Ian’s Eyes Game Review – In the World of the Blind, the Guide Dog is King!

(Ian's Eyes, SOEDESCO Publishing)

(Ian's Eyes, SOEDESCO Publishing)

<p>In a world where everyone wants to be represented fairly in movies&comma; gaming and even novels &lpar;yeah&comma; there’s been cases of that before&rpar; we do tend to forget that there are some who don’t have a voice&period; That’s why I was extremely happy to see a host of new games featuring characters with disabilities as this can both be used to create dynamic gameplay elements and also bring forth playable characters we don’t normally see&comma; at all&excl; <em>Ian’s Eyes<&sol;em> takes the bold step by introducing a blind boy in possibly the worst situation of all&colon; starting at a new school …&period; when zombies attack&period; Poor kid&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;452340&sol;ss&lowbar;932c46eeb19ed1cd52756db8751f57b84145d79e&period;1920x1080&period;jpg&quest;t&equals;1472753093" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ian's Eyes&lt&semi;&sol;em&gt&semi;&comma; SOEDESCO Publishing&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Ian&&num;8217&semi;s Eyes<&sol;em>&comma; SOEDESCO Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Ian’s Eyes<&sol;em> is an interesting concept which involves the struggles of a blind boy starting at a new school with his trusty guide dog by his side&period; After being introduced by the rather creepy headmaster&comma; Ian and his dog&comma; North&comma; attend a special assembly where a time capsule is unearthed for all the students and teachers to see&period; But a strange and blinding light consumes all that is good and turns everyone into mindless zombies&period; Everyone except Ian and North&period; Now they alone must survive the horrifying nightmare and escape the school&period; With the aid of your guide dog&comma; you must evade the patrolling hordes of zombie children and teachers and escape the building alive&period;<&sol;p>&NewLine;<p>Players will have to explore the&comma; now ruined&comma; school and evade the patrolling groups of zombies as North guides Ian through hallways&comma; gardens&comma; classrooms and more&period; Apart from evading your former classmates&comma; players will have to solve puzzles with Ian and the help of North and also fight back &lpar;as North acts as a power deterrent with his loud bark&rpar;&period; Yet if you leave Ian alone for too long or bark too loudly&comma; he will become scared and freak out&comma; which means his classmates will know where he is and end up converging on the two protagonists&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;452340&sol;ss&lowbar;77bb9340225f382d89841b0af671b6579c71bf4b&period;1920x1080&period;jpg&quest;t&equals;1472753093" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Ian&&num;8217&semi;s Eyes<&sol;em>&comma; SOEDESCO Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game does well to present a great amount of tension and fear&comma; though it’s nerve wrecking at times&comma; and with the constant threat always lingering you’re never given the chance to relax&period; This&comma; along with Ian’s situation of having to rely on North&comma; helps increase the tension&period; The concept is great and the visuals are also rather wonderful&period; They remind me fondly of something out of a Tim Burton film&period; Everything is oddly oversized and quirky yet the horror elements really do shine through with some creepy and weird imagery&period;<&sol;p>&NewLine;<p>Yet the game has some big issues which&comma; sadly&comma; hold it back&period;<&sol;p>&NewLine;<p>Now&comma; I understand the technical mastery of using fixed cameras to effectively raise the tension&comma; but what <em>Ian’s Eyes<&sol;em> doesn’t realize is that games like <em>Resident Evil<&sol;em> didn’t imply a one hit rule&period; What I mean by that is&comma; you die in one hit and often enough when you turn the corner there’s always something there waiting for you&period; But the radius for the enemies to notice you is also an issue as it seems to vary massively&period; I can walk past a zombie and be miles away and suddenly they’ll just zoom towards me&period; Other times I could be pretty close and they’re just not bothered&period; Mostly&comma; they&&num;8217&semi;re pretty sensitive and from a few meters away can detect and attack you&period; But the awkward controls are the final nail in the coffin for this list of issues is that turning&comma; running and just walking feels too clunky for the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;452340&sol;ss&lowbar;d911c8a8f07c8a86b206898898a5995fd8d5eb9e&period;1920x1080&period;jpg&quest;t&equals;1472753093" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ian's Eyes&lt&semi;&sol;em&gt&semi;&comma; SOEDESCO Publishing&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Ian&&num;8217&semi;s Eyes<&sol;em>&comma; SOEDESCO Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game is formulated with a trial and error design&comma; meaning you’re going to die a lot and start over again&period; Which is fine&period; I like games like this&comma; but the game keeps an annoying death counter and it seems massively unfair seeing as death usually results a little too often&period;<&sol;p>&NewLine;<p>There are some factors which make the NPCs a little too unbearable&period; Unbalanced enemy AIs usually have erratic movements and poorly placed patrol patterns which make certain segments just too difficult to get through&period; What did annoy me the most&comma; and actually infuriated me so much to the point I almost throw my laptop across the room&comma; was how awfully laid out certain platforming segments were&period; There’s a moment just after you attempt to escape via a window &lpar;which fails&rpar; and you enter another classroom with four enemies&period; Now&comma; three of them are patrolling incredibly quickly&comma; which is hard enough as you move pretty slowly and you can’t separate North and Ian for any tactical reason as Ian won’t move by himself&period; There is little room to keep the enemies at bay as barking just makes them move towards you no matter what&comma; due to the confined area&period; Also&comma; doing the special bark breaks Ian and North up&comma; so you have to join back together as quickly as possible and by that time the enemies have regained their senses and will attack you&period; This&comma; along with another two equally testing moments&comma; just made it extremely difficult to progress through&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s just down to badly set up encounters and the restriction of the mechanics&period; If you could get North to Bark and Ian could slowly move by himself then this could work&period; Or just to space out or slow down the enemy&&num;8217&semi;s movement would&comma; again&comma; really help out&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;452340&sol;ss&lowbar;96ed2befa712e66793f009c18ecc05eef13171eb&period;1920x1080&period;jpg&quest;t&equals;1472753093" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ian's Eyes&lt&semi;&sol;em&gt&semi;&comma; SOEDESCO Publishing&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Ian&&num;8217&semi;s Eyes<&sol;em>&comma; SOEDESCO Publishing&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game was also broken in some other areas as certain puzzles didn’t need to be fully completed&period; There was a particular box puzzle which I completed by collecting only one of the two boxes&period; Other puzzles are simple yet just don’t have any real sense to them&period; On a final note&comma; Ian is just plain annoying&period; His voice actor is annoying and he is just an annoying character who whines and moans&period; Yeah&comma; I know he’s blind&comma; but he’s just so whiny&period;<&sol;p>&NewLine;<p><em>Ian’s Eyes<&sol;em> is an interesting concept for a survival horror title&period; It has all the right elements but its execution is flawed&period; Certain segments just feel broken&period; It&&num;8217&semi;s unbalanced during platforming sections and Ian’s just an annoying character that makes you invest very little in the story&period; If the developers made some improvements to the controls&comma; enemy balancing and just made Ian a little less whiny&comma; then we’d have a pretty decent little title&period; But it falls short of being a charming&comma; quirky little horror title&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center"><strong>A PC Review Code for <em>Ian&&num;8217&semi;s Eyes<&sol;em> was provided by SOEDESCO Publishing for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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