Superliminal Review – Shift Your Perspective

Size is in the eye of the beholder

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Superliminal DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"storename">Epic Games Stopre<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p><em>Superliminal<&sol;em> is a game that I’ve seen pop up in its development process for a long time&period; Early versions from several years ago looked as trippy as the release&comma; but of course&comma; they functioned more as a tech demo than an actual game&period; Building a game around a cool mechanic can be a daunting task and I’ve seen it fall apart more than once&period;<&sol;p>&NewLine;<p>Luckily&comma; it seems like the developer&comma; Pillow Castle&comma; managed to turn this game into a wild and somewhat existential journey through your dreams&period; One that may put it on par with other great first-person puzzle games&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149698" aria-describedby&equals;"caption-attachment-149698" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149698 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;20165249&sol;Diesel&lowbar;productv2&lowbar;superliminal&lowbar;home&lowbar;EGS&lowbar;PILLOW&lowbar;CASTLE&lowbar;SUPERLIMINAL&lowbar;SCROLLING&lowbar;3-1920x1080-3f32e51cfcca2836e07d222224b3183d0aab85ae&period;jpg" alt&equals;"Rook takes hallway" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149698" class&equals;"wp-caption-text">Rook takes hallway<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">The Stanley Portal<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The setting for Superliminal and the nature of crazy events that occur are evocative of <em>The Stanley Parable<&sol;em>&period; While it doesn’t have the now iconic narration element&comma; it does have quite a bit of comedic voice-over that happens throughout&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Moving through office complexes and quickly transitioning to strange hotel lobbies or back rooms&sol;alleys also gives it that &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;interview-developers-stanley-parable-half-life-2-mod&sol;"><em>Stanley Parable<&sol;em><&sol;a>” feel&period; However&comma; I think if you’re looking past just the raw aesthetic&comma; the games are dramatically different&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">This is where the <em>Portal<&sol;em> comparison comes in&period; The original <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;portal-creator-tells-female-developers-visible&sol;"><em>Portal<&sol;em><&sol;a> had plenty of strange &OpenCurlyDoubleQuote;testing facility” areas and quite a few off-the-grid zones as well&period; Yet what reminded me most of that classic puzzle game&comma; aside from the puzzles&comma; is the omnipresent monotone AI-like voice&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">This voice&comma; as you proceed&comma; isn’t guiding you or anything&period; It mostly gives you vague direction and reassurance that&comma; even though things are not going well&comma; you can <em>probably<&sol;em> make it through it&period; It had the same dismissive quality of GlaDOS&comma; though with a bit less personality to flesh out&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149699" aria-describedby&equals;"caption-attachment-149699" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149699 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;20165254&sol;Diesel&lowbar;productv2&lowbar;superliminal&lowbar;home&lowbar;EGS&lowbar;PILLOW&lowbar;CASTLE&lowbar;SUPERLIMINAL&lowbar;SCROLLING&lowbar;2-1920x1080-76fe8416f596216378fce37e030ab9e00bc6d72d&period;jpg" alt&equals;"There's something familiar about this place&period;&period;&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149699" class&equals;"wp-caption-text">There&&num;8217&semi;s something familiar about this place&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Puzzles by Perspective<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The whole allure of Superliminal is that you’re going to be manipulating objects by changing your perspective of them&period; That means that objects you interact with will change size relative to how they look from your first-person view&period; If you handle a large object far away&comma; you see it as small and thus it is tangibly small&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">If you’re close to a small object that you’re handling&comma; it will appear much larger&period; It sort of sounds like a one-trick pony&comma; but the execution in-game along with a variety of other perspective-based puzzles keeps things fresh throughout&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">In some parts&comma; you may have to manipulate the size of the doorways to fit through them&comma; but in other scenarios&comma; you’ll need to change your shape within the entire environment to fit through a static doorway&period; Some objects may only be accessible if you view them from a certain perspective – sort of like the Riddler clues in the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fear-itself-batman-arkham-knight-review&sol;"><em>Arkham<&sol;em> games<&sol;a>&period; Nearly every puzzle you solve in the game to move forward is based on your viewing and sometimes moving objects from a specific viewpoint&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">I found this immensely enjoyable from the start&period; The first time I picked up a normal-sized exit sign and moved it around in the air to let go and have it become 30 feet long&comma; the intuitive nature of the action was endlessly amusing&period; The intuitiveness of Superliminal doesn’t make it easy though&comma; there were some puzzles that had me scratching my head at times&period; Toward the end of the game&comma; even a few areas seemed to lose grip on the