Strategy Made Simpler – Legends Of Eisenwald Review

Legends of Eisenwald Review

<p>I can&&num;8217&semi;t really think of many games with medieval settings that don&&num;8217&semi;t rely heavily on fantasy elements&semi; The only games that come to mind are <i><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chivalry-medieval-warfare-giveaway&sol;">Chivalry&colon; Medieval Warfare<&sol;a>&comma;<&sol;i> and <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Wars&lowbar;of&lowbar;the&lowbar;Roses"><em>War Of The Roses<&sol;em><&sol;a>&period; <em>Legends Of Eisenwald<&sol;em> is another such game&comma; and this time&comma; rather than a hack and slash&comma; we have a strategy&bsol;rpg style game&period; Set in what I assume is Western Europe&comma; <em>Legends of Eisenwald<&sol;em> is a fascinating game that took me by surprise with its more realistic take on knights in shining armor&period; Though it does have minor fantastical elements such as magic and the undead&comma; it doesn&&num;8217&semi;t rely entirely on things like monsters and dragons to make it interesting&period;<&sol;p>&NewLine;<p><em>Legends Of Eisenwald<&sol;em> is a bit difficult to describe&period; In the game you take control of a hero&semi; this hero can recruit soldiers to fight with him&period; You travel across each map in the campaign to complete quests and capture castles and towns&period; The difference between <em>Legends Of Eisenwald<&sol;em> and most other strategy games is that you can only control one single party&comma; and there&&num;8217&semi;s no real castle management&period;<&sol;p>&NewLine;<p>You capture castles and towns for gold and more troop support&comma; and that&&num;8217&semi;s it&period; You can recruit troops from castles&comma; monasteries&comma; towns&comma; and even taverns&period; You can also buy items to equip your troops and better their stats&period; Rather than buying upgrades for your troops&comma; they level up on their own&semi; in this way&comma; <em>Legends of Eisenwald<&sol;em> is a lot like a strategy game you may know called <em>Disciples&period;<&sol;em> This allows for a certain depth to be added to the game&comma; as your soldier&&num;8217&semi;s lives are valuable and you must keep them alive for your army to become stronger&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;246760&sol;ss&lowbar;b97dab1adddbbb16843e8c50613aa21550ad3689&period;jpg&quest;t&equals;1437409127" alt&equals;"" width&equals;"1272" height&equals;"716" &sol;><&sol;p>&NewLine;<p>The game&&num;8217&semi;s campaign takes you through several very large levels where you must complete objectives&comma; along with following rumors to find hidden objectives&period; I&&num;8217&semi;m a bit disappointed that <em>Legends Of Eisenwald<&sol;em> doesn&&num;8217&semi;t have any sort of skirmish mode in case you just want to play a story-less game where you try to defeat your neighboring lords&period; Luckily&comma; the campaign is interesting and engrossing enough to make this problem minor&period;<&sol;p>&NewLine;<p>The game is mainly played in two phases&colon; The overworld&comma; and battles&period; I&&num;8217&semi;ll talk about battles a little later&comma; but as for the overworld&semi; it&&num;8217&semi;s great&period; Played from an isometric view&comma; the maps in <em>Legends Of Eisenwald<&sol;em> were clearly crafted with love and care&comma; as they are so detailed and so easy on the eyes&period; There isn&&num;8217&semi;t a dull spot on any map&comma; there&&num;8217&semi;s always something of interest to look at&period;<&sol;p>&NewLine;<p>The overworld is played in real time &lpar;with the option of speed manipulation and pausing&rpar;&comma; and the only real gameplay here is exploring maps&comma; completing objectives&comma; talking to other characters&comma; and recruiting units&period; Many maps will have different lords who rule certain areas&comma; and you can go to war with them or form alliances as you please&period; One problem I see with the dialogue boxes is that declaring war on lords is done with the push of a single button &&num;8212&semi; you get no confirmation&comma; no special diplomacy menu&semi; the option is just there amongst other dialogue options&period; I really suggest that the developers patch this so that you at least get an &&num;8220&semi;Are you sure&quest;&&num;8221&semi; window before declaring war&comma; because you can ruin an alliance with one simple missclick&period;<&sol;p>&NewLine;<p><strong><img class&equals;" alignnone" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;246760&sol;ss&lowbar;1664fafa87139da49dc06066768a8564d4e7b2b1&period;jpg&quest;t&equals;1437409127" alt&equals;"" width&equals;"1200" height&equals;"675" &sol;><&sol;strong><&sol;p>&NewLine;<p>Another problem with un-reversible missclicks takes form in certain quests&period; In the first level I found a cemetery rumored to be haunted by a ghost&comma; but when given the option to leave or go inside&comma; I mistakenly chose to leave and the option to explore the cemetery was no longer there&period; This resulted in me having to restart the entire level because I hadn&&num;8217&semi;t thought to save yet&period;<&sol;p>&NewLine;<p>Speaking of saving&colon; Why can&&num;8217&semi;t I clear a save file name by holding down backspace&quest; The game automatically names your save files with the date and time etc&period;&comma; but I don&&num;8217&semi;t like that&period; I like naming my saves myself&period; Unfortunately&comma; due to only being able to clear