Underworld Dungeon Review – Under every dungeon is yet another dungeon

<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">You can’t take two swipes of the mouse across Steam without seeing a dungeon crawler&period; In fact&comma; they’re everywhere&excl; It seems that indie developers are taking the genre by storm&period; There’s good reason why lonesome developers or small teams take on the concept of dungeon exploration as it can be altered with dynamic features&comma; interesting level designs and mechanics that pushes the gameplay to new levels of awesome&period; Many succeed such as <em>The Binding of Isaac<&sol;em> and <em>Crawl<&sol;em> while many others don’t&comma; i&period;e&period; <em>Midboss&period;<&sol;em> But where does <em>Underworld Dungeon<&sol;em> take its place on the list&quest;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128055" aria-describedby&equals;"caption-attachment-128055" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128055 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;02181606&sol;UnderworldDungeonBagogames2017image5-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128055" class&equals;"wp-caption-text">Underworld Dungeon&comma; InfernoSoul&comma; Panda Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">What <em>Underworld Dungeon<&sol;em> offers as an experience is a simple yet compelling dungeon crawler that features &lpar;of course&rpar; perma-death&comma; tons of gear and weapons along with a host of enemies and bosses to do epic battle with&period; Everything is very retro inspired with &lpar;of course&rpar; pixel art visuals and a sense the game is truly testing player skill and determination through challenging objectives&period; What we have here is a great base formula for a dungeon crawler and it’s a great place to build upon with new dynamics and gameplay elements&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Now what does harbor on the experience is one word&comma; &OpenCurlyDoubleQuote;safe”&period; <em>Underworld Dungeon<&sol;em> by its nature and design is very safe in comparison to others on the market&period; From the get go&comma; you can select your classic genre classes of the hunter&comma; warrior&comma; and thief and set off to explore dungeons&comma; fight monsters and gather keys to progress&period; This is all fine but to be honest&comma; there’s little to really captivate you into coming back for more&period; It’s a neat game that’s fun for casual or quick play times but there’s nothing to grasp your attention or keep you invested through multiple playthroughs&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128049" aria-describedby&equals;"caption-attachment-128049" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128049 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;02180632&sol;UnderworldDungeonBagogames2017image2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128049" class&equals;"wp-caption-text">Underworld Dungeon&comma; InfernoSoul&comma; Panda Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">While there is a ton of loot and enemies to battle against across a line-up of different locations&comma; you’ll most likely feel underwhelmed at what you’re playing&period; The main issue for all of these factors is the lack of personality and feeling overly generic for its own good&period; The pixel art visual in the right hands can be beautiful and push the level of the atmosphere &lpar;i&period;e&period; <em>Crawl<&sol;em>&rpar; and overall the level designs are dull and tedious&period; Little makes each level different from the last and most end up appearing as colorless corridors with little interactive features&period; Environmental hazards are oddly vacant and the major threat are the scatterings of enemies that behave similarly to one another&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">There’s no twists to the formula&comma; no interesting behaviors from enemies or mechanics that could change the state of play&period; While another game which has a simple foundation such as <em>the Binding of Isaac<&sol;em> is soaked in atmosphere&comma; tons of different threats that really push you to the limit of your skill and a great sound track that immerses into the gross and beautiful game world&period; There’s little immersing factors here from its plain visuals to the absence of any music&period; The core objective for <em>Underworld Dungeon<&sol;em> is to work your way from level to level&comma; going deeper into the unknown and to confront a boss at the end&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128050" aria-describedby&equals;"caption-attachment-128050" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128050 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;02180706&sol;UnderworldDungeonBagogames2017image4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128050" class&equals;"wp-caption-text">Underworld Dungeon&comma; InfernoSoul&comma; Panda Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">This is simple and possibly effective if done in the right manner&comma; but after a few attempts or progressing enough&comma;<em> Underworld Dungeon<&sol;em> just becomes repetitive&period; Each level of the dungeon you’ll have to find a key to open a teleport to the next dungeon&period; The map is randomized and the location of the key will change from the last&period; So players will have to explore and locate the key while staying alive &lpar;of course&rpar;&period; This element of design keeps things interesting as you’ll never know what to expect to some degree&period; Much like <em>The Madness of Little Emma<&sol;em>&comma; levels change dramatically with alterations in paths&comma; loot&comma; and dangers&period; While <em>The Madness of Little Emma<&sol;em> had one advantage over <em>Underworld Dungeon<&sol;em> with its compelling design and visual style&period; Not to mention more interesting loot and gear to unlock&period; There are some elements of crafting and trading but these add very little substance or depth to the gameplay&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"><em>Underworld Dungeon<&sol;em> is to put it lightly&comma; average&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">What the experience ends up being is a very simple dungeon crawler but one that lacks a real identity and thus lacks any compelling elements to keep you invested for the long haul&period; Its fine don’t get me wrong but then again there are many titles on the market that are vastly more interesting with gameplay that’s totally enthralling&period; While I like its simple nature and ease of immersing players in quickly&comma; there’s nothing to truly grip you for long periods of play&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">The classes of hero are dull&comma; monsters are generic and the level designs while <span style&equals;"background-color&colon; &num;f6d5d9&semi;">changing<&sol;span> from each play though&comma; become a tedious and repetitive affair&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"><em>Underworld Dungeon<&sol;em> is an average game and you could tell that from the title alone&period; I hope the developers keep to the promise of adding more content but at the moment&comma; the game is difficult to recommend&comma; considering the competition&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Underworld Dungeon was provided by InfernoSoul for the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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