Shooterception – Bedlam Review

<p>Parody is often an odd form of entertainment&comma; especially in video games&period; It&&num;8217&semi;s very difficult to do a parody correctly&comma; and I&&num;8217&semi;ve yet to see a game that has&period; <em>Bedlam<&sol;em> is a parody game that actually ended up being funny while also entertaining me from a gameplay point of view&&num;8230&semi; Sort of&period;<&sol;p>&NewLine;<p><em>Bedlam<&sol;em> is a first person shooter created by Christopher Brookmyre&comma; based on his book of the same name&period; The game follows foul-mouthed&comma; Scottish nerd Heather Quinn as she becomes trapped in a world of first person shooters and corruption &lpar;corruption could have a double meaning here&rpar;&period; Along the way&comma; she meets up with other players and teams up with them in an effort to stop an evil force that threatens the very existence of the game world&period; The game is a bare bones&comma; basic FPS with the only twist being that you travel between different &&num;8220&semi;styles&&num;8221&semi; of shooters&period; These range from 90s shooters akin to <em>Quake<&sol;em>&comma; World War 2 shooters&comma; <i>Halo&comma; <&sol;i>and more&period;<&sol;p>&NewLine;<p>The game starts you off in a 90s-esque shooter called Starfire&comma; complete with rugged marines and cybernetic aliens&period; The game quickly establishes its witty way of telling a story&comma; with Heather being one of the only people to realize that she&&num;8217&semi;s in a video game&period; Her observations always made me chuckle&comma; as she made various references to video games and pop culture alike&period; The story in <em>Bedlam<&sol;em> is actually quite interesting&semi; It had me wanting to get to the end to figure out what was going on&period; Unfortunately&comma; due to the lack of cutscenes all plot is divulged during gameplay&comma; and considering the game can often be challenging and loud&comma; it&&num;8217&semi;s not always easy to pay attention to the dialogue&period; Some of the story is also told through emails you can find in secret areas&comma; giving you incentive to explore the levels&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 3360px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;261490&sol;ss&lowbar;5fb39bc6d6a9765ba8710b6c2037a925109bb12c&period;jpg&quest;t&equals;1444748847" alt&equals;"" width&equals;"3360" height&equals;"2100" &sol;><figcaption class&equals;"wp-caption-text">Starfire is definitely the coolest and most nostalgic level &lpar;Bedlam&comma; KISS ltd&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Each level looks very nice&comma; and every new area has its own unique feel to it&period; However&comma; some levels are very open-ended&semi; Objectives are always in the same places&comma; but you&&num;8217&semi;re going to have to do a lot of searching before you find them&period; This is made worse by the useless compass that you&&num;8217&semi;re given&period; Sometimes this compass points you towards objectives&comma; and other times it doesn&&num;8217&semi;t &&num;8212&semi; It&&num;8217&semi;s entirely random&period; I don&&num;8217&semi;t know how long I spent searching for the key in the second WW2 level&comma; but it was an infuriatingly long time&period; While I love wide open levels&comma; it becomes incredibly confusing to navigate them and figure out what to do when you&&num;8217&semi;re given no direction&period; Throw in the fact that there are few landmarks to help you get around the bigger levels&comma; and you&&num;8217&semi;ve got a recipe for confusion&period;<&sol;p>&NewLine;<p>You&&num;8217&semi;re given a variety of weapons to use in <em>Bedlam<&sol;em>&comma; all of which are unique in their own way&period; You can acquire crossbows that pin enemies to walls&comma; a minigun&comma; a laser pistol that causes enemies to explode&comma; and even a sword that shoots fireballs&period; The enemies themselves are not terribly interesting&comma; however&period; Certain enemies will carry different weapons&comma; yes&comma; but it would have been nice if these enemies used different models or at least different textures to keep things fresh&period; The only diverse enemy types are the zombies&comma; and they only appear twice in the entire game&period;<&sol;p>&NewLine;<p>While <em>Bedlam<&sol;em> had me entertained and smiling ear to ear for its first half&comma; it quickly started disappointing me after a while&period; The story had silly moments where Heather would be constantly trying to catch up with her allies only to have just missed them at the last second&period; I was