Morbid: The Seven Acolytes Review

A Lovecraftian soulslike adventure you may want to skip!

Morbid: The Seven Acolytes

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Morbid&colon; The Seven Acolytes DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;25<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>In the video game industry&comma; the soulslike trend is now one of the most widespread and most loved&period; This sub-genre is usually highly appreciated by both critics and the public&period; The mechanics used in these games have become more rooted&comma; improved&comma; and rejuvenated over the last few years&period; Soulslike games like Demon’s Souls &lpar;which many players are rediscovering on PS5&rpar; and Salt and Sanctuary are excellent examples of remarkable development quality&period; Unfortunately&comma; there are quite a few that never fully convince me&period; Still Running and <a href&equals;"https&colon;&sol;&sol;www&period;mergegames&period;com">Merge Games&&num;8217&semi;<&sol;a> newest title is definitely one of those&excl; Here is my <a href&equals;"https&colon;&sol;&sol;www&period;mergegames&period;com&sol;morbid-the-seven-acolytes">Morbid&colon; The Seven Acolytes<&sol;a> review on PC&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">ISOMETRIC VIEW<&sol;h3>&NewLine;<p>This game combines the typical soulslike mechanics with an isometric view&period; This is something that is very dear to the most experienced players and undoubtedly a winning idea in my view&period; Here the RPG component is set aside&period; The game limits you to the statistics of the weapons and the insertion of passive bonuses through the accumulated experience&period;<&sol;p>&NewLine;<p>Take note you won’t lose anything when suffering a defeat&comma; which you might expect from a title of this kind&period; Whenever you want to have a great story&comma; you need to make use of past and present events by utilizing the environment and the descriptions present in all objects&period;<&sol;p>&NewLine;<p>These lay the foundations for the development of a lore that wants to be engaging&comma; also thanks to the fascinating aesthetics of a proposed setting&period; The goal&comma; however&comma; with this game was only half successful&period; Yes&comma; the lore is very interesting&comma; but the rest of the narrative is impalpable&period; The motivations that lead the player to perform certain actions are often difficult to understand&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-167577" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;25074559&sol;Morbid-The-Seven-Acolytes-2&period;jpg" alt&equals;"Still Running" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">LOVECRAFT WITH NO DIRECTION<&sol;h3>&NewLine;<p>Let me move on to one of the biggest advantages of this title&colon; the setting&period; As mentioned above&comma; the game world is very compelling with it being Lovecraftian&period; The references are always very clear&period; However&comma; at the same time&comma; Still Running’s Morbid&colon; The Seven Acolytes develops its own aesthetic identity&period; The story is basically about this plague that has corrupted the world and all the creatures that populate it&period;<&sol;p>&NewLine;<p>Each ravine exudes horror through its pixel art&comma; while the landscapes&comma; without a shred of life&comma; return only death and desolation&period; While you may enjoy and admire the map&comma; the navigation side of the game is nowhere to be found&period; Take note that the level design is rather confusing&period; Several times you will feel like hitting a brick wall and don’t know how to continue&period;<&sol;p>&NewLine;<p>This is not only that you don’t know where to go&comma; but also the struggles of distinguishing one way from another&period; Individual areas show little variation&comma; challenging even players with a great sense of direction&period; The conformation of the map provides no sign of direction&period; This is something that really becomes necessary when there is no other way to go about a certain situation&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">TEDIOUS COMBAT SYSTEM<&sol;h3>&NewLine;<p>Your protagonist in Morbid&colon; The Seven Acolytes has a light attack&comma; a heavy attack&comma; and a dodge at his disposal&period; You also have the option to make use of a ranged attack by utilizing a firearm&period; The woodiness of the commands heavily influences the overall success of the combat system&period; You will notice that this immediately appears frustrating and difficult to manage&period;<&sol;p>&NewLine;<p>The windows left by the opponents are very short&comma; and the slowness of the protagonist is excessive&period; The cooldown of each animation takes too long&comma; unless when you are dodging&period; Take note that the heavy attack is much more useful than the light one&period; All fights&comma; from common enemies to bosses&comma; are reduced to a boring hit and run&period;<&sol;p>&NewLine;<p>The gameplay in Still Running’s Morbid&colon; The Seven Acolytes is very basic and generic&period; Bosses don’t have a lot of attacks at their disposal and are more that often difficult to read&period; At