Oxenfree Review – Goonies Meets Spooky Teenage Dilemmas

<p>Games have the power to move and entertain us through exciting game mechanics&comma; while others grasp our attentions with well written and thought provoking narratives&period; We’ve seen many titles drive forward an interesting plot with minimal emphasis on engaging gameplay and interactions between player and game&period; Titles such as<em> Dear Ester<&sol;em> and <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;everybodys-gone-rapture-review&sol;">Everybody&&num;8217&semi;s Gone To The Rapture<&sol;a><&sol;em> are games which offer this experience&comma; and they&&num;8217&semi;re boring in my opinion&period; Yeah&comma; yeah go on&period; Say I’m one of &&num;8216&semi;those&&num;8217&semi; gamers who feels that story has no place in gaming&semi; You&&num;8217&semi;d be wrong&comma; however&period; I love a good story&comma; and I’ve studied writing game narratives at University&comma; so meh&excl; I simply found those games dull&comma; lifeless&comma; and quite frankly slow&period; But <em>Oxenfree<&sol;em> captured my interest and&comma; surprisingly&comma; kept it&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;388880&sol;ss&lowbar;72abbfd384f1825b6d68ed8977b373b78dfbc30f&period;1920x1080&period;jpg&quest;t&equals;1453509720" alt&equals;"Oxenfree" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">The best place to discuss your fears&comma; problems&comma; and hatred for other people is around a soothing campfire of course&period; &lpar;Oxenfree&comma; Night School Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Oxenfree<&sol;em> is a tale revolving around a small group of teenagers who journey to a remote island where they binge drink and hang out on a yearly basis&period; Don’t worry&comma; it’s nothing gruesome like <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;choice-cuts-dawn-review&sol;">Until Dawn<&sol;a><&sol;em>&period; We gain a strong sense of character development from the get go&comma; and learn that our troop of teens are well managed and thoughtful characters&period; They have issues&comma; problems&comma; and all sorts of dilemmas they would sooner forget about&period; As the night goes on our hero Alex&comma; along with her new step brother&comma; come across something extremely peculiar&period; Using a portable radio Alex is carrying&comma; they soon unlock a rip through time&comma; space&comma; and god knows where&comma; releasing something unknown to them and the world&period;<&sol;p>&NewLine;<p>The game itself places the player in the role of Alex as she explores the island in an attempt to find her friends and escape from the dangers around her&period; That’s really it from that front &lpar;I dare not say more for the story&comma; as I’ve been told to keep lips sealed&rpar; and for good reason&period; There is a strong sense of mystery here&comma; and to speak further would ruin the surprise and shock value to be had&period; This game does have some great ways to grab your attention and grip you to the very end&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;388880&sol;ss&lowbar;d4d08fb80a91acffc1b9fc6eb1bbfdcdd14d9e38&period;1920x1080&period;jpg&quest;t&equals;1453509720" alt&equals;"Oxenfree" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Oxenfree&comma; Night School Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Oxenfree<&sol;em> is heavily dialogue based&comma; but it’s refreshingly different&period; You get a huge amount of choice with speaking Alex’s mind and can engage with others in a variation of ways&period; The discussions are fast paced&comma; witty&comma; and often very amusing&period; All discussions happen in actual game time&comma; so walking around doing your thing and talking at the same time happens 99&percnt; of the game&period; It keeps the game lively and feels very organic compared to other RPGs and games&period; Games where characters will stand still and talk when promoted by a dull dialogue wheel&comma; like in <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;prepare-for-the-future-fallout-4-review&sol;">Fallout 4<&sol;a><&sol;em>&period; Not to mention that the voice acting is pretty darn good for an indie title&period;<&sol;p>&NewLine;<p>I was captivated by the simplistic yet gloriously pretty art style&comma; and how well it connected itself to the gameplay&period; Everything feels as though it&&num;8217&semi;s painted by hand and is brilliantly theatrical with its rich colour schemes&comma; immense detail&comma; and the small&comma; cute