The Slaughter: Act One Review – Point, Click, and Slaughter Away

<p>Back in the 90’s&comma; games such as <em>The Secret of Monkey Island<&sol;em> and <em>Broken Sword<&sol;em> were kings of their generation&period; Their influence on gaming narratives and character development inspired not only the adventure genre&comma; but also the way games are written even now days&period; They were complex&comma; heavily reliant on an engaging plot and craftily witty dialogue&period; Yet many gamers nowadays have lost interest in this slow paceed&comma; storytelling style of gaming in favour of something like <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;go-black-call-duty-black-ops-iii-review&sol;">Call Of Duty<&sol;a><&sol;em>&period; But not all hope is lost&comma; as <em>The Slaughter&colon; Act One<&sol;em> brings us back to the glory days with a concept resembling <em>The Secret of Monkey Island<&sol;em> meets Jack the Ripper&period; Sounds awesome&semi; But is it&quest; Or does its homage to 90’s point and click adventure make you feel as though it should go back in time to the 90’s and stay there&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;brainchildstudios&period;co&period;uk&sol;images&sol;TheSlaughter&lowbar;Screen2&period;png" alt&equals;"Slaughter" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Great evening when your singing cheerful songs on a murderous fiend&period; &lpar;The Slaughter&colon; Act One&comma; Brainchild&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Slaughter<&sol;em> is designed as a classic point and click adventure where lateral thinking&comma; problem solving&comma; and talking with various folks are the main focus of game play&period; We take on the role of Sydney Emerson&comma; a typical drunken&comma; yet sharply dressed private eye who’s in a spot of bother with the local crime lord&period; While receiving the second worst beating of his life&comma; he is rescued by a fair maiden of the night called Alice and is taken away to safety&period; As the night progresses a friendship blossoms between the two and&comma; as you expect with this sort of thing&comma; someone has to choke it&period; Poor Sydney is devastated and must now hunt down the guilty party&comma; before they strike again&period;<&sol;p>&NewLine;<p><em>The Slaughter<&sol;em> will engulf players into an elegant and gripping murder mystery filled violence&comma; dark humour&comma; and witty banter&period; The game’s design is very much a resemblance of 90’s graphical capabilities where everything&comma; from the backdrop to the main characters&comma; is simply pixelated&period; It’s very rare that the game loses track or drags certain discussions or events without purpose&period; At moments&comma; the amount of chatter did get a little tiresome&comma; but for the most part the dialogue exchanges between characters and the story do a great job at keeping your attention&period; There are some bizarre moments of madness where Sydney will enter a strange world with a flying&comma; talking fish and everything is upside down&period; I loved these segments and felt this could have played more of an important part of the game for puzzle solving&comma; or just as a refuge to reflect on important notes&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;brainchildstudios&period;co&period;uk&sol;images&sol;TheSlaughter&lowbar;Screen27&period;png" alt&equals;"Slaughter" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">If Max Payne&&num;8217&semi;s nightmares were pixelated&period; &lpar;The Slaughter&colon; Act One&comma; Brainchild&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What did work well to project <em>The Slaughter<&sol;em> to a higher standard compared to most other titles are the infrequent yet intense moments of horror&period; Segments such as a nightmare had my teeth itching and the violence&&num;8211&semi;though pixilated&&num;8211&semi;was crafted and displayed fantastically&period; The creep factor and elements of surprise are paced brilliantly&period;<&sol;p>&NewLine;<p>Next to the immense amount of talking is the lateral side of things&semi; This will be a treat for keen problem solvers&period; Obstacles range from finding a lost dog in a park to winning an arm wrestling competition with a snazzy contraption&period; The puzzles for the most part are simple in nature&comma; often requiring you to find objects&comma; combine them&comma; and use them in the right place&period; But it’s the exploration and finding which can prove the real challenge&period; It’s about examining the environments in great depth&comma; talking to people you haven’t spoken to&comma; asking the right questions&comma; and remembering where you saw that tin of varnish &lpar;When you see it&comma; remember where it is&period; It’s important&rpar;&period; It’s nowhere near the complexity of<em> Broken Sword<&sol;em>&comma; but I like that&period; <em>Broken Sword<&sol;em> was great&comma; but at many points it was so complex and long winded in its problem solving that it would be tiresome&period; <em>The Slaughter<&sol;em> has the right balance with a rather enjoyable and rewarding experience to have&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;brainchildstudios&period;co&period;uk&sol;images&sol;TheSlaughter&lowbar;Screen29&period;png" alt&equals;"Slaughter" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Errr &&num;8230&semi; okay&period; &lpar;The Slaughter&colon; Act One&comma; Brainchild&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There was one moment which nearly ruined the experience for me&colon; The shuffle penny mini game&period; This little&comma; simple yet infuriating mini game did certainly break the flow of the game&sol;enjoyment for myself for a little while&period; The objective of the game is to shuffle pennies across a board and land them in certain sections to win points&period; But the A&period;I proves way too good at the game&comma; often landing the most perfect shots&period; And the board itself makes getting a penny within the scoring sections a complete and enraging nightmare for the most part&period; It doesn’t help the game feels overly long&comma; and at the end the A&period;I component will land perfect shots just to mock you&period; It would have been nice to skip this somehow&comma; whether you pay off the NPC or do something else to gain the item you need&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;brainchildstudios&period;co&period;uk&sol;images&sol;TheSlaughter&lowbar;Screen3&period;png" alt&equals;"Slaughter" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Five pounds back then was some serious dough&excl; Could buy you a steak dinner every night for a year and a new waist coat&excl; &lpar;The Slaughter&colon; Act One&comma; Brainchild&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It is around this event that the game does get a little slow&comma; but thankfully midway through act IV things pick up once again&&num;8211&semi;Not long before a major event happens and it’s the end … Bugger&excl; Yes I know&comma; it’s part one&period; But please&comma; normally when we see this&comma; the second part either takes freaking ages to come out or doesn’t come out at all&period; I do hope I can play Act Two soon&comma; as this was a pretty good set up&comma; excusing some minor issues&period; The quirky gameplay elements of puzzle solving die down a great deal and turn into go here&comma; talk to this person&comma; go there&comma; talk to that person&period; But the game still has its moments of laughter and sheer horror to excite any avid gamer who loves a good narrative&period;<&sol;p>&NewLine;<p><em>The Slaughter&colon; Act One<&sol;em> is a great return to the much loved point and click adventure style akin to titles such as <em>Monkey Island<&sol;em>&period; True&comma; it doesn’t bring anything new or dynamic&comma; but this is such a refreshing experience&period; It&&num;8217&semi;s filled with laughter&comma; lateral thinking&comma; and some pretty gruesome yet captivating horror elements&period; So&comma; I wait eagerly for <em>The Slaughter&colon; Act Two<&sol;em> to continue this rather enjoyable murder mystery&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A PC copy of The Slaughter&colon; Act One was provided by Brainchild for the purpose of this review<&sol;em><&sol;strong><&sol;p>&NewLine;

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