Ilan Eshkeri Interview – Learning About the Ghost of Tsushima Soundtrack

Ilan Eshkeri interview

<p>Ghost of Tsushima has fulfilled the expectations of many gamers across the board&period; It’s currently <a href&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;2020&sol;07&sol;ghost-of-tsushima-sold-2-4-million-units-in-three-days-becomes-fastest-selling-ps4-first-party-original-ip">one of the most popular games on the PlayStation platform<&sol;a>&period; I certainly am happy that Sucker Punch was able to produce another blockbuster title&period; However&comma; a very important&comma; yet underrated aspect behind the game’s success is the music&period;<&sol;p>&NewLine;<p>I spoke at length about my <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;delving-into-the-wonders-of-the-ghost-of-tsushima-soundtrack&sol;">impressions on the game’s soundtrack<&sol;a> last week&period; However&comma; this time&comma; I am going to show the interview I’ve had with one of the game’s main composers&colon; Ilan Eshkeri&period; I learned a lot of things about Ilan and his work&period; The most important of all is that he is a huge arcade fan like I am and loves <a href&equals;"https&colon;&sol;&sol;www&period;retroheadz&period;com&sol;retro-games&sol;checkpoint-outrun-1986-arcade-review&sol;">OutRun<&sol;a> as much as I do&period; Jokes about game taste aside&comma; this interview should be pretty insightful for my dear readers&period; So&comma; without further ado&comma; let’s get started with some highlights from the Ilan Eshkeri interview&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;161160" aria-describedby&equals;"caption-attachment-161160" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-161160 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27074942&sol;maxresdefault-1-1&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-161160" class&equals;"wp-caption-text">From Coriolanus interview&period; Watch <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;MH5vK4BjCsQ">here<&sol;a><&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Finding Talent<&sol;h3>&NewLine;<p>The interview started with me asking Ilan how he got the opportunity to work on the soundtrack&period; Was he found by Sony or did he reach out to them&quest; He answered&colon;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;What caught my attention is that PlayStation was interested in working with me because of a soundtrack I’d done for a movie called Coriolanus&period; It’s a Shakespeare film directed by Ralph Fiennes&comma; and the first project I ever did with him&period; He was very worried about the music in his film&comma; and together we ended up making a score that’s very unusual&period; It actually has no reverb&comma; which you can hear if you listen to it with headphones&period; It’s really unlike anything you’ll have heard before&period;<&sol;em><&sol;p>&NewLine;<p><em>Because PlayStation had come to me for what I believe is a very arthouse film that I worked on&comma; I was interested in&period; I met with them&period; Then&comma; I met with Sucker Punch in Seattle&period; They talked to me for about an hour about the story in Ghost of Tsushima&comma; with a presentation to go along with it&period; <&sol;em><&sol;p>&NewLine;<p><em>By the end&comma; I was completely blown away&comma; because this wasn’t what I thought it was&period; Yes&comma; there was killing and violence&period; But&comma; at its core&comma; this is a story about a young man who must go against everything he was taught from a moral and traditional point of view&period; It’s the emotional tension that travels all throughout the game that hooked me&comma; that emotional turmoil in Jin himself&period; I thought that place was a very interesting place to explore a story from&comma; so I was completely sold on it&period; <&sol;em><&sol;p><&sol;blockquote>&NewLine;<figure id&equals;"attachment&lowbar;161161" aria-describedby&equals;"caption-attachment-161161" style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-161161" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27075221&sol;50060465491&lowbar;4e48f7ba6f&lowbar;h&period;jpg" alt&equals;"Ghost of Tsushima soundtrack" width&equals;"1600" height&equals;"1094" &sol;><figcaption id&equals;"caption-attachment-161161" class&equals;"wp-caption-text">Taiko Ensemble as seen in the <a href&equals;"https&colon;&sol;&sol;blog&period;playstation&period;com&sol;2020&sol;07&sol;02&sol;score-of-tsushima-the-soundtrack-of-ghost-of-tsushima&sol;">PlayStation blog<&sol;a><&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Learning New Ways to Use Old Tools<&sol;h3>&NewLine;<p>Japanese instruments like the Shamisen and the Shakuhachi are pretty much standard in