touches&semi; such as the colourful speech bubbles that appear when a character talks&period; The game is wondrous to observe&comma; and most of the time I felt like I was looking at a piece of fine art&period; There is also a great focus on diegetic sound design&comma; which only heightens the experience even more&comma; along with an amazing soundtrack that feels like it was written by John Carpenter&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;388880&sol;ss&lowbar;d1766d93eec50f97c80ad09414a71486298b3d18&period;1920x1080&period;jpg&quest;t&equals;1453509720" alt&equals;"Oxenfree" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Lots of walking will happen&comma; but filled with cheerful and interactive discussions to keep things interesting&period; &lpar;Oxenfree&comma; Night School Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The atmosphere and mysterious location in <em>Oxenfree<&sol;em> is what kept me hooked&&num;8211&semi;Not to mention the creepy and unsettling set pieces&period; I almost felt as though&comma; again&comma; the influence was from a John Carpenter movie&period; The simple set up&comma; the creepy nature&comma; and the unsettling horror that can strike you deeply&period;<&sol;p>&NewLine;<p>The looks and sounds lend beautifully well in the way the story is told&period; <em>Oxenfree<&sol;em> entails simple gameplay mechanics which include exploration and puzzle solving&period; I will admit that 90&percnt; of the game is pretty much exploring and talking&comma; but the interesting concept here is that the radio Alex carries can be used to interact with the world&period; Tuning into different stations and frequencies can unlock doors&comma; decode secret messages&comma; and of course&comma; set off chain reactions to horrifying events in the game&period; It’s like if a <em>Silent Hill<&sol;em> game said &OpenCurlyDoubleQuote;Hey&comma; we use the radio to detect enemies&comma; but why not make it do more in terms of interaction and gameplay&quest;” It’s yet again a simple but neat idea that blends in well for the narrative&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;388880&sol;ss&lowbar;75af452f6e7f6c5dc1ada4f001abcccac6c57db7&period;1920x1080&period;jpg&quest;t&equals;1453509720" alt&equals;"Oxenfree" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Don&&num;8217&semi;t turn that dial&excl; &lpar;Oxenfree&comma; Night School Studio&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What we end up getting in <em>Oxenfree<&sol;em> is a pretty straightforward and safe experience in terms of gameplay&period; The puzzles are fairly one dimensional&comma; as well&period; We get a sense of impending doom in certain areas&comma; but the gameplay never makes you feel as though you or anyone else is in danger&period; I was in situations where I could have died and I believed at a certain point other characters did as well&comma; but they simply came back&period; As for other puzzles&&num;8211&semi;well&comma; they’re nothing too compelling or interesting when compared to the use of the radio&period; However&comma; even the radio can also be pretty straight forward and repetitive&comma; with the same puzzle popping up a little too often&period; As for the bigger areas such as a pop quiz&colon; They’re a neat idea but&comma; again&comma; kind of play out as being too safe with no real consequences&comma; having to pull the same tricks to keep things &OpenCurlyDoubleQuote;interesting&period;” Flipping the screen upside down to make things a little harder is pretty unimpressive&period;<&sol;p>&NewLine;<p>But I did enjoy the huge replayability factor and just how much could be altered through multiple playthroughs&period; There are a ton of secrets scattered across the game world&comma; including encoded messages to listen to on your radio&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Oxenfree<&sol;em> is a highly enjoyable experience that excels compared to most other narrative driven games&period; The atmosphere and feel of the game is totally engrossing and a marvel to look at&period; The pacing&comma; intensity&comma; and plot dynamics also go above and beyond for the gamer’s experience&period; My only faults were with the lackluster ending &lpar;even with the manner of choices made&rpar; and just how straightforward&comma; easy&comma; and short the game is&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC copy of Oxenfree was provided by Night School Studio for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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