hoping to meet up with the side characters and learn more about them&comma; but sadly they only served as a vehicle for Heather to get from point A to point B&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;261490&sol;ss&lowbar;6581d86eee67b75982cfb0ede721a8b733f179e9&period;jpg&quest;t&equals;1444748847" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">The Halo parody may be the nicest looking level&comma; but it&&num;8217&semi;s also the most obnoxious &lpar;Bedlam&comma; KISS ltd&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Another huge disappointment was the massive difficulty spike towards the end of the game&period; The Halo-themed level was one of the most obnoxious levels in the game&period; Certain enemies would snipe me with precise accuracy&comma; taking off 50&percnt; of my health&comma; only to cloak and run away before I even had a chance to fire back&period; Then halfway through the level you randomly have to sit in a little fort and defend yourself from a horde of enemies &lpar;many of which are said stupid sniper enemies&rpar; with no health or ammo pickups to help you&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s absolutely no reason given for having to defend yourself in this area other than &&num;8220&semi;Just do it&period;&&num;8221&semi; What angered me more was that it wasn&&num;8217&semi;t even part of my objective to go here&comma; I simply wandered in while exploring&comma; and suddenly I was forced to sit around for 20 minutes and reload my game over and over because I had 10 health and 20 snipers insta-killing me&period; I&&num;8217&semi;m still baffled by this part of the game&semi; There&&num;8217&semi;s absolutely no warning given&comma; no preparation&comma; nothing&period; The final level in the game is also incredibly frustrating&period; It drags on for much too long&comma; and it&&num;8217&semi;s definitely the least interesting level in the entire game&period;<&sol;p>&NewLine;<p>That is&comma; it drags on until you reach the final boss&comma; which is a total slap in the face&period; This boss took me all of <strong><em>two minutes to defeat&period; <&sol;em><&sol;strong>It doesn&&num;8217&semi;t attack you&comma; it doesn&&num;8217&semi;t move&comma; it doesn&&num;8217&semi;t do anything&period; It doesn&&num;8217&semi;t even <em>look<&sol;em> intimidating&period; The only hazards are zombies &&num;8212&semi; which are easy to outrun &&num;8212&semi; and pitfalls&period; And what is your reward for beating such a terrible boss&quest; A terrible ending&comma; of course&period; I won&&num;8217&semi;t spoil anything&comma; but this game manages to build up this interesting story with some twists that I honestly didn&&num;8217&semi;t see coming&comma; and the ending just kills it all&period; Words can&&num;8217&semi;t describe how annoyed I was&period; In fact&comma; I was literally speechless&period; I sat in my chair&comma; staring blankly into space as the credits rolled&period; I felt like I had wasted my time&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;261490&sol;ss&lowbar;5ad5789598e51f4c2f0ffad4d9ee23290fc77070&period;jpg&quest;t&equals;1444748847" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">There&&num;8217&semi;s also a random shoot&&num;8217&semi;em up level at the end of the game&period; &lpar;Bedlam&comma; KISS ltd&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>To put it simply&colon; <em>Bedlam<&sol;em> is an okay game&period; It would have been much better had it not gotten so difficult&comma; had the level design been a bit better&comma; and had the ending not been awful&period; The first half of the game was fantastic&period; It was nostalgic&comma; it was interesting&comma; and it was simply fun&period; The only thing that really kept me playing was the story and the humorous dialogue&period; If you want a dirt simple shooter that pays homage to various classic titles&comma; I&&num;8217&semi;d recommend picking <em>Bedlam <&sol;em>up&period; However&comma; considering it only took me about 4 hours to beat on the normal difficulty&comma; the &dollar;20 asking price is steep even if you&&num;8217&semi;re willing to look passed the aforementioned issues&period; I&&num;8217&semi;d suggest waiting for a sale and picking it up for &dollar;10 off at least&period; Honestly&comma; I just feel like <i>Bedlam<&sol;i> works better as a book than a video game&comma; and that&&num;8217&semi;s pretty sad when you think about it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC review code for Bedlam was provided by RedBedlam  for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version