Upwards, Lonely Robot Review

<p>For the sake of candor&comma; I’ll admit that at first&comma; I didn’t have high hopes for <em>Upwards&comma; Lonely Robot&period; <&sol;em>The trailer was mildly interesting at best&comma; and I thought I was in for slow&comma; uninteresting&comma; grinding gameplay&period; While I wasn’t entirely wrong about the game being a grinder&comma; I found myself pleasantly surprised by just how <em>enjoyable<&sol;em> the game was – the mechanics are smooth&comma; the graphics are pleasing to the eye&comma; and the story pulled me in&comma; refusing to let me quit until every tower had been conquered&period;<&sol;p>&NewLine;<p>The base game itself is straightforward enough – you are a lonely robot&comma; with an insatiable desire to climb every tower you find&period; These towers are equipped with enemies and defenses that must be avoided&comma; and the only way to continue to move upward is to collect fruit&comma; which powers your &OpenCurlyDoubleQuote;juice” meter&period; This &OpenCurlyDoubleQuote;juice” meter slowly drains over time&comma; making fruit a necessity to continue climbing the tower&period; It also drains if an enemy or trap is hit&comma; making skillful navigation your only weapon&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;wegotthiscovered&period;com&sol;wp-content&sol;uploads&sol;Upwards&lowbar;Lonely&lowbar;Robot-1-e1453322124223&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Upwards&comma; Lonely Robot&comma; Kalypso Media&sol;Random Layers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The story mode is short&comma; sweet&comma; and absolutely enthralling&period; Over the course of 75 levels&comma; you hear narration provided by a man named Matt&comma; one of humanity’s last survivors&period; He&comma; along with a band of other survivors&comma; is trapped in a tower and running out of food&period; Humanity has been decimated by the robot hoard&period; The robots&comma; initially created to live in harmony with their masters&comma; developed a deep sense of hatred that nearly drove the human race to extinction&period; As Matt narrates&comma; you learn of their continued efforts to quell the robots&comma; along with the struggles that the group faces&period;<&sol;p>&NewLine;<p>This story is so interesting that&comma; despite the difficulty and annoyance I constantly ran into&comma; I beat the game in one sitting&period; Using an uncharacteristic amount of profanity&comma; I climbed tower after tower with my tenacity and desire to hear more disallowing me to quit&period; The voice acting is mediocre&comma; and there are usually only one or two lines of dialogue per level&semi; but what is being said in the game was so engaging that I couldn’t stop&period; Initially&comma; the dialogue seemed a poorly thrown-together excuse to have a &OpenCurlyDoubleQuote;Story Mode&comma;” but after listening to Matt’s discourse for 30 or so levels&comma; everything began to tie together&period; Once the story becomes tied to the gameplay&comma; the levels become far more engaging&comma; and I was left breathless by the twists and turns of plot that I could not have predicted&period;<&sol;p>&NewLine;<p>The scene in which the game is set is beautiful with appropriate graphics that don’t overshadow the idea behind the game&period; The towers use the same platforms for each level&comma; and the enemies never change&comma; but there is enough variety to keep the game graphically interesting&period; In the background&comma; vast&comma; snow-capped mountains can be seen surrounding the valley where the towers lie&comma; while their distance noticeably changes as you climb higher&period; While not necessarily next-gen realistic&comma; the game does a wonderful job of using charm and simplicity to bring it to life&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 689px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;gamerassaultweekly&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;Upwards&lowbar;Lonely&lowbar;Robot-5&period;jpg" alt&equals;"" width&equals;"689" height&equals;"387" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Upwards&comma; Lonely Robot&comma; Kalypso Media&sol;Random Layers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The controls are simple&comma; well designed&comma; and natural&comma; and perfectly compliment the game style&period; Enemies range from sluggish&comma; easy to avoid snails&comma; to fast-moving attack mantises that leap at the first sign of movement&period; In addition to enemies&comma; players must avoid traps set on platforms&comma; like breakable surfaces and spiked floors&period; There are environmental traps that must be avoided as well&comma; like clouds of nanobots that kill you on impact&comma; or dripping acid that deals harsh damage&period; The tower puzzle changes every level&comma; adding variety to an otherwise repetitive idea&period; New combinations of enemies accompany a lack of fruit or the addition of bonus abilities&comma; such as double jump or teleport&period;<&sol;p>&NewLine;<p>The biggest disappointment in the game is the soundtrack&comma; mostly because it felt like wasted potential&period; When the game first starts&comma; a haunting&comma; alluring piano solo guides the player to the home screen&period; The song slowly gains momentum with string and wind accompaniment&comma; leaving you excited to see what other tracks it has to offer&period; The first level offers another impressive number&comma; urging you upwards with light violins complimented by heavy beats&period; In the second level&comma; the song begins with light violins&comma; followed by heavy beats&period; The third level&quest; Light violins ushered on by heavy beats&period; The music is initially very enjoyable&comma; so it’s easily ignored or tuned out&semi; but after 15 levels or so&comma; it starts to become painfully &lpar;and disappointingly&rpar; obvious that the game only has one song&period; That one song is beautiful&comma; and incredibly well pieced&comma; but still… it’s one song to drag you through 75 agonizing levels&period; To say nothing of how frustrating the game itself can be&comma; that one same song doesn’t exactly help lighten the mood&period;<&sol;p>&NewLine;<p>The game’s audio as a whole suffers as undistinguished and unimpressive with generic and common sound effects that are used without variety&period; The lonely robot’s own sound effects add nothing impressive to the game&comma; as the three noises he makes are interchangeable for the pain of being hit by an enemy&comma; and the joy of grabbing a fruit item&period; The lonely robot is actually the only robot in the game with more than one sound effect&comma; making the game’s audio almost unbearably repetitive&period; The only variety lies in the difference between the levels&comma; with new combinations of enemies making slightly different combinations of noises&period; Still&comma; despite their overall bristling&comma; the sound effects are helpful to the gameplay&comma; as they act as the warning sign for each enemy&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 689px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn2-www&period;craveonline&period;com&sol;assets&sol;uploads&sol;2016&sol;03&sol;UpwardsLonelyRobot1&period;jpg" alt&equals;"" width&equals;"689" height&equals;"387" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Upwards&comma; Lonely Robot&comma; Kalypso Media&sol;Random Layers&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>To add playability to the game&comma; it offers several different play modes&comma; such as Climber Mode&comma; Duel&comma; and Infinite Mode&period; The multiplayer capability is a fun&comma; unique idea for a game that wouldn’t necessarily be expected to offer co-op support&period; Climber Mode is also a great addition&semi; completely customizable with what powers&comma; enemies&comma; and platforms are on a level&semi; the player can choose their own challenge&period;<&sol;p>&NewLine;<p><em>Upwards&comma; Lonely Robot<&sol;em> is short&comma; sweet&comma; and tons of fun&period; The addictive idea behind &OpenCurlyDoubleQuote;just one more try&comma;” combined with an honestly good story base makes for at <em>least<&sol;em> two hours of fun &lpar;which is about how long it took me to beat the story&rpar;&period; It is intriguing&comma; enjoyable&comma; lovely and unique&comma; and I would have no hesitation in playing it again&comma; with friends or by myself&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC code of Upwards&comma; Lonely Robot was provided by Kalypso Media for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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