premise&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149696" aria-describedby&equals;"caption-attachment-149696" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149696 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;20165238&sol;Diesel&lowbar;productv2&lowbar;superliminal&lowbar;home&lowbar;EGS&lowbar;PILLOW&lowbar;CASTLE&lowbar;SUPERLIMINAL&lowbar;SCROLLING&lowbar;1-1920x1080-243ec4fb43c06f19735d32c399daa765930266dd&period;jpg" alt&equals;"Chess is a recurring theme" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149696" class&equals;"wp-caption-text">Chess is a recurring theme<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">The Scavenger Hunt<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">One of the least appealing things to me in any video game is when I’m scouring an area looking for some kind of item or solution&period; It’s why I’ve never been a fan of point and click games&period; Superliminal had a few of these moments where the solution to a puzzle was no longer about getting the right perspective&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Instead&comma; your task was finding the one tiny object you were able to manipulate&period; These quickly became frustrating&comma; as I’d just be pacing around a room hoping to see the cursor change&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">There were even parts of the game where you either weren’t manipulating any object or doing so in a way that had never been introduced before&period; You would just have to find some path that wasn’t readily apparent&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Sometimes&comma; these were still intuitive enough for me to figure out&comma; but others I’d just be spinning around without a clue&period; For instance&comma; one especially dark area required you to stumble onto a secret path to move forward in the darkness&period; It seemed especially out of place&comma; as that gameplay design didn’t happen before or after that section&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149697" aria-describedby&equals;"caption-attachment-149697" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149697 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;20165243&sol;Diesel&lowbar;productv2&lowbar;superliminal&lowbar;home&lowbar;EGS&lowbar;PILLOW&lowbar;CASTLE&lowbar;SUPERLIMINAL&lowbar;CAROUSEL&lowbar;1&lowbar;Revised-1920x1080-a2d85555e607da947aaa26755a26c1d2aa0b27c5&period;jpg" alt&equals;"Weird stuff in a hallway" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149697" class&equals;"wp-caption-text">Weird stuff in a hallway<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Maintaining a Positive Point of View<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">Superliminal&comma; even with its handful of clunky moments&comma; was still a ton of fun&period; It reminded me of the first <em>Portal<&sol;em> in how it had some rough edges&comma; especially when compared to <em>Portal 2<&sol;em>&comma; but the mechanics were sound&period; The narrative crafted to justify this strange scenario also ends up being far more fulfilling than I thought it would be initially&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Without trying to spoil anything&comma; it edges on the existential and self-affirming&comma; which surprised me for such an otherwise strange little game&period;<&sol;span><span data-preserver-spaces&equals;"true"> <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The length of the game may be an issue for some – since I finished Superliminal under three hours and I could easily see it done in two&period; That’s roughly the length of the original <em>Portal<&sol;em>&comma; so I don’t think it’s outlandish for a developer’s first release&period; It is a little strange that there aren’t any collectibles &lpar;that I noticed&rpar; or any reason to explore or revisit some areas&period; <&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">However&comma; it’s hard not to appreciate Superliminal for what it is&comma; a unique first-person puzzle game that managed to take a relatively small new mechanic and build a whole game from it&period; It’s well worth checking out&comma; but with its short duration&comma; you may want to find a small discount&period; <&sol;span><&sol;p>&NewLine;<p><strong>What did you think about our Superliminal review&quest; Are you going to play the game&quest; What are your thoughts on games like this&quest; Let us know your thoughts in the comments section below&period; Are you in the mood for something different&quest; Perhaps you could be interested in reading <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;frozen-ii-review-a-lukewarm-return&sol;">our Frozen II review<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Superliminal&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Superliminal is a first person puzzle game where your only tool is your perspective&period; While it seems limited&comma; the game stays fresh across its short duration&comma; even as it sometimes strays from the premise&period; For the developer&&num;039&semi;s first title&comma; it is reminiscent of Portal in in both its innovation and need for more of this great content&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Unique puzzle solving mechanics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Entertaining voiced narrative and story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun puzzle designs within the environment<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Overall pretty short<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some strange puzzle parts that don't fit the rest<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Superliminal DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;19<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Epic Games Stopre&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;superliminal" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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