Popup Dungeon Review – Build a Tabletop RPG Without a Tabletop

Customize. Everything.

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Popup Dungeon DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>The world has no shortage of roleplaying games&period;  One of the oldest video game genres has been explored in almost every conceivable way&period; To stand out&comma; developers have relied on exceptional writing or twists on classic gameplay&comma; but few rise above the crowd&period;  While Popup Dungeon has some quality dialogue &lpar;and voice work&rpar; it chose a different route to originality&period;  One that gives you access to build as much of your own digital tabletop experience as you could ever want&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-162046 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;13112925&sol;ss&lowbar;5b3ba2b859dd5e8c065eaa8bfd0e005b23c3dc5a&period;1920x1080&period;jpg" alt&equals;"Popup Dungeon character selection" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Know when to fold’em<&sol;h3>&NewLine;<p>The first thing you’ll notice about Popup Dungeon is that all of the characters are of the iconic papercraft design&period;  That is to say&comma; they’re paper boxes with printed or drawn images of the heroes they represent and have little legs and arms tacked on&period;  I encountered quite a few of these as a kid in magazines and books&period; They only required you to cut them out and fold them up to enjoy a neat little character or vehicle&period;  However&comma; in this increasingly digital world&comma; I can’t remember the last time I saw one&period;<&sol;p>&NewLine;<p>Popup Dungeon brings them back into the spotlight&comma; even if it’s seemingly just for a fun aesthetic&period; All of the heroes you can choose from for your adventures have this blocky design&period;  The papercraft design doesn’t end here though&period;  Paper construction comprises much of the content in the game&period; All of the enemies and even the environment are designed to look as though they’re made from paper&period;  It has a unique appeal to it if only to see the routes they took to achieve this aesthetic<&sol;p>&NewLine;<p>The paper design also functions as a part of the gameplay and narrative&period;  Every item in each level can be destroyed with just a simple click&period; While this may seem pointless&comma; some items have gold in them&comma; so it has quite a bit of value&period;  However&comma; this process can be a bit tedious since it can be difficult to tell whether some objects have gold or not – and there are dozens in later levels&period;  Much of the narrative also takes place with dialogue from paper representations of characters bouncing around on wooden sticks&period;  It doesn’t seem like the most exciting way to tell a story&comma; but it ends up working well&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-162047 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;13112956&sol;ss&lowbar;934469e875b6faa64681a2f2f73332ec08c71cd5&period;1920x1080&period;jpg" alt&equals;"The cool narrative pathway" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Turn the page<&sol;h3>&NewLine;<p>Popup Dungeon actually has several stories within it&period;  The main campaign involves 25 levels each book-ended by interaction with The Wizard&period;  This character is the proprietor of your tower climb and the architect of your adventure&period; He’s one of the only characters in the game not represented on paper&comma; choosing instead some sort of animated emoji face for the sake of appearances&period;  <a href&equals;"https&colon;&sol;&sol;www&period;imdb&period;com&sol;name&sol;nm0209496&sol;">John De Lancie<&sol;a>&comma; famous for playing Q and Star Trek as well as many other notable acting and voice roles&comma; voices this character &lpar;to my delight&rpar;&period;<&sol;p>&NewLine;<p>The main campaign takes you through several different environments and puts you up against a wide variety of enemies&period;  However&comma; what stands out most are the cards that navigate you through the story&period;  Every step of the way is achieved through event cards placed on the wonderfully detailed tabletop pathway&period;  Each swings out with a cool little animation to tell you a piece of the story or give information about what is happening&period;  This process also allows some of the D&amp&semi;D-like decision-making&period;<&sol;p>&NewLine;<p>You’ll often come to events that involve a choice&comma; and one of the options will be a skill check and a dice roll&period;  You only have one die though &&num;8211&semi; the ultimate purveyor of chance&comma; the D-20&period;  In another visually pleasing UI design&comma; you shift up to roll this die in a little box&comma; each time praying to the gods of RPGs that you’ll be successful&period;  Doing so usually rewards you with safely moving forward&comma; sometimes with bonuses or special items&period; Losing a roll leads to more entertaining results&comma; but also debuffs and unexpected combat to go along with them&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-162048 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;13113226&sol;ss&lowbar;dbebf12aeb1c6567edd8e5e856cc4b2cadd6bcec&period;1920x1080&period;jpg" alt&equals;"Time to fight&excl;" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Paper swords cut the deepest<&sol;h3>&NewLine;<p>Combat in Popup Dungeons is generally pretty simple and straightforward&period;  It has all of the typical setups of a turn-based strategy&sol;tactics RPG&period;  Many levels allow you to walk around exploring and clicking objects for cash&period;  Once you encounter an enemy&comma; though&comma; you get to split out however many characters are in your party and face off against a balanced number of enemies for that team size&period;  You can place your units strategically on the playfield before you commit to starting combat&period;<&sol;p>&NewLine;<p>Nothing about the combat is particularly surprising&period;  Each character gets movement points and action points&period;  Each ability they have&comma; whether inherently or from items&comma; takes AP to perform&period;  Some have limitations such as charge up time&comma; cooldown time&comma; or number of uses&period;  These function to make those abilities stronger for the additional