Superhot Review Roundup

(Superhot - Superhot Team)

<p><em>Superhot<&sol;em> is a first-person shooter indie game developed by Superhot Team&period; It was born out of a 7 day competition&period; It then leaped onto Kickstarter and gained rapid success&period; Check out the launch trailer below to get a better idea of the game&colon;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"A1jothqmqHw" title&equals;"SUPERHOT LAUNCH TRAILER &lpar;no esrb&rpar;"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;A1jothqmqHw"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;A1jothqmqHw&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"SUPERHOT LAUNCH TRAILER &lpar;no esrb&rpar;"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>As usual&comma; game critics and websites all over the web are jotting down their verdicts on <em>Superhot&period;<&sol;em> To make things a little easier for you&comma; we&&num;8217&semi;ve started a new series to gather up all the top reviews and put them in one place&period; Don&&num;8217&semi;t be surprised if this game gets glowing marks&semi; It&&num;8217&semi;s pretty popular for a Kickstarter game&period; So without further adou&colon;<&sol;p>&NewLine;<hr &sol;>&NewLine;<h1>BagoGames &&num;8211&semi; 9&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;<em>Superhot<&sol;em> is inventive in its gameplay&comma; stripping things back just enough to see the gears work but not enough that it loses the fun factor&period; When everything clicks and you’re running through a level taking on multiple enemies within a fraction of a second&comma; the game transcends most shooters&period; Its simplistic aesthetic and minimalist score all work to show just how much the gameplay is all that matters&period; Dying becomes a double-edged sword because on one hand&comma; you screwed up and died&comma; but on the other&comma; you get to take another stab at having an insanely stylish moment of combat&period; For me&comma; there is nothing more satisfying than that silver lining in defeat&period;&&num;8221&semi; &&num;8211&semi; Christopher Cross &lpar;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;superhot-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Polygon &&num;8211&semi; 9&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;From its looks to its clever-but-one-note concept&comma; <em>Superhot<&sol;em> screamed style over substance the first time I saw it&period; In its final iteration&comma; though&comma; it perfectly blends style and substance&period; Its appearance is original&comma; memorable and loud&comma; but its ego never overtakes the bold design principles at the heart of the game&period;&&num;8221&semi; &&num;8211&semi; Philip Kollar &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2016&sol;2&sol;25&sol;11094044&sol;superhot-review-pc-windows-xbox-one" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>IGN &&num;8211&semi; 7&period;5&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;<em>Superhot<&sol;em>’s clever time-manipulation idea delivers consistently fulfilling challenges by turning blink-of-an-eye action into carefully considered and cautious tactical decisions&period; It avoids potential one-hit death frustration with quick respawns and deaths that always feel earned and avoidable in hindsight&period; Its unique brand of puzzles are complemented by simplistic but helpfully high-contrast art and sound design&comma; yet undermined by a tedious&comma; intrusive story and a reluctance to put new game-changing spins on its ideas to extend their lives&period;&&num;8221&semi; &&num;8211&semi; Alanah Pearce &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;ign&period;com&sol;articles&sol;2016&sol;02&sol;25&sol;superhot-review">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Gamespot &&num;8211&semi; 8&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;After my first hour with <em>Superhot<&sol;em>&comma; I wasn&&num;8217&semi;t convinced that it would be as interesting as I initially hoped it would&period; I thought that I understood it all&comma; but I was so wrong&period; While the core gameplay didn&&num;8217&semi;t evolve drastically&comma; the story that drives it did&comma; taking me along for a ride that I never saw coming&period; In doing so&comma; it opened my eyes to possibilities within the game that I never considered&period; <em>Superhot<&sol;em> is a clever game with deep&comma; hidden elements that require committed and thorough examination&period;&&num;8221&semi; &&num;8211&semi; Peter Brown &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;gamespot&period;com&sol;reviews&sol;superhot-review&sol;1900-6416368&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Giant Bomb &&num;8211&semi; 4&sol;5<&sol;h1>&NewLine;<p>&&num;8220&semi;All told&comma; there&&num;8217&semi;s a few hours of action here before you unlock the endless modes&comma; and those modes may very well keep you coming back for many&comma; many more hours&period; It&&num;8217&semi;s a bit of a shame that there isn&&num;8217&semi;t slightly more to the core story progression&comma; and the game could be better about surfacing high scores on a leaderboard or other details that might help make the main levels a bit more repeatable on their own&period; I breezed through that core progression in an afternoon&comma; but enjoyed its little story hooks so much that I immediately started playing through it again to watch it all unfold and see if I missed any little clues about the world of <em>Superhot<&sol;em>&period; It&&num;8217&semi;s a strong action puzzle game with some incredibly tense moments that are certainly worth seeing for yourself&period;&&num;8221&semi; &&num;8211&semi; Jeff Gerstmann &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;giantbomb&period;com&sol;reviews&sol;superhot-review&sol;1900-736&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Destuctoid &&num;8211&semi; 9&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;The slow-motion combat might not be for everyone&comma; but I found it to be just as exciting as any twitch-based shooter&period; Being in control of the situation at all times is exhilarating&comma; especially when one wrong step could mean certain death&period; But don&&num;8217&semi;t worry&comma; there&&num;8217&semi;s plenty of time to choose each step