Japanese films&comma; especially in western interpretations&period; However&comma; Ilan worked hard to re-learn the instruments themselves to keep the authenticity in his composition&period;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;I had worked on some films&period; One that springs to mind is Ninja Assassin&comma; about ninjas&comma; which was a contemporary film&period; It had a Japanese influence of course&period; I also did another film with similar influences called 47 Ronin&period; <&sol;em><&sol;p>&NewLine;<p><em>Ninja Assassin was a project I had great fun with&period; However&comma; it’s a contemporary story that happens in the modern world&period; So&comma; it didn’t need the same level of authenticity as Ghost of Tsushima&period; 47 Ronin is a fantasy adventure that takes place in Japan&comma; but it needed a big Hollywood score&period; Neither project needed the same level of authenticity&period; <&sol;em><&sol;p>&NewLine;<p><em>For those films&comma; I used the Koto and Shakuhachi&period; But I didn’t delve deeply into the possibilities of what was the right way to write for these instruments&period; I didn’t do the research or learn the things I needed to learn&period; It wasn’t necessary&period; For those projects&comma; these instruments were flavoring&comma; whereas in Ghost of Tsushima&comma; they’re the main focus&period; <&sol;em><&sol;p>&NewLine;<p><em>So&comma; I had a little experience when I first started with Ghost of Tsushima&comma; but I really had to learn and work to make the score what it needed&comma; and deserved&comma; to be&period; It’s not easy to learn an artform from another culture&comma; and even once I’d learned it all&comma; I realized that what I knew was the tip of the iceberg&comma; and I know nothing at all&excl;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-161162" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27075400&sol;7eff7f06-8eaf-4a5b-a8cc-ecf2c910cba9-qbs334exbymy9h3nv8netf-1200-80&period;jpg" alt&equals;"Ilan Eshkeri Interview" width&equals;"1200" height&equals;"675" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Bringing Back the Classics<&sol;h3>&NewLine;<p>Along the way&comma; Ilan Eshkeri also told me about one incredible discovery he made regarding a lesser-known instrument&colon; The Biwa&period; This lute was often used in Japan and slowly started to lose its popularity after the &Omacr;nin War&period;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;It was really appropriate because it was the instrument that the Samurai used to play&period; It’s strung a bit like a guitar&comma; and you play it with a giant plectrum&comma; and the Samurai would sing tales of their exploits&period; <&sol;em><&sol;p>&NewLine;<p><em>The tradition of Biwa playing was almost entirely lost a few decades ago&period; There was just one great master left&period; He taught a handful of people&comma; one of which is a lady called Junko Ueda&comma; who is a great master of the instrument&comma; and an incredibly spiritual person&period; I feel lucky to have collaborated with her&period; <&sol;em><&sol;p>&NewLine;<p><em>Luckily&comma; she lives in Spain&period; So&comma; she came to London and taught me about the Biwa&period; She’s actually the female vocalist on the game’s soundtrack&period; She sang a Shomyo&comma; which are ancient Buddhist monk songs that are thousands of years old&period; <&sol;em><&sol;p>&NewLine;<p><em>The Biwa and the Shomyo are from the time period that the game is set in&comma; and earlier&period; There are also folk songs worked into the melodies&period; These things that you’re hearing are likely the same things that the people of Tsushima would have been hearing in the thirteenth century&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Breaking the Rules<&sol;h3>&NewLine;<p>I asked Ilan about his process of creating the score for Ghost of Tsushima&period; He told me about how much work was put into … Putting together a soundtrack of this scale&period; He gave me a very interesting answer&colon;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;To me&comma; the scale doesn’t matter&period; Every project has its own challenge&comma; there are many different aspects to all of them&period; The art bit is writing Luke Skywalker’s theme&comma; right&quest; But the craft bit is making Luke Skywalker’s theme fit that scene&period; Making it a bit sad&comma; happy&comma; action&comma; that’s the craft to the work&period; Anyone can learn to do that&comma; but not anyone can learn to write the tune&period; <&sol;em><&sol;p>&NewLine;<p><em>I wanted to write in the idiom of this Japanese writing&period; So&comma; I restricted myself to five-note Japanese scales&period; Normally