Time Break 2121 Review

Living out a Quicksilver fantasy without all of the fun

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Time Break 2121 DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Considering how popular SUPERHOT was&sol;is&comma; it&&num;8217&semi;s odd that so few games have followed its unique design&period; The idea of manipulating time with movement has been seen occasionally&comma; but I can&&num;8217&semi;t recall anything in the shooter genre&period; After playing <em>Time Break 2121<&sol;em>&comma; there may be a good reason for that…<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147022" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;04173453&sol;ss&lowbar;ad1a79119b8489e3292f8094b6d885fd89f9ef1d&period;1920x1080-1&period;jpg" alt&equals;"" &sol;><strong>SUPER-NOT<&sol;strong><&sol;h4>&NewLine;<p>First and foremost&comma; I&&num;8217&semi;m going to be making some direct comparisons to SUPERHOT here and I think it&&num;8217&semi;s justified given the design of<em> Time Break<&sol;em> and the developer&&num;8217&semi;s reference to it in the game description&period;<&sol;p>&NewLine;<p>The core design behind <em>Time Break<&sol;em> is that&comma; rather than time moving only when you move&comma; time is slowed when you move&period; When you stop&comma; things move at a normal speed&period; On paper and in the trailer&comma; this seems like a fun concept&period; The idea of constantly moving and keeping a frantic pace almost gives the game an arena shooter-like feel&period; Dodging the slow-motion projectiles is reminiscent of dodging rockets or plasma balls in Unreal or Quake to a certain point&period; However&comma; the execution of this interesting concept leaves a lot to be desired&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147024" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;04173648&sol;ss&lowbar;545ba91af3d05ae2403134e4f1137a5496f1fa29&period;1920x1080-1&period;jpg" alt&equals;"" &sol;><strong>Polish Matters<&sol;strong><&sol;h4>&NewLine;<p><em>Time Break 2121<&sol;em> has so many rough edges it feels like an alpha build&period; The first most obvious problem is that there are no settings for mouse sensitivity&period; I&&num;8217&semi;ve never played a first-person shooter without that as an option&period; There are two option buttons&comma; both of which bring you to the same graphics options screen&comma; but neither has a sensitivity control&period; I could adjust my mouse sensitivity&comma; sure&comma; but it&&num;8217&semi;s just a weird thing to omit&period;<&sol;p>&NewLine;<p>Another rough area is in the level design itself&period; Sure all of the quasi-futuristic alleyways of Bad Guy City are nice to look at Unreal Engine does its job of looking pretty nice – which is a far cry from SUPERHOT&&num;8217&semi;s stark white walls and solid red blobs of enemies&period; Yet&comma; between the ultra-dark zones and the neon lights of the backgrounds&comma; it just becomes a mess&period; Toss in a couple of dozen slow-motion bullet trails and you&&num;8217&semi;ve suddenly lost your ability to discern where threats are – compromising the point of the game&period; Then on top of that&comma; the very nature of a cityscape is for it to feel natural… and these levels do not&period; They feel like hallways leading to open areas to establish the challenge&period; Why even use a city if you&&num;8217&semi;re going to make it feel like a test level&quest;<&sol;p>&NewLine;<p>The biggest polish area that bothered me in this is in the animation department&period; You&&num;8217&semi;ve got a knife attack at all times and it&&num;8217&semi;s probably one of the best ways to take enemies out considering how slow your shots go &lpar;you can easily outrun them&rpar;&period; However&comma; the knife attack is just an awkward flick of the blade that makes it extremely difficult to tell if you&&num;8217&semi;ve even made contact with the enemy&period; I would often end up slashing multiple times right next to someone and still not hit them because of the weird animation and hitbox issues&period;<&sol;p>&NewLine;<p>In addition to all of that&comma; when you come close to enemies&comma; rather than turn themselves or the gun toward you&comma; they would often just shoot bullets at extreme angles out of their weapons&period; It would be extremely frustrating to move in on an enemy dodging bullets the whole way and right as you&&num;8217&semi;re about to attack them&comma; a bullet comes out of the gun at a 60-degree angle and kills you&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147028" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;04174027&sol;ss&lowbar;71b09586d9517623e0528600d31323abc4c5e568&period;1920x1080-1&period;jpg" alt&equals;"" &sol;><strong>Ok&comma; but what else&quest;<&sol;strong><&sol;h4>&NewLine;<p>There were a handful of times where <em>Time Break 2121<&sol;em> felt decent&period; Sometimes everything would come together and I&&num;8217&semi;d race around a room shooting and stabbing like some weird crazed lunatic and say &&num;8220&semi;neat&&num;8221&semi;&period; Other times after failing a relatively long level multiple times&comma; I&&num;8217&semi;d finally do exactly what I needed to do and get a little pang of adrenaline as I got through the last bit&period; When things worked and the wet blanket of odd design and clunkiness wasn&&num;8217&semi;t thrown over the game&comma; it seemed like the premise worked as a game&period;<&sol;p>&NewLine;<p>I don&&num;8217&semi;t think that <em>Time Break 2121 <&sol;em>is a lost cause&period; It has the potential to be redeemed and turned into a game people might enjoy&period; It needs a load of polish&comma; some better lighting&comma; and some bug fixes to get there&comma; but it might be worth picking up on sale in those conditions&period; At the moment&comma; &dollar;20 isn&&num;8217&semi;t even worth consideration&period; If you can get it in a bundle or for a couple of bucks&comma; it&&num;8217&semi;s probably worth trying for the novelty of a neat idea&comma; but if you want a unique first-person shooter experience involving time manipulation&comma; stick to SUPERHOT&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-147026" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;04173849&sol;ss&lowbar;0c251a1cd080772cfad187fe4e009b470b3ce3f1&period;1920x1080-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Time Break 2121&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Time Break 2121 has a premise that immediately brings to mind SUPERHOT&comma; but it lacks any of the polish of fluidity of that game&period; It has potential&comma; but little is worth playing at the moment&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> High detail in environment<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting premise in time manipulation<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Environment lighting conflicts with gameplay elements<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Poor animations and enemy action design all around<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Clunky interfaces and minimal options &lpar;none for mouse sensitivity&rpar;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Nonintuitive level design in several areas<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Time Break 2121 DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;20<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1121490&sol;Time&lowbar;Break&lowbar;2121&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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