Crashbots Review

A new spin on the runner genre that could use a few more spins

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Crashbots DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Sometimes it feels like developers are trying to do too many things to build a unique game&period;  The games that stand out these days&comma; especially in the indie world&comma; are games that have a solid premise and excellent execution of it&period;  Crashbots certainly has moments of quality execution&comma; but because it tries to approach the &OpenCurlyQuote;runner’ genre from half a dozen different angles&comma; that execution isn’t uniform in its quality&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143898 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;15161711&sol;rngouvhqwhghmgajjafy&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Runnin’ on Empty<&sol;h4>&NewLine;<p>The Endless Runner genre&comma; or what I like to just call &OpenCurlyQuote;Runner’&comma; is one that really found its home on mobile and tablets&period;  The few games that managed to thrive on the dedicated gaming platforms and PC were quite a few years ago &lpar;like Bit&period;Trip Runner&rpar;&period;<&sol;p>&NewLine;<p>I’ve never been much of a fan of these games as I felt they lacked much depth beyond shifting between lanes&comma; jumping&comma; and sliding&sol;ducking&period;  That’s why I was so interested in Crashbots&period;  It gives you the ability to perform a couple of different attacks while running on levels that have an actual end&period;  However&comma; I wasn’t ready for how frustrating this would ultimately become&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143900 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;15161720&sol;igeduduqlihczivkuiyl&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Run Through the Jungle<&sol;h4>&NewLine;<p>The early levels in the first stage of Crashbots felt well made and moving through them presented a challenge that your little robot could actually perform&period;  Sure there were tough parts&comma; but restarting was never much of an issue&period;  But as I progressed through the levels&comma; I discovered some real problems with the design of the game&period;<&sol;p>&NewLine;<p>The first thing that becomes problematic is that you’re required to collect energy throughout each run&period;  This energy isn’t just your health&comma; but a pool that is drained just from moving forward&period;  Every time you jump &lpar;hover&rpar; or slide under an obstacle&comma; you’re using more energy&period;  Then you lose additional energy any time you run into an enemy or get shot by a projectile&period;<&sol;p>&NewLine;<p>When you run out of energy from any combination of these hurdles&comma; you die instantly&period;  So if you go on an otherwise perfect run&comma; but hovered too long or slid too much&comma; you still fail&comma; even feet from the finish line as I found out on multiple occasions&period;  It makes for multiple frustrating moments&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143901 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;15161725&sol;s67usflqjqk1kqazbvrn&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>The second significant annoyance I found was that&comma; while the game often presents in three lanes&comma; reminiscent of other runners&comma; you don’t automatically move between them&period;  You can easily be situated partially in lanes and hit or get hit by multiple obstacles&period;  I’m not sure the reasoning for not having you move between locked-in lanes&comma; but it again makes for moments of frustration that don’t need to be there<&sol;p>&NewLine;<p>The most frustrating element I encountered was trying to discern where obstacles&comma; enemies&comma; projectiles&comma; and pickups actually were relative to me on the screen&period;  The awkward perspective looking down at sort of an isometric 45 degree angle&comma; seemingly designed to limit how far you can see forward while attempting to give you the depth perspective to move between lanes&comma; is actually just extremely disorienting&period;<&sol;p>&NewLine;<p>No matter how long I played&comma; there would always be moments where I’d miss a pickup or get hit by something where I believed the opposite would happen&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143902 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;15161729&sol;wzfe14nohsbph8mjztuo&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Runnin’ Down A Dream<&sol;h4>&NewLine;<p>Crashbots has a lot of real problems&comma; but it does have some pretty fun moments&period;  There’s a lot of depth in what you can accomplish in the game&period;  You unlock new stages about halfway or so through the levels of a previous stage and you can see all six <em>relatively<&sol;em> easily&period;<&sol;p>&NewLine;<p>The designs of each are distinct from one another and provide a variety of different enemies and obstacles&period;  Picking up parts for new bots is a good addition&comma; even if it seems those bots&comma; and the whole upgrade system&comma; feel more like a requirement than a bonus&period;<&sol;p>&NewLine;<p>Even the boss fights seem to add a nice moderate amount of flavor to the runner experience&period;  Then when you add the challenges of collecting all of the stars&comma; beating times&comma; and all of the other missions for each level&comma; there ends up being a nice chunk of gameplay in total&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143899 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;15161715&sol;m1xkqx9gswzasge2ixvb&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>I Ran &lpar;So Far Away&rpar;<&sol;h4>&NewLine;<p>It feels like with some tweaks to the core design &lpar;that are pretty attainable&rpar;&comma; Crashbots could be a decently fun game&period;  The problems with energy management being taken in so many ways&comma; the lack of lane snapping&comma; and the awkward perception all seem fixable to some degree&period;<&sol;p>&NewLine;<p>There are a few other issues though&comma; like one where the game would bug out with a blue screen &lpar;requiring a game restart&rpar;&comma; if you tried to restart it too close to when you would otherwise die&period;<&sol;p>&NewLine;<p>Yet&comma; as it stands&comma; I don’t really feel like it’s worth it&comma; even at the fairly low &dollar;10 price tag on the Switch&period;  It can be fun at times&comma; but when those times turn into frustration over one of the design or mechanic choices&comma; it pulls the plug on the entertainment&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>Reviewed on the Nintendo Switch<&sol;em><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Crashbots&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Crashbots adds to the bland runner genre and gives it a lot more interactivity&comma; however&comma; it does so in a way that adds frustration more than fun&period; More is only better when it actively improves upon the gameplay&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> New additions to the runner genre<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Visually diverse and interesting stages<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Many frustrating mechanics<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Multi-function energy&sol;health makes more effort mean more failure<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Positioning is hard to discern with the perspective<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some gameplay-stopping bugs and slowdowns<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Crashbots DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;10<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;crashbots-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;861940&sol;Crashbots&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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