Watch Out For That Old Bag In The Road! – Coffin Dodgers Review

<p><em>Coffin Dodgers<&sol;em> is an arcade kart racer that takes <em>Mario Kart<&sol;em> to the retirement home&period; The story is simple&colon; The Grim Reaper descends on a peaceful retirement village and tells seven old folks that he&&num;8217&semi;s going to take their souls&period; Obviously resistant&comma; the group decides to strike a deal with Death&colon; They can live as long as they beat him in a race&period; The entire concept of <i>Coffin Dodgers<&sol;i> is one that makes me laugh &&num;8212&semi; It&&num;8217&semi;s a clever idea&period; Having quirky senior citizens compete with Death himself by racing with scooters in order to preserve their place on earth is something I never would&&num;8217&semi;ve expected&period;<&sol;p>&NewLine;<p><em>Coffin Dodgers<&sol;em> includes four modes&colon; Story&comma; Quick Race&comma; Time Trial&comma; and Open World&period; Quick race and Time Trial are self explanatory&comma; and Open World just lets you explore the maps without any barriers&period; Story mode has you race through five different environments &lpar;three races each&rpar; and attempt to win enough to keep death from taking your soul&period; The interesting part of this is those who end up on the bottom will be turned into zombies&comma; and those racers end up becoming much more skilled&period; The amount of racers who get their souls taken increases for each new area&comma; so the stakes really do start increasing as you go along in the story&period;<&sol;p>&NewLine;<p>Unfortunately&comma; the story isn&&num;8217&semi;t very interesting&period; The entire thing is told through one single cutscene at the beginning of the game&semi; it has no voice acting&comma; no music&comma; no nothing&period; It&&num;8217&semi;s entirely lifeless&period; That&&num;8217&semi;s the first issue that jumped out at me&colon; The game lacks personality&period; For a game that involves geezers competing with the grim reaper&comma; it sure is bland&period; None of the characters really stand out&period; They&&num;8217&semi;re funny stereotypes&comma; yes &&num;8212&semi; but that&&num;8217&semi;s about it&period; I feel as though if some silly voice acting was added to the game&comma; this might not have been the case&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;320540&sol;ss&lowbar;601f5a00823d67fe98e4e47a7272d2a65ef29ec8&period;jpg&quest;t&equals;1436366090" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>A great addition is the ability to upgrade your kart with gold you get by completing races&period; Watching your dinky hoveround slowly become a 95 year old&&num;8217&semi;s definition of a hotrod adds a nice layer of depth and progression to the game&period; The one issue with this is the game makes it very difficult to earn gold&period; I could never get enough for one upgrade after two or even three races&comma; which quickly started leaving me in the dust due to my substandard kart&period;<&sol;p>&NewLine;<p>As for the actual racing &&num;8212&semi; well&comma; it&&num;8217&semi;s not very good&period; Turning and accelerating feels incredibly jerky&comma; and I felt like I was racing on ice&period; The tracks don&&num;8217&semi;t help this either&semi; Most tracks are a series of sharp turns&comma; one after another&comma; and the karts go much too fast for this&period; With no ability to really drift&comma; like <em>Mario Kart <&sol;em> &&num;8212&semi; Or really any racing game &&num;8212&semi; it makes turning a hassle&period; The tracks just feel too cramped for such face paced racing &&num;8212&semi; Even with upgrades to improve my kart&&num;8217&semi;s performance&period;<&sol;p>&NewLine;<p>Powerups are scattered throughout each track&period; These can be used for defensive or offensive purposes&period; Each racer also has a weapon they can use at any time in close range to stun or knock over other racers&period; Weapons include lock on rockets&comma; an oil slick&comma; a shield&comma; rocket boosters&comma; and even a machine gun&period; There&&num;8217&semi;s something glorious about watching a little old lady gun down zombies with an uzi&period; I do wish&comma; however&comma; that there were more powerups&comma; and that they were a little more creative&period; Not to mention&comma; the only powerup that is of any use is the rocket weapon&period; They&&num;8217&semi;ll lock onto two racers and knock them over on contact&period; The machine gun doesn&&num;8217&semi;t even seem to do anything half of the time &&num;8212&semi; Sometimes it would knock racers over&comma; and sometimes it just wouldn&&num;8217&semi;t&period; The rocket boosters are basically useless&comma; as they&&num;8217&semi;ll usually cause you to crash rather than get ahead in the race&period; This