Ape Out Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Ape Out DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>I’ve often said I’m a fan of short games&period;  Especially if they are unique&comma; but would obviously wear out their interesting style if they stuck around too long&period;  Sometimes though&comma; things can be short and still become uncomfortable&period;  Other times the price doesn’t quite justify the length&period;  Then there’s Ape Out&comma; which finds itself uncharacteristically trapped in the middle of all of that&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143420 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;05171722&sol;Screenshot-2019-03-05-10&period;38&period;32&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Break These Chains of Love<&sol;h4>&NewLine;<p>Ape Out is maybe one of the most literal games ever created&period;  As a gorilla&comma; your role in this game is get out of your captivity and to make anyone in your way… not in your way&period;  This presents without any real interface and with simple controls that have you only moving&comma; grabbing your enemies&comma; or punching them&period;  The simplicity does hide a small layer of tactical grace in the way that you have to play the game&period;  Knowing what each enemy does when you grab them or throw them can be the difference between racing through the game unscathed and dying in a hail of gunfire ten seconds from the starting point&period;  In general&comma; though&comma; the gameplay is all about pure unfiltered action from start to finish&period;  There’s no real benefit to going slow&comma; and when you combine that with the aesthetic and frenetic music&comma; it’s hard to really put the game down&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143425 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;05171741&sol;Screenshot-2019-03-05-17&period;04&period;55&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>The Art Part &lpar;Part d’Art&rpar;<&sol;h4>&NewLine;<p>Presentation is the name of the game&period;  Well the name is Ape Out but if it had a subtitle&comma; it would be &OpenCurlyDoubleQuote;Presentation”&period;  Everything about it revolves around the jazz drumming that plays during the levels&period;  All of your actions dictate the rhythm and pace of the songs&period;  Each time you throw or punch someone into a wall&comma; they explode into a pool of blood and limbs as a cymbal crashes seamlessly within the flow of the music&period;  It creates a glorious blend of audio and visual feedback&period;  Aside from the carnage of blood and body parts&comma; the environment design is overall fairly simple&period;  The blocky procedurally generated levels work more as a vessel to make you and your enemies stand out&period;  Functionally&comma; they do have some tactical elements such as getting out of the line of sight of guns&comma; but the backdrop and it’s shifting grainy texture &lpar;also matching the hiss of the record-played music&rpar; isn’t the star of the show here&period;<&sol;p>&NewLine;<h4>Apeline Miami<&sol;h4>&NewLine;<p>When this game was first shown&comma; it drew a lot of comparisons to Hotline Miami and from some basic points of view&comma; it certainly inspires that&period;  Personally&comma; between the aesthetic and jazz music&comma; it reminds me much more of the intro to Cowboy Bebop&comma; but that’s just me&period;  Regardless&comma; while the twitchy gameplay and instant kills of enemies is evocative of the 2012 classic&comma; Ape Out is much more about the chaos of it all rather than a more strategic or puzzle-like approach that Hotline Miami delivers&period;  It’s much more about delivering something cool and entertaining in the short-run than something with much depth&comma; and that’s where we get to the rough parts&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143422 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;05171730&sol;Screenshot-2019-03-05-17&period;04&period;25&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>The Hairy Parts<&sol;h4>&NewLine;<p>The biggest hurdle here is that Ape Out is short&period; Probably two hours on average&period;  That’s not saying it’s useless after that period though&period;  You can still go back in on a harder game mode and have that frustrating experience&period;  There’s also an arcade mode that lets you go straight through on a whole level &lpar;eight areas&rpar; to get as far as you can without dying&comma; racking up points along the way with kills&comma; speed&comma; and taking minimal damage&period;  Finally&comma; there’s an epilogue level that’s even more challenging called &OpenCurlyDoubleQuote;Break In”&comma; but I won’t spoil that tiny bit for you in its details&period;<&sol;p>&NewLine;<p>My biggest issue is that the game seems to realize it’s short right at the end and buries you in a mixture of tough enemies and wide open levels where even the most minor misstep means you fail and restart the area&period;  Sometimes it ends up feeling as if you were rolling the dice as you try to get a good procedural setup that won’t kick your ass because you ran in to three flamethrower guys and in avoiding them&comma; a rocket launcher guy one-shots you&period;  The fact that you get to see how far you’ve made it only after dying with a zoomed out map overview really makes each death feel in these scenarios feel like a punch to the gut&period;  It can punish you for enjoying the fast flow and pace of the gameplay&comma; and the frustration that creates takes away from what is overall an enjoyable short duration experience&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143427 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;03&sol;05171749&sol;Screenshot-2019-03-05-17&period;05&period;17&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Review Out<&sol;h4>&NewLine;<p>Ape Out is as cool as the unique jazz drumming that features throughout&period;  It has a design that makes it stand out from virtually everything out there and it thrives on that&period;  It lacks anything resembling longevity&comma; but the game would certainly get old if it dragged out too long&comma; it just doesn’t have enough complexity to justify it&period;  The real issue here though is that it costs &dollar;15&period;  That’s a bit much given how little time you could put into it&period;  It’s definitely a game you want to pick up for &dollar;10 at the most&period;  That being said&comma; it’s one of the more memorable indie titles I’ve played in a while&comma; so it is one that I recommend&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Ape Out&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Ape Out is a shining example of combining visuals with music to make something unique and entertaining&period; The simple mechanics and excellent flow of the game usher you to an end that feels like it comes too quickly&comma; even with some of the frustrating parts of levels in between&period; However&comma; it is still a good purchase if you can get it for the right price and are willing to supplement your game time with h harder difficulties and arcade modes&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Unique low detail character and environment designs<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Dynamic and interactive music<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great gameplay flow and engagement <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Simple mechanics with a light layer of tactical gameplay<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Short for the price<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Procedural design can lead to some frustrating levels late in the game<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Ape Out DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;15<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;447150&sol;APE&lowbar;OUT&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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