Push Me Pull You Review

<p class&equals;"p1"><span class&equals;"s1"><i>Push Me Pull You<&sol;i> is a multiplayer wrestling game about wrestling and friendship&comma; or at least that&&num;8217&semi;s what it said in the game description&comma; and it&&num;8217&semi;s really quite weird&period; Seriously&comma; this game is so weird you could probably consider it disturbing&comma; to an extent&period; On top of being incredibly bizarre&comma;<i> Push Me Pull You<&sol;i> is an incredibly confusing&comma; yet hilarious experience&comma; and one of the most unique games that I&&num;8217&semi;ve played in a good while&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">In <i>Push Me Pull You&comma; <&sol;i>you take control of a two-headed human worm thing&period; Remember <i>CatDog&quest; <&sol;i>Well&comma; it’s like that&comma; but if <i>CatDog<&sol;i> was two people&period; Yeah&comma; I know&period; Your goal is to attempt to prevent your opponent from keeping a small red ball inside their half of the court for long enough to score a point&period; Yeah&comma; I really have no idea what&&num;8217&semi; going on &&num;8211&semi; the game just sort of threw me in the deep end&comma; and I was essentially drowning from that point onwards&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107273" aria-describedby&equals;"caption-attachment-107273" style&equals;"width&colon; 1780px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107273" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160558&sol;image1&period;jpg" alt&equals;"&lpar;Push Me Pull You&comma; House House&rpar;" width&equals;"1780" height&equals;"1002" &sol;><figcaption id&equals;"caption-attachment-107273" class&equals;"wp-caption-text">&lpar;<em>Push Me Pull You<&sol;em>&comma; House House&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1">I think it&&num;8217&semi;s going to be pretty hard to convey what <i>Push Me Pull You<&sol;i> is actually about through the means of this review&period; I&&num;8217&semi;ve played the game for a decent while and I still don&&num;8217&semi;t really know what&&num;8217&semi;s going on&comma; but let&&num;8217&semi;s just keep going&period;<&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Like I said&comma; you control a two-headed worm thing and you do this by controlling each half individually with their respected half of your controller&period; Sounds simple&comma; right&quest; It’s really not&period; This game is seriously hard to control&period; It&&num;8217&semi;s probably me&comma; but I just couldn&&num;8217&semi;t get the hang of controlling both halves of my character and actually getting it to do what I needed to do&period; I&&num;8217&semi;d always end up getting wrapped around myself &lpar;that sounds weirder than I thought it would&rpar;&comma; or stuck around the opposing worm guy&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1"> I don&&num;8217&semi;t think it&&num;8217&semi;s just me though&period; The person that I sat and played <i>Push Me Pull You<&sol;i> with suffered with the same frustration of the character just not controlling in the ways they wanted it to&comma; and this often ended up with the both of us just getting bored of both of our characters not really doing much&comma; other than flail around the ball and get stuck on each other&period; It may be a case of practice makes perfect&comma; but even after playing for a prolonged amount of time&comma; I just couldn&&num;8217&semi;t get the knack of the way this game controlled&period; Not being able to control the game as intended was&comma; as I&&num;8217&semi;m sure you can understand&comma; frustrating as I really feel that this put a damper on the overall experience that<i> Push Me Pull You<&sol;i> had to offer&semi; frequently getting bored whilst playing a game that looked like stupendous fun from the screenshots and trailers was a significant disappointment to me&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">I’ve already mentioned that<i> Push Me Pull You<&sol;i> is confusing&comma; hilarious&comma; and unique&comma; but I’ve also said that my second player and I ended up getting bored frequently — let’s talk about that&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1"><i>Push Me Pull You<&sol;i> is hilarious because of just how ridiculous it looks&period; Just look at it&semi; you control two people joined at the waist that face off against another pair of wrestlers joined at the waist&period; At first glance the game looks like mindless fun but&comma; after spending a good few hours with this&comma; what would seem a weird and wonderful game becomes a bit repetitive&period; I don’t think I expected any more&comma; to be honest&period; It’s a party game that’s meant to be played in short bursts&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The problem I have is just how quick the repetition started to kick in&period; After just a few matches&comma; maybe five or-so&comma; I would find that my player and I would get bored&comma; which isn’t a bad thing straight away as there’s a couple of different game modes for players to choose from&period; Greedy is a mode where instead of playing with one ball&comma; you play with three&period; The more the merrier&comma; I guess&period; In Knockout&comma; your goal is to keep your ball safe while hindering the status of the opposing team’s ball&period; And then there’s Sleepy Time&comma; the mode that I found to be the most fun&semi; as it’s designed for two players&comma; each player loses control of one half of their worm as it falls asleep&comma; leaving it as effective as a snapped elastic band&period; Sleepy Time was fun and