cost&period;<&sol;p>&NewLine;<p>The nature of the combat can be very finicky&period;  If you don’t have a properly balanced group or you get unlucky with someone getting focus-fired&comma; battles can go sideways quickly&period;  I had to restart the first level because I got into a situation where I would lose a character immediately &lpar;and ultimately the battle&rpar; no matter how I played&period;  I didn’t encounter this too often&comma; but after the tutorial&comma; I was much more aware of the importance of balanced groups and character placement&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-162051 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;13113343&sol;ss&lowbar;f990e08d7301ce763c356e7094ec14b00e1beb43&period;1920x1080&period;jpg" alt&equals;"Popup Dungeon customization and editing" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Customize Everything&excl;<&sol;h3>&NewLine;<p>One of the most interesting parts of Popup Dungeon is how robust the customization portion is&period;  You can create or edit nearly everything that you encounter in the game&period;  Things like new characters&comma; abilities&comma; voice lines&comma; enemies&comma; game modes&comma; and even campaign design&period;  This can be overwhelming for those that lack creative skills like myself&comma; but I did end up finding some inspiration in the process&period;<&sol;p>&NewLine;<p>The nice thing about this system is that it tries to and mostly succeeds in making sure whatever you’re making is balanced for the game&period;  You can’t just make an ability that costs nothing and instantly wipes the board of enemies&period;  It allows you to adjust sliders and point values to try to make exactly the ability you’re looking for&period;  The same goes for character creation as well&comma; though&comma; from what I can tell&comma; you can make them a little stronger than some of the default characters&period;<&sol;p>&NewLine;<p>While I didn’t do much in the game mode creation&comma; I saw that it lets you build out the narrative &OpenCurlyDoubleQuote;pathway” structure however you want&period;   You can add dialogue&comma; battles&comma; and all the events you find in the regular campaigns with customization for each&period;  It’s a robust system that will inevitably lead to this massive game becoming even more massive&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-162050 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;13113316&sol;ss&lowbar;e2c70d6e3fedbfddee821e6240e2d5d6eeb6443f&period;1920x1080&period;jpg" alt&equals;"Popup Dungeon combat" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Origami Overload<&sol;h3>&NewLine;<p>Popup Dungeon is a game with a mountain of content and the potential for unlimited waves of user-created stuff as well&period;  The stylish interfaces for the game&comma; including the beautiful perma-buff charm system I forgot to mention&comma; contrast the somewhat downplayed papercraft portions&period; It would seem like the dream for fans of classic RPGs&comma; especially those that like making their adventures&period; It’s not without its quirks though&period; The first of which is that the limitations of the combat make it tiring as the lengthy game continues&period;<&sol;p>&NewLine;<p>Some encounters may only have one or two battles and that’s fine&comma; but others can go much longer&period;  This pushes the player away from the entertaining writing and voice acting that shines brightest&period;  The &OpenCurlyDoubleQuote;Stories” mode shares this spotlight as well but also shares the repetitious combat&period;  There are also some issues in the way the combat interface works aiming abilities and accurately clicking in the isometric 3D view&period;  Oh and while there is some reference to the stats and statuses&comma; it&&num;8217&semi;s not conveyed well in the game&period;  I was always looking for tooltips to tell me what some items did without digging into the menu&period;<&sol;p>&NewLine;<p>However&comma; Popup Dungeon is enjoyable in numerous ways that make up for those shortcomings&period;  It has a quality that keeps you playing even as time drifts away&period;  I’d cruise for hours with the phrase &OpenCurlyDoubleQuote;one more event” replaying in my head&period;  I’m also interested to see what people far more creative and driven than myself end up creating for other players to enjoy&period; Popup Dungeon may end up being a haven for creative writers and artists for quite some time if it becomes as popular as it could be&period;<&sol;p>&NewLine;<p>Game Code provided by Humble Games<&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see more reviews of turn-based games&comma; check out <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;gears-tactics-review&sol;">Gears Tactics<&sol;a> or this retro review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-chrono-trigger&sol;">Chrono Trigger<&sol;a>&excl;<&sol;h4>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Popup Dungeon&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Popup Dungeon is a familiar turn-based RPG&comma; but has vast creative features and solid writing that make it stand above its generic foundation&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fun papercraft aesthetic throughout the game<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Decent turn-based combat mechanics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great voice acting from some well-known sources<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Entertaining and often funny writing in various campaigns<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Vast customization and player-built options<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Combat can get repetitive <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Limited explanation of stats and functionality built into the game<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Interface is a little clunky in combat sections<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Popup Dungeon DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;24<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;24&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;349730&sol;Popup&lowbar;Dungeon&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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