in western music&comma; we work with twelve-note scales&period; So&comma; all the melodies that everyone plates are based on two pentatonic scales&period;<&sol;em><&sol;p>&NewLine;<p><em>When it comes to chords&comma; there isn’t actually a tradition of writing in chords in Japanese music&period; So I had to create chords out of these two scales&period; To do that&comma; I had to create an entire system for making chords out of these scales&comma; telling me which ones I could use&comma; and then I applied it in order to write the soundtrack&period;<&sol;em><&sol;p>&NewLine;<p><em>Sometimes of course&comma; you break the rules&period; It was important to write the melodies with the five note scales&comma; because of the Japanese instruments being used for them&period; I really learnt how to write for those instruments&comma; writing books&comma; working with a professor&comma; and then I drove the musicians crazy&period; I made them teach me how to play each instrument&comma; so that I could understand how to write for them in a natural way for those instruments&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter wp-image-161163 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27075502&sol;GhostOfTsushima&lowbar;sound-5&period;jpg" alt&equals;"Ilan Eshkeri interview" width&equals;"825" height&equals;"464" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Reinventing The Wheel<&sol;h3>&NewLine;<p>Ilan Eshkeri is known for writing ballets&comma; shows&comma; and movies&period; His work is mostly intended to tell a story and a character’s tale through the music&period; So&comma; when I asked him if he took inspiration from his previous work&period; He unsurprisingly answered with&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;<em>Not really&period; I try to reinvent&comma; but I tend to go through phases of writing music in certain ways&period; Recently I’ve been in a phase in which I start with one musical idea&comma; and I let it go for the entire track&period; More lines then join it&comma; but that one musical idea runs throughout&period; It started with a ballet and came about as the result of the director of that ballet telling me I could have one of every instrument to make the score&period; <&sol;em><&sol;p>&NewLine;<p><em>So&comma; I thought&comma; great&excl; I then wrote each piece with every instrument playing the same thing over and over&comma; but they would build as time went on&period; Every time a phrase finished&semi; another instrument would join&period; This is a method that I’ve been into for a few years now&comma; and I think I’m at the end of that journey right now&period; With Ghost of Tsushima though&comma; that phase of my writing was still definitely present and active&period; <&sol;em><&sol;p>&NewLine;<p><em>I guess I also took a bit of inspiration from Coriolanus because PlayStation said that they liked it so much&period; Really&comma; my inspiration came from the Japanese music that I was researching though&period; Some other Japanese composers also influence me&comma; such as Toru Takemitsu&period; So I guess I found inspiration in that&comma; but also the learning I did&comma; the instruments I learned about&comma; as well as the writing language AI developed for the soundtrack itself&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter wp-image-161164 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27075700&sol;ghost-of-tsushima-new-shot-2-16x9-ps4-us-12dec19&lowbar;feature-scaled&period;jpg" alt&equals;"Ghost of Tsushima Soundtrack" width&equals;"2560" height&equals;"1440" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Ilan Eshkeri’s Reunion with an Old Comrade<&sol;h3>&NewLine;<p>Earlier in this article&comma; you might’ve noticed that I mentioned that Ilan Eshkeri was <em>one<&sol;em> of the composers for the game&period; The second composer is none other than Shigeru Umebayashi&semi; known for composing music for multiple TV shows and movies&period; Ilan told me about how it was to compose with Mr&period; Umebayashi&period;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;What’s funny is that Ume and I collaborated more than ten years ago on Hannibal Rising&period; Working together on Ghost of Tsushima was just a happy coincidence&period; The way that they &lpar;PlayStation and Sucker Punch&rpar; wanted to do it was to have us work separately&period; <&sol;em><&sol;p>&NewLine;<p><em>They had ideas about what Ume would write&comma; and ideas about my writing too&period; So&comma; we didn&&num;8217&semi;t really collaborate in that sense&comma; but we did have a fabulous&comma; and memorable dinner together&comma; and worked in the same studio a few times too&period; I have a lot of respect and admiration