Tokyo 42 Review: Tokyo’s Biggest Hits (Hahaha Assassin pun)

<p>Much of what we see in today’s gaming often depicts the future as being rather bleak&comma; oppressive and joyless&period; But loading up <em>Tokyo 42<&sol;em> gave me a burst of energy with its jazzy visuals&comma; retro-inspired gameplay and neat concept that involves assassinations&comma; pop culture and dark comedy in a neat package&period; Can this futuristic play on the <em>Hitman<&sol;em> formula be the gust of fresh air we need from the hardcore&comma; overly serious titles we’ve been getting recently&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;490450&sol;ss&lowbar;27cbcbccc3d2e7e3943ab01ecec4aa6bc3819118&period;1920x1080&period;jpg&quest;t&equals;1496267956" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Tokyo 42&comma; Mode 7<&sol;figcaption><&sol;figure>&NewLine;<p><em>Tokyo 42<&sol;em> is an isometric action adventure game that seems to be a love child of <em>Hitman<&sol;em> and the old school Syndicate games with a dash of bright colors&period; You will dive into a story of betrayal and revenge as you embark on a journey to clear your name for murder&period; You do this by becoming a hitman and killing lots of people&period; There’s a sense of Irony here isn’t there&quest; To be fair&comma; <em>Tokyo 42<&sol;em> is not to be taken seriously in any way&comma; shape or form&period; It’s a perfect love letter evokes pop culture&comma; dark humor and satirizes what society could easily become&period; Players will explore a vastly beautiful that’s litter will pop culture references galore&comma; taking a heavy influence from <em>Blade Runner<&sol;em> where live flourishes above the clouds in a high rise heaven&period; People live longer as well thanks to a wonder drug&comma; meaning plenty more scumbags and criminals are living longer if not taken care of by an unnatural demise&period;<&sol;p>&NewLine;<p>The main objective in <em>Tokyo 42<&sol;em> is to complete various assassinations&comma; killing off some of the society’s elites and those who upset the balance including gang lords and the boss of a mini-golf empire&period; By pursuing these death sentences&comma; the player’s recognition will increase and more contracts will become available&period; The themes and circumstances of each hit will be very tongue in cheek and vary between stealth&comma; shootouts and at times become much more complex in execution&period; So your assignments will take you to snipping your target from long distance&comma; infiltrating a heavily guarded apartment complex to kill a beef connoisseur with a samurai sword and starting a gang war where both gangs kill one another&period;<&sol;p>&NewLine;<p>Did I mention there’s also a nudist gang as well&quest; They’re pretty intense&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;490450&sol;ss&lowbar;281833f33146a694e161a4484e8e5aa8f5bb08c8&period;1920x1080&period;jpg&quest;t&equals;1496267956" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Tokyo 42&comma; Mode 7<&sol;figcaption><&sol;figure>&NewLine;<p><em>Tokyo 42<&sol;em> by its nature is inconstant as the range in quality for level design&comma; pacing and execution can differ extremely&period; Some missions are great fun&comma; stealth is simple yet highly enjoyable and the vast scale and detail of the world are simply brilliant&period; What does become a problem and overall impairs on the experience are some broken fundamentals&period;<&sol;p>&NewLine;<p>As the world is presented in an isometric format&comma; you have to rotate the camera manually to change the view&period; In most instances&comma; the camera will pan in the most obscure place&comma; with the view being completely covered by a large building or due to the certain areas in the world&&num;8217&semi;s design&comma; become vastly difficult to make out what&&num;8217&semi;s happening&period; This is particularly annoying when you’re engaged in say a vehicle segment or large scale shootout that requires clear visuals in order to survive&period; This brings me onto another problem in <em>Tokyo 42<&sol;em>&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;490450&sol;ss&lowbar;bb5f6b7c5f1f375cd4e9cee65b045a174b3a6e10&period;1920x1080&period;jpg&quest;t&equals;1496267956" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Tokyo 42&comma; Mode 7<&sol;figcaption><&sol;figure>&NewLine;<p>Aiming is also troublesome as it&&num;8217&semi;ll take some time getting used too yet impairs players during more hectic moments thanks to the crude sense of feel and control&period; This is not helped by the fact fired projectile&&num;8217&semi;s move at an incredibly slow speed&period; It&&num;8217&semi;s an odd design choice as normally you can face a small group of enemies&comma; firing aimlessly at you and soon enough you&&num;8217&semi;ll just spend time dodging projectiles&comma; firing off a shot here and there until you die&period; There&&num;8217&semi;s also another odd design choice where the player can only take one hit before they die&period; This would be fine if the game remained focused on smaller groups of enemies&comma; making more complex firefights or have more constructed stealth segments&period; This doesn&&num;8217&semi;t help as well for manic boss battles which would be great fun if not for this annoying feature&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;490450&sol;ss&lowbar;1df64f11395ece5d2469462a00a145c9d6c8241e&period;1920x1080&period;jpg&quest;t&equals;1496267956" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Tokyo 42&comma; Mode 7<&sol;figcaption><&sol;figure>&NewLine;<p>Of course&comma; there are a fair amount of checkpoints in the campaign missions but side quests become tedious and a little overbearing in what they demand&period; You can crouch to gain cover but accuracy and grenades from enemies are often on the mark&period; After a few gun firefights&comma; they become tedious&period; The stealth elements are much stronger for gameplay and I wished the developers would&&num;8217&semi;ve focused more on intelligent and highly thoughtful gameplay rather than the boring and unbalanced shooting&period;<&sol;p>&NewLine;<p>While <em>Tokyo 42<&sol;em> has some wonderful aesthetics&comma; including its neat pop-art inspired world&comma; awesome soundtrack and dark sense of humor&period; It’s a shame that certain fundamentals are painfully crude in execution and handle as well as a shopping cart with no wheels&period; <em>Tokyo 42<&sol;em> has charm but lacks a solid execution to keep you invested&comma; but is still worth checking out if the price is right&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Tokyo 42 was provided by Mode 7 For the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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