Katana ZERO Review

It's Rewind Time

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Katana ZERO DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"storename">Humble Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Indie games tend to lean heavily between gameplay and story&period;  Usually one is definitively the lead foot and the other is less of a focus for the developers&period;  Once in a while&comma; a smaller developer brings a little more to the table&comma; maybe making a more balanced game in those categories&period;  Katana Zero&comma; however&comma; is one of the first times I’ve seen so much effort placed in both creating compelling gameplay and a dense story coming out of an indie studio&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143839 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03160552&sol;Screenshot-2019-05-03-15&period;56&period;17&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>The Familiar Territory<&sol;h4>&NewLine;<p>Devolver Digital seems to enjoy publishing indie games that feature violent protagonists and instant or near instant kills&period;  Katana Zero takes after the recently release Ape Out and genre-defining classic Hotline&colon; Miami by putting you in the role of a character with a penchant for violence and a katana that is exceptionally good at making your enemies dead&period;  However&comma; in playing it&comma; it reminded me significantly of another non-Devolver game – Door Kickers&colon; Action Squad&period;  You see&comma; in every mission&comma; you’re usually assigned the role of heading into a building or facility and assassinating target&period;  This involves bursting through a number of doors and obliterating opponents as quickly as possible&period;  In practice&comma; it feels so similar to that game &lpar;along with the synthwave aesthetic&rpar; that I would have assumed the same company developed them if I didn’t know any better&period;  However&comma; the real meat of the gameplay involves a time-warping mechanic that is very distinct to Katana Zero&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Twisting time takes a couple of forms within the game&period;  You already have the lightning fast ability to swing your sword and throw various objects around the map&comma; but you can also slow down time to better execute some of the trickier maneuvers in the game&period;  For instance&comma; you can deflect bullets back at their source with a well-timed sword slash&comma; but achieving this without slowing down time can be tricky – even though if you actually do it&comma; you feel like a badass&period;  Slowing time can also allow you to make better use of your &lpar;i-frames included&rpar; dodge roll that is often the deciding factor between life and death&period;   Yet death isn’t really that much of a problem for this protagonist&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143837 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03160542&sol;Screenshot-2019-05-03-15&period;56&period;06&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>It’s Rewind Time<&sol;h4>&NewLine;<p>Part of the 80s synthwave aesthetic is that you &OpenCurlyQuote;rewind’ time&comma; much like a VCR &lpar;tape lines included&rpar;&comma; to go back to the beginning of the room and try it all again&period;  This essentially makes it impossible to lose&comma; but you can still fail as many times as you can tolerate it&period;  There will be points where it feels like Super Meat Boy in how many times you suck and have to restart&comma; and just like that classic game&comma; you’ll start hating portions of the game where you just can’t seem to get the timing down&period;  These moments actually play into the game and become part of the story in a way that I don’t want to spoil&comma; but made encountering a fail state multiple times feel like there was always a chance to trigger something cool&period;  It made a great connection between the key gameplay mechanic and the story itself&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143845 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03161622&sol;sc5zhi-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>The Story Itself<&sol;h4>&NewLine;<p>Katana Zero is a short game&comma; so the story picks up quickly &&num;8211&semi; meaning there aren’t many things I can talk about without spoiling it&period;  However&comma; I can also say the story is so erratic and at times hard to follow that I don’t know if I outright tried to explain it&comma; I’d be accurate enough to say it ruined anything&period;  Regardless&comma; one of the main threads is that you are in the role of an ex-soldier who is a veteran of a war in the game lore who is working as an assassin&period;  In this work&comma; you see a psychiatrist who seems to be in the role of helping you get past the literal nightmares and metaphorical demons of your past with a combination of dialogue-option filled discussion and injections of a mysterious drug&period;  Yet&comma; he also hands you dossiers on the targets for each of your missions&comma; making his role a little strange to say the least&period;<&sol;p>&NewLine;<p>The initial mystery of the story element is compounded through your interactions both during and after when you return to your apartment&period;  Characters can pop in without notice and seem to know you&comma; but it you don’t know if it’s someone your character is or isn’t supposed to know&period;  Every character is written with a motive that you’re unsure whether it directly revolves around you or not&period;  As the story progresses and becomes more layered and complex&comma; you start to see what some of those characters’ motives were and learn more about yourself as the protagonist&period;  What makes the story the most compelling&comma; and what may be the most frustrating thing to some people&comma; is that you’re often offered a lot of choices in the dialogue that may play out in your actions and you have no idea if it would lead to real change in the game&period;  It’s hard to say if selecting one choice over another would a different outcome&comma; but it’s actually one of the things I ended up loving&period;  At one point&comma; you can even select an option that gives you a game over screen&comma; complete with credits&comma; and you just have to go back and choose the alternative&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143838 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03160547&sol;Screenshot-2019-05-03-15&period;56&period;13&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Perfectly Balanced&comma; as all things should be<&sol;h4>&NewLine;<p>Having an indie game with good gameplay or a good story is great&period;  Having one with both is even better&period;  However&comma; having a game with both supporting one another is just amazing&period;  Katana Zero is amazing&period;  Even in my moments of frustration when I had no idea what the hell I had to do to beat an area or a boss&comma; I still felt like the goal was within reach&period;  The story had me looking for more&comma; thinking back through everything I had done and every event that occurred trying to better understand what was going on&period;  I wanted more of both&comma; and that is one of the shortcomings of the game&period;  I finished it in just under four hours and that included some time spent messing around looking for achievements&period;  While the &dollar;15 price isn’t overwhelming&comma; some more frugal players may want to wait for some kind of sale if they expect more time for their money&period;  I have heard that DLC is on the horizon with support for speed runners and such&comma; so that may be something to wait for as well if you’re on the fence&period;  Either way&comma; this is a must-play game for whatever price you’re willing to pay&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143843 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03160608&sol;Screenshot-2019-05-03-15&period;57&period;27&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Katana ZERO&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Katana ZERO does virtually everything right&period; It introduces intriguing mechanics and allows the player to use them in ways they come up with&period; It balances a very strange and mature story with the gameplay and integrates it throughout&period; It squeezes it all in a relatively short&comma; but replayable&comma; package that leaves you wanting more&period; It&&num;039&semi;s hard to find all of these qualities in any game&comma; let alone an indie title&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Simple gameplay used in a variety of enjoyable ways<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great 80s neon aesthetic and synthwave music<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> An engrossing story with player unique player input<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Minimal progression loss in failure<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exceptional integration of story and game mechanics<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Somewhat short overall<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Katana ZERO DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;15<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; <img class&equals;'store-icon' src&equals;https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;05&sol;03162835&sol;YwCmRunP&lowbar;400x400&period;jpg alt&equals;'Humble Store'&sol;> Humble Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;humblebundle&period;com&sol;store&sol;katana-zero&quest;partner&equals;abbrrev&charity&equals;2739" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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