the end of the day&comma; all these factors add up&period; These factors make the fighting&comma; which should be the highlight of the adventure&comma; extremely tedious&period; There is not even a sprinkle of magic on the combat system to at least make me excited to fight a boss&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-167583" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;25074816&sol;Morbid-The-Seven-Acolytes-3&period;jpg" alt&equals;"Soulslike" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">DIFFICULT TO USE MENUS<&sol;h3>&NewLine;<p>Everything else in Still Running’s Morbid&colon; The Seven Acolytes is unexpectedly meager&period; Even though the lore of the game is meticulously told&comma; the same cannot be said of the side quests&period; The game gives these side quests through one or two lines of dialogue&period; They also mark it in a menu that will do nothing to help you understand what is going on&period; The menus themselves are very difficult to use&period; The organization and clarity of these menus are just atrocious&period;<&sol;p>&NewLine;<p>To give an example&comma; the number of runes you can apply to the weapons completely overlap the upgrade details&period; Take note that the soundtrack is practically absent&period; They limit this for most of the time to a background melody&period; This melody provides a dark and mysterious atmosphere&comma; but it soon becomes cloying&period; A few more sounds here and there will definitely help with the overall feels&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">CONCLUSION<&sol;h3>&NewLine;<p>Everything wrong in Still Running’s Morbid&colon; The Seven Acolytes is really a shame&period; The underlying idea within the game has a lot of potential&period; The charming setting and well-built lore is definitely something to be proud of&period; However&comma; a game of this type also needs good gameplay that is up to par with similar titles&period; The terrible combat system&comma; the badly calibrated timing of the animations&comma; and the woody commands make everything frustrating&period; I will recommend this game only to fans of the soulslike genre that are ready to look past a series of issues and bugs&excl;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-167584" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;25074847&sol;Morbid-The-Seven-Acolytes-4&period;jpg" alt&equals;"" width&equals;"1600" height&equals;"900" &sol;><&sol;p>&NewLine;<p><b>Do you want to try <a href&equals;"https&colon;&sol;&sol;www&period;stillrunning&period;fi&sol;&num;intro">Still Running’s<&sol;a> Morbid&colon; The Seven Acolytes&quest; What do you think of my Morbid&colon; The Seven Acolytes review on PC&quest; Please leave your thoughts in the comments below&period; <&sol;b><strong>Are you interested in more games&quest; Check out our reviews for <b><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;when-the-past-was-around-review&sol;">When The Past Was Around<&sol;a>&comma;<&sol;b> <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;infernal-radiation-review&sol;">Infernal Radiation<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronos-before-the-ashes-review&sol;" target&equals;"&lowbar;blank">Chronos Before The Ashes<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;el-hijo-a-wild-west-tale-review&sol;" target&equals;"&lowbar;blank">El Hijo – A Wild West Tale<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;haven-review&sol;" target&equals;"&lowbar;blank">Haven<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-review-second-opinion&sol;" target&equals;"&lowbar;blank">DOOM Eternal<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;super-meat-boy-forever-review&sol;">Super Meat Boy Forever<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;gears-5-hivebusters-review&sol;">Gears 5&colon; Hivebusters<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Morbid&colon; The Seven Acolytes&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Being able to develop a quality soulslike game is not an easy task&period; The impression you get by playing Morbid&colon; The Seven Acolytes is that the developers have tried to revive a title in which to feel lost&comma; only to discover slowly what is happening&period; However&comma; this was all very unsuccessful&excl;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Charming setting<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Well built lore<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Woody commands<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Unbalanced combat system<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Causes confusion<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Terrible menus<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Audio<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Morbid&colon; The Seven Acolytes DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;25<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;25<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1140890&sol;Morbid&lowbar;The&lowbar;Seven&lowbar;Acolytes&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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