a lot less frustrating that the other game modes&comma; making it the one me and my partner had the most fun with&period; Oh&comma; it’s not a big deal&comma; but I should probably mention that the game modes are called variants&comma; which is fitting because&comma; as you could probably tell from the brief descriptions I game&comma; they aren’t precisely new modes&comma; but just a variation on the default formula&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107274" aria-describedby&equals;"caption-attachment-107274" style&equals;"width&colon; 1780px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107274" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160538&sol;image2&period;jpg" alt&equals;"&lpar;Push Me Pull You&comma; House House&rpar;" width&equals;"1780" height&equals;"1002" &sol;><figcaption id&equals;"caption-attachment-107274" class&equals;"wp-caption-text">&lpar;<em>Push Me Pull You<&sol;em>&comma; House House&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I had a look at the presskit on developer House House’s website and found that the team dedicated a whole part of the description just to say &OpenCurlyQuote;it’s gross’&period; This game really is gross&comma; and the thing that really makes this game gross is both the characters and the sound&period; I’ve already gone on about the characters being weird worm&sol;people-hybrids&comma; so let’s have a little talk about the sound&period;<&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">When it comes to the sound in <i>Push Me Pull You<&sol;i>&comma; it just adds to the weird factor&period; Like&comma; get this&colon; when you’re playing&comma; there’s absolutely no sound other than the sounds of your characters&&num;8217&semi; palms scatting around the floor&period; It’s weird&comma; man&period; Watching these peculiar worm people scurry around the screen with nothing but the noise of extremely fast footsteps &lpar;handsteps&quest; I’m losing the will to live here&rpar; is&comma; whilst being initially funny&comma; a tad bit uncomfortable&semi; it’s funny&comma; but it’ll leave you and whomever you’re playing it with exclaiming the word &OpenCurlyDoubleQuote;ew” on multiple occasions&period; Ew&period; However&comma; the sound effects aren’t bad and they do just the job that they needed to&period; They’re still really weird though&period; Oh man&comma; ew&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Even though I found the gameplay a little bit too complicating&comma; the complete opposite can be said when it comes to the visuals of <i>Push Me Pull You<&sol;i>&period; The entire game is presented in a very simplistic way&comma; with everything from the menu screen to the worm wrestling action appearing is if it was all totally flat&period; It looks really&comma; really good&period; The pastel colors work really well with the flat visuals&comma; giving the game a very basic and calming aesthetic which was nice&period; Imagine if the game was released with more realistic visuals&quest; I wouldn’t have dared step foot near this thing&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">However&comma; with the simplistic visuals working an absolute treat for <i>Push Me Pull You<&sol;i>&comma; I think that’s where developers <i>House House<&sol;i> needed to stop with the theme of simplicity&period; Aside from the control being a bit complicated&comma; everything else about the game is almost a bit too minimalist&period; The game modes are very similar to one-another&period; The music is pretty much non-existent for the most part&comma; aside from the little ukulele jingle that plays on the main menu&period; The game even boasted character customization&comma; but other than being able to change the skin color&comma; hair color and hairstyle&comma; that’s literally all you can do&period; I don’t know how I expected to customize my worm-guy&comma; but with the feature being so minimal&comma; it may as well not be there&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107275" aria-describedby&equals;"caption-attachment-107275" style&equals;"width&colon; 1780px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-107275" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160521&sol;image3&period;jpg" alt&equals;"&lpar;Push Me Pull You&comma; House House&rpar;" width&equals;"1780" height&equals;"1002" &sol;><figcaption id&equals;"caption-attachment-107275" class&equals;"wp-caption-text">&lpar;<em>Push Me Pull You<&sol;em>&comma; House House&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1"><i>Push Me Pull You<&sol;i> is a game like no other&period; It’s an absolutely ridiculous concept&comma; which leads to a good few laughs with a couple of friends but don’t expect too much from it&period; If you can overcome the daunting task of controlling the game&comma; I think you’ll enjoy it&period; Like I said&comma; it’s fun&comma; but only in short bursts&period; The lack of variety in the game modes is the main offender when it comes to the fall of <i>Push Me Pull You&period; <&sol;i>It’s almost like a multiplayer version of <i>Noby Noby Boy&comma; <&sol;i>if you ever played that&semi; it&&num;8217&semi;s just a weird and wonderful game that burns out quickly if you play it too much&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Oh&comma; and there’s a dog mode that I stumbled upon by complete accident&period; Woof&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"p1" style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code of Push Me Pull You was provided by House House for this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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