one character at a time&comma; this makes saving an unnecessary hassle&comma; because you have to press the backspace button over and over before the name is cleared off&period; I never thought I would even complain about saving in a video game before now&comma; but it&&num;8217&semi;s incredibly frustrating&period;<&sol;p>&NewLine;<p>As soon as you leave the first tutorial level&comma; <em>Legends Of Eisenwald<&sol;em> stop fooling around&period; I was initially turned off by the first level&comma; thinking the whole game would be as linear &&num;8212&semi; I was wrong&period; Immediately afterwards&comma; the game ramps up in challenge&comma; and starts giving you choices &&num;8212&semi; lots of choices&period; A good example would be the second level where you must bring peace to your homeland by settling rivalries between your vassals&period; Unfortunately you can only align yourself with one&comma; and must defeat the others&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;246760&sol;ss&lowbar;0ddc41a33e4186a36ada67283fdbff60b15188b8&period;jpg&quest;t&equals;1437409127" alt&equals;"" width&equals;"1170" height&equals;"658" &sol;><&sol;p>&NewLine;<p>Each vassal was charming in their own way&comma; but none of them were truly good people&semi; they all had their vices&comma; and it made the decision very hard for me&period; The first lord I met seemed convincing&comma; but as soon as I met another&comma; he told me of the previous lord&&num;8217&semi;s own issues and made me rethink my decision&period; It&&num;8217&semi;s choices like these that really adds depth and personality to the game&comma; and it really engrossed me&period;<&sol;p>&NewLine;<p>It took me totally off guard just how much depth <em>Legends Of Eisenwald<&sol;em> has&period; Just by going into a tavern and listening to rumors you&&num;8217&semi;ll learn so many interesting things and hear so many stories &&num;8212&semi; and it&&num;8217&semi;s the player&&num;8217&semi;s job to decide what to do with the information they acquire&period; The main story itself is interesting as is&comma; but what I found so incredible was the use of rumors and optional quests&colon; The player must follow up on these themselves&period; If you hear a tale about a hidden castle with treasure&comma; you have to go find that castle&semi; you don&&num;8217&semi;t get quest markers immediately telling you where to go&period; It immerses the player so well into the world&comma; and really made me feel like I was on an adventure where anything could happen&period;<&sol;p>&NewLine;<p>Combat in <em>Legends Of Eisenwald<&sol;em> is probably the weakest part of the game&period; The mechanics behind it seem interesting at first&comma; but quickly become a repetitive grind&period; In battles&comma; each &lpar;melee&rpar; soldier can only attack the closest character to them&comma; and they cannot move without attacking&period; This cuts back on the senseless running around from games like <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;a-worthy-successor-might-and-magic-heroes-vii-review&sol;">Heroes Of Might And Magic<&sol;a>&comma; <&sol;em>but also locks characters into place until someone dies&comma; which just results in clicking turn by turn until something different happens&period; There&&num;8217&semi;s no way to strategize your movements&comma; and thus it makes combat very very boring&period; It&&num;8217&semi;s not the worst I&&num;8217&semi;ve seen&comma; it&&num;8217&semi;s just not the best&period;<&sol;p>&NewLine;<p><em><strong>Editor&&num;8217&semi;s Note<&sol;strong>&colon; <&sol;em>Looking back&comma; I failed to explain that&comma; while the combat is a bit repetitive&comma; it&&num;8217&semi;s also challenging&period; I don&&num;8217&semi;t particularly like how your units get locked into place in combat&comma; but I can see the strategy behind it&period; Playing the game more&comma; I started realizing just how much strategy combat required&period; One wrong move can end the battle for you&comma; as you really must make your moves carefully since there&&num;8217&semi;s no take-backs&period; In that regard&comma; combat is rather clever&comma; involved&comma; and fun&period; Don&&num;8217&semi;t take the previous paragraph as me saying the combat is unfun and bad&comma; it can just become a grind at points&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;246760&sol;ss&lowbar;905fa43ec5fb50b09d8f04b3fe9ad8a0a0ba3519&period;jpg&quest;t&equals;1437409127" alt&equals;"" width&equals;"1269" height&equals;"714" &sol;><&sol;p>&NewLine;<p><i>Legends Of Eisenwald<&sol;i> is certainly a very intriguing mix of gameplay styles&period; It&&num;8217&semi;s definitely not for everyone&comma; but for those of you that enjoy turn based strategy&comma; medieval settings&comma; lots of lore&comma; and don&&num;8217&semi;t mind a challenge&semi; <em>Legends Of Eisenwald<&sol;em> is for you&period; It has some irritating problems that make the experience less than perfect &&num;8212&semi; but I believe they could all be fixed with a simple patch&period; Aside from the repetitive combat&comma; <em>Legends Of Eisenwald<&sol;em> is a great strategy game that streamlines many mechanics&comma; but not to the point where the game becomes too easy&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>A Steam code for Legends Of Eisenwald was provided by Aterdux Entertainment for the purpose of this review&period;<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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