wisely&period;&&num;8221&semi; &&num;8211&semi; Ben Davis &lpar;<a href&equals;"http&colon;&sol;&sol;The slow-motion combat might not be for everyone&comma; but I found it to be just as exciting as any twitch-based shooter&period; Being in control of the situation at all times is exhilarating&comma; especially when one wrong step could mean certain death&period; But don't worry&comma; there's plenty of time to choose each step wisely&period;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>EuroGamer &&num;8211&semi; Recommended<&sol;h1>&NewLine;<p>&&num;8220&semi;Nice choreography indeed&period; <em>Superhot<&sol;em>&&num;8216&semi;s too witty and thrilling to be a cold treatise on digital slaughter&comma; and too disturbing and acute to be the mindless blaster that it is so good at subverting&period; Like Manhunt &&num;8211&semi; another great game I never want to play again &&num;8211&semi; this is that rare piece of charmingly curated violence that dares to provoke difficult thoughts&period; You may not like where it leads you&comma; but that&&num;8217&semi;s the tricky thing about obedience&comma; isn&&num;8217&semi;t it&quest;&&num;8221&semi; &&num;8211&semi; Christian Dolan &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2016-02-25-superhot-review" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>PCGamer &&num;8211&semi; 84&sol;100<&sol;h1>&NewLine;<p>&&num;8220&semi;It&&num;8217&semi;s a short campaign&comma; taking me two-to-three hours to complete&period; Once done&comma; you gain access to a selection of mutator challenge modes&period; They&&num;8217&semi;re entertaining enough&comma; but I don&&num;8217&semi;t feel the need to spend much time mastering them&period; For me&comma; the joy was in experiencing each scenario for the first time&comma; for perfecting my choreographed dance of violence&period; As a set of FPS systems <em>Superhot<&sol;em> is smart&comma; stylish and unique—but also a bit shallow&period; It&&num;8217&semi;s the combination of systems&comma; presentation and plot that makes <em>Superhot<&sol;em> something special&period;&&num;8221&semi; &&num;8211&semi; Phil Savage &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;pcgamer&period;com&sol;superhot-review-2&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>PC Invasion &&num;8211&semi; 9&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;Confident&comma; mechanically tight&comma; absurdly cool&comma; and incredibly stylish&comma; <em>SUPERHOT<&sol;em> is the most innovative shooter I’ve played i … no&comma; f&ast;&ast;&ast;&comma; I really shouldn’t use that phrase&period; For reasons that will become abundantly clear if you make the wise choice to play it for yourselves&period;&&num;8221&semi; &&num;8211&semi; Peter Parrish &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;pcinvasion&period;com&sol;superhot-review">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>God is a Geek &&num;8211&semi; 8&period;5&sol;10<&sol;h1>&NewLine;<p>&&num;8220&semi;All of this is because <em>SUPERHOT<&sol;em> plays with expectations&comma; and it makes you think about the way shooters work&period; Sure&comma; it’s not perfect&comma; but every time a replay makes you look like the best FPS player in the world&comma; you’ll feel great and want to go again&period; <em>SUPERHOT<&sol;em> is a short game that you may not remember forever&comma; but it’s sweet and burns brightly while it’s with you&period; It’s inventive&comma; clever&comma; addictive&comma; fun&comma; and yes I’ll say it again&colon; it’s cool&period;&&num;8221&semi; &&num;8211&semi; Adam Cook &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;godisageek&period;com&sol;reviews&sol;superhot-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>The Escapist Magazine &&num;8211&semi; 4&sol;5<&sol;h1>&NewLine;<p>&&num;8220&semi;<em>Superhot<&sol;em> is a shining example of how to build a game around a single clever game mechanic&period; Its story mode is short&comma; but the unlockable Endless and Challenge modes provide plenty of worthwhile reasons to go back for more&period;&&num;8221&semi; &&num;8211&semi; Michael Saltzman &lpar;<a href&equals;"http&colon;&sol;&sol;www&period;escapistmagazine&period;com&sol;articles&sol;view&sol;video-games&sol;editorials&sol;reviews&sol;16773-Superhot-Review&num;&amp&semi;gid&equals;gallery&lowbar;5829&amp&semi;pid&equals;1" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Kotaku &&num;8211&semi; Pure and enjoyable<&sol;h1>&NewLine;<p>&&num;8220&semi;<em>Superhot<&sol;em> can be very bossy&comma; and has instructed me to tell people that it’s &OpenCurlyDoubleQuote;the most innovative shooter I’ve played in years&period;” I wouldn’t go that far&comma; but it’s certainly one of the purest and most enjoyable I’ve played in a while&period; It carries itself with such focused&comma; ruthless poise that spilling any more words on it feels needless&period; This one’s a winner&period;&&num;8221&semi; &&num;8211&semi; Kirk Hamilton &lpar;<a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;superhot-the-kotaku-review-1760902123">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;<h1>Ars Technica &&num;8211&semi;  Short but sweet<&sol;h1>&NewLine;<p>&&num;8220&semi;Completionists will no doubt be able to sink many post-story hours into perfecting their time-bending skills&comma; and the expert-level speedruns are going to be marvelous to watch&period; Even for those who don&&num;8217&semi;t dive into the endgame content&comma; though&comma; <em>Superhot<&sol;em>&&num;8216&semi;s short but sweet running time will stick with you well after you&&num;8217&semi;ve shut the game down for good&period; Writing these words after an extended play session&comma; in fact&comma; it feels a little odd that my word processor cursor is still blinking while I stop to think of the next word to type&period; After all&comma; if I&&num;8217&semi;m not moving&comma; shouldn&&num;8217&semi;t the world around me have the decency to take a brief pause&comma; too&quest;&&num;8221&semi; &&num;8211&semi; Kyle Orland &lpar;<a href&equals;"http&colon;&sol;&sol;arstechnica&period;com&sol;gaming&sol;2016&sol;02&sol;superhot-review-time-is-on-my-side&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Full Review<&sol;a>&rpar;<&sol;p>&NewLine;

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