is&comma; again&comma; due to how cramped and curvy the racetracks are&comma; and how strangely the karts control&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;320540&sol;ss&lowbar;a096571e027a7b2214912543b90b666cb757c016&period;jpg&quest;t&equals;1436366090" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>My biggest problem with the game&comma; however&comma; is its unforgiving &&num;8211&semi;unfair&&num;8211&semi; difficulty&period; The controls are annoying&comma; the powerups are only useful 60&percnt; of the time&comma; the tracks are too narrow and cramped&comma; and to make matters worse &&num;8212&semi; The game is way too difficult in general&semi; to an unfair degree&period; It starts off easy enough&comma; you get used to the terrible way the karts control&comma; but quickly the other racers start getting upgraded karts&period; This shouldn&&num;8217&semi;t be an issue&comma; given that you can upgrade your kart as well&semi; however&comma; as I said before&comma; the game gives you hardly any gold per race&comma; so it gets to the point where you have to complete several races in order to build up enough gold for a single upgrade&period; Here&&num;8217&semi;s the kicker&colon; You can&&num;8217&semi;t replay races to grind gold&period;<&sol;p>&NewLine;<p>As far as I can tell&comma; races cannot be replayed at all&period; This means you have to buy the correct upgrades early on&comma; or else you&&num;8217&semi;ll be dead&period; It gets to a point where all the other racers are just much faster than you are&period; I tried seeing if maybe you had to play quick races or multiplayer to earn more&comma; but unfortunately that was not the case with quick races&comma; and no one was playing online at the time of writing this&period;<&sol;p>&NewLine;<p>Another problem with the difficulty is getting knocked over by other racers in general&period; The melee attack works about half the time for the player&comma; but if you get close to an NPC&comma; they&&num;8217&semi;ll knock you over right quick&period; It&&num;8217&semi;s almost impossible to predict&comma; because I swear their reach is longer than your own&period; Sometimes the melee will knock you over&comma; sometimes it&&num;8217&semi;ll spin you out&comma; and sometimes it&&num;8217&semi;ll do nothing&period; You can charge its power up&comma; but even so&comma; sometimes it just will not do a thing&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1279px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;320540&sol;ss&lowbar;81eeed0414be83ec92de6a42d92653f249ac88c1&period;jpg&quest;t&equals;1436366090" alt&equals;"" width&equals;"1279" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Ol&&num;8217&semi; Jeremiah is gonna bust a cap in ya<&sol;figcaption><&sol;figure>&NewLine;<p>Getting knocked over is a total pain &&num;8212&semi; The time to respawn is far too long&comma; and the invincibility time is so short that many times I&&num;8217&semi;d get knocked over three times right in a row and couldn&&num;8217&semi;t do a thing about it&period; The respawn time is the most aggravating aspect of this&semi; if you&&num;8217&semi;re knocked out&comma; you have to sit and watch your lifeless prune of a corpse sit on the road for about 2-3 seconds&comma; and in that time almost every single racer will most likely pass you and put you in last place&period; Even if you smack into a wall at the right angle &lpar;which is frequently&rpar; you&&num;8217&semi;ll bite it&period; There were several instances where I was at the beginning of the race&comma; catching up and making headway&comma; but then I&&num;8217&semi;d get knocked over&comma; and every other racer would be so fast in their upgraded karts that I wouldn&&num;8217&semi;t be able to catch up to a single one for the entire race&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s just an aggravating mess&period; It&&num;8217&semi;s totally unbalanced&comma; and any potential fun is sucked from the game due to this one big fact&period; <em>Coffin Dodgers <&sol;em>is just too unbalanced&period; In games like <em>Mario Kart<&sol;em>&comma; you have balance&period; <em>Mario Kart<&sol;em> has powerups specific to people who aren&&num;8217&semi;t doing well to try and give them an edge&period; Some karts are faster than others&comma; but not infinitely fast to the point where no one can catch them&period; This&comma; sadly&comma; is not the case with <em>Coffin Dodgers&comma; <&sol;em>and the game suffers tremendously for it&period; It&&num;8217&semi;s a great&comma; funny concept of a game&comma; but there&&num;8217&semi;s just very little fun to be had with it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A code for Coffin Dodgers was provided for purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version