what’s going on with the main protagonist&comma; Kait&comma; and how it all connects&period; By the time you get back to the main task of satellites&comma; the game is starting to wrap up&period; Taken as a whole&comma; not a lot happens within the story&comma; and it still manages to end with a big plot point hanging&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-154419" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;22194801&sol;ss&lowbar;3ecfcfa54845ffb70602082e4c06928019814e31&period;1920x1080&period;jpg" alt&equals;"Gears 5 Combat" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Cover Shooting&colon; The Movie<&sol;h3>&NewLine;<p>Cover shooting mechanics existed before Gears of War&comma; but saying they &OpenCurlyDoubleQuote;made them popular” is a massive understatement&period; It’s the core of the gameplay from top to bottom&period; You exist in a world covered with waist-high barricades and you’ll be diving between them throughout Gears 5&period; If it wasn’t for the explosive action&comma; this fun of this probably wouldn’t last the duration&period;<&sol;p>&NewLine;<p>Luckily&comma; unleashing a torrent of gunfire on these various enemies is pretty fulfilling and just challenging enough to keep you on your toes&period; Even at the more moderate difficulty levels&period; The variety of weapons and enemies keeps things dynamic from start to finish&period; There aren’t even that many different types of either in reality&comma; but the distribution is well balanced&period; You may encounter a lot of aggressive melee enemies where a shotgun is best but down the line face snipers requiring long-ranged weapons&period; The design choices always seem to work well&period;<&sol;p>&NewLine;<p>There’s also a wide spectrum of tactics employed by these enemies&period; The bulk will use the same assault rifles and machine guns you do&comma; but some will close quickly to melee or leap on top of you&period; You can’t just park behind a barricade and take advantageous shots the whole time&comma; or at least not for long&period; In most cases&comma; someone or something will motivate you to move or change tactics to take them out&period; The boss fights take this design even further – making them a little tougher at times&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-154417" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;22194705&sol;ss&lowbar;f3505bb510f695e855b55810c2eb2503c4017843&period;1920x1080&period;jpg" alt&equals;"Taking aim" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>&OpenCurlyDoubleQuote;Open World”<&sol;h3>&NewLine;<p>I’ve noticed some games seem to be adopting sections with partially open worlds&period; Gears 5 does this with two separate areas&comma; both making use of a special sled vehicle&period; The fact that this sled is wind-powered and the wind is perpetually at your back never stopped bothering me&comma; but it does create a visually appealing method for getting around the terrain&period; The problem is though&comma; that this doesn’t add much to the game&period;<&sol;p>&NewLine;<p>If you ignore the side quest portions&comma; the only thing you do in these open-world areas is travel from A to B without little to no interruption whatsoever&period; While it can be entertaining and somewhat rewarding to venture off to the tertiary markers&comma; I don’t know if it was worth padding out the game in retrospect&period; All you gain are some more skills and skill points to distribute for Jack&comma; your floating robot companion&period; He’s useful in combat&comma; and a great way to get a third player in your co-op game&comma; but I often found myself forgetting he existed while playing&period; Though I admit&comma; he may be more useful in harder difficulties&period;<&sol;p>&NewLine;<p>If it wasn’t for perhaps one or two moments in the second &OpenCurlyDoubleQuote;open world” area&comma; I could easily see the entire portion cut out and replaced with a couple of the &OpenCurlyQuote;squeeze-through-the-gap’ transition sections used elsewhere&period; The open-world seemed like a fun addition early on&comma; but it didn’t take long to see how it was just a facade for disguising optional content&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-154418 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;22194736&sol;ss&lowbar;97b6e8d74a80ec8e7481503dcdb12d9c2fd464fb&period;1920x1080&period;jpg" alt&equals;"Gears 5 Combat" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>Familiarity with the Unfamiliar<&sol;h3>&NewLine;<p>It was fascinating that I could jump into the fifth iteration of a series and so immediately become familiar with the pacing and the gameplay&period; In the 14 years since I blasted some of my friends in split-screen on an Xbox 360&comma; the Gears franchise has changed very little&period; I assumed by now they’d be taking additional experimental steps rather than just adding an inconsequential open world section&period;<&sol;p>&NewLine;<p>Maybe that’s the point though&period; The appeal of Gears games like so many others seems to be having familiar gameplay while expanding the story&period; It wouldn’t be the first franchise to do this&period; Assassin’s Creed did it for numerous games and Call of Duty is still doing it to this day&period; What draws people back every time is a chance to see the next big spectacle&period; The next giant monster on which you have to shoot weak points or the next explosive gibbing of some gooey enemy&period; If your fans are still buying and enjoying the games&comma; why change it&quest;<&sol;p>&NewLine;<p>It does make it a bit lackluster for me&comma; though&comma; since I’m only just trying it out&period; I did find that the multiplayer was appealing and challenging distinctly from the campaign&period; It&&num;8217&semi;s not enough to keep me coming back daily&comma; but enough to try it again&period; However&comma; despite being decently entertaining throughout&comma; Gears 5 ends up feeling like more of the same&period; If I’m saying that without playing the other four campaigns&comma; there must be some underlying issue with the design&period; <a href&equals;"https&colon;&sol;&sol;www&period;ccn&period;com&sol;gears-5-xbox-god-of-war-playstation&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Then again&comma; the sales don’t lie&period;<&sol;a> People love this franchise and I guess we’ll check back in for Gears 6&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Key provided by Publisher&sol;Developer<&sol;strong><&sol;p>&NewLine;<p><strong>If you&&num;8217&semi;d like to see more reviews check out our latest with <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;monster-energy-supercross-3-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Monster Energy Supercross 3<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;journey-to-the-savage-planet-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Journey to the Savage Planet&period;<&sol;a><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Gears 5&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Gears 5 revisits the time-tested cover shooting mechanics that define the series with the addition of open-world sections and a player-controllable robot as a third character&period; Even with these new additions&comma; the game feels as familiar as ever&comma; even for someone who hasn&&num;039&semi;t played previous titles in the franchise&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Exciting cover-shooting combat sections<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Visually impressive areas throughout<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Good diversity in combat with weapons and enemies<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun and challenging multiplayer experience<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Limited story breadth and overall quality<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Open-world sections add little outside of more space<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Uneven gameplay pacing can be jarring<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Gears 5 DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1097840&sol;Gears&lowbar;5&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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