for him and am very proud to be credited alongside him&period; I’m so glad that I got to work with him again&comma; in whatever form this counts as&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Odds and Ends<&sol;h3>&NewLine;<p>There were a lot more questions I asked Ilan Eshkeri&period; However&comma; I don’t want to drag this article much&period; As such&comma; you can find the transcript of the interview in <a href&equals;"https&colon;&sol;&sol;docs&period;google&period;com&sol;document&sol;d&sol;16ThKitjqVMy&lowbar;g-YxOCX-FRcU2R9vSlYcLzQeVm7BUc4&sol;edit&quest;usp&equals;sharing">this Google Docs document<&sol;a>&period; If you need professional transcription service&comma; then make sure to contact a <a href&equals;"https&colon;&sol;&sol;www&period;dittotranscripts&period;com&sol;">transcription services company<&sol;a>&period; In it&comma; you’ll find other answers alongside extended quotes from the answers found in this article&period; I’ll let Ilan take over from here&colon;<&sol;p>&NewLine;<blockquote><p><em>&OpenCurlyDoubleQuote;In life&comma; you don’t need music&period; When you’re talking to someone there are many things that we get from the presence of the other person&comma; none of which need to be said&period; But when you’re watching a movie&comma; it’s not that easy to get that information&period; Music tells you all of that stuff that you need to know&period; <&sol;em><&sol;p>&NewLine;<p><em>Music is capable of expressing both simple and incredibly complex emotions&period; So&comma; for me&comma; that’s the role it plays&comma; it’s the soul of the thing that you’re creating&period; It’s the emotional soul of it&period; So&comma; in that sense&comma; it’s incredibly important&period; &OpenCurlyDoubleQuote;<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p>Alternatively&comma; you can have a look at the full interview in the YouTube video backup coming soon&period; The video includes the entire unscripted interview with some incredible tidbits that weren’t transcribed in the transcript&excl;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-161159 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;27074840&sol;4523d19d9fdf9e706b450a0e201ce5e6&period;jpg" alt&equals;"Ghost of Tsushima soundtrack" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Authenticity in Question<&sol;h3>&NewLine;<p>Some people might bring up Matt S’s controversial <a href&equals;"http&colon;&sol;&sol;www&period;digitallydownloaded&period;net&sol;2020&sol;07&sol;review-ghost-of-tsushima-sony&period;html">review of the game for Digitally Downloaded<&sol;a>&period; Considering that Matt offers the perspective of someone who has been to Tsushima and learned about the history of the region&semi; I was surprised to know that there were aspects that weren’t up to par with his standards for a samurai epic&period;<&sol;p>&NewLine;<p>However&comma; if anything is to be believed by Ilan’s statement&comma; it’s that <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ghost-tsushima-announced-sucker-punch&sol;">Sucker Punch<&sol;a> at least tried to be authentic&period; Whether or not it succeeded is completely left up in the air&period; However&comma; it’s still important to note that there was an attempt&period; This couldn’t be demonstrated any further than in the way the music was made&period;<&sol;p>&NewLine;<blockquote><p><em>&&num;8220&semi;Sucker Punch also had an extreme desire to make this game as realistic and authentic as possible&period; They got leaves from the island of Tsushima so that they could create realistic trees in the game&period; I admired that and relished the opportunity to do something similar with the music&period; To study and learn about Japanese music&comma; and then base the game’s score on what I learned&period;”<&sol;em><&sol;p><&sol;blockquote>&NewLine;<p>While the story might have its flaws&comma; I believe that the score of the game can make up for the lack of authenticity&period; Now&comma; whether or not this is actually achieved is up to the viewer and the player of the game&period; I definitely believe that some merit can be put into the attempt at making a game that could be critiqued as a work of art&period;<&sol;p>&NewLine;<p><strong>What do you think about the Ilan Eshkeri interview&quest; Do you like Ghost of Tsushima&quest; What are your thoughts on the game’s soundtrack&quest; Let us know your thoughts in the comments section below&period; Do you want to check on some of our latest content&quest; Check out our <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rogue-company-review&sol;">review of Rogue Company<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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