Retrospective Review: Battle Princess Madelyn

Classic Gameplay With Classic Problems

<p align&equals;"LEFT">Battle Princess Madelyn is a recreation of an old classic game&comma; but by imitating an old classic rather tan improving upon it&comma; it retains the same missteps of those classic games&comma; rather than improving upon them and building on their foundation&period; While it doesn&&num;8217&semi;t misstep in all the same places as classic gaming&comma; there are enough here that cause <a href&equals;"http&colon;&sol;&sol;www&period;causalbitgames&period;com&sol;our-games&sol;battle-princess-madelyn&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Battle Princess Madelyn<&sol;a> to stumble&comma; tripping up a good game from becoming a great game&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Battle Princess Madelyn is modeled after Capcom&&num;8217&semi;s classic <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-super-ghouls-ghosts&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ghosts and Goblins<&sol;a> and it really shows right away&period; Madelyn controls almost exactly like Sir Arthur throwing various projectiles in 4 directions&comma; as well as collecting money off of enemies and getting armor power-ups and different types of weapons as drops from them after they die&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The controls are solid and I didn&&num;8217&semi;t have any issues with aiming or jumping on platforms and sniping enemies from a distance&period; All the power-ups lend themselves to slight different speeds and firing styles&comma; letting you hit enemies in slightly different ways&comma; and there are even melee weapons like swords&comma; even including a whip that has a resemblance to a certain Namco vampire hunter weapon&period; The weapons themselves are responsive and I had no real trouble using any of the controls&period;<&sol;p>&NewLine;<p align&equals;"LEFT"><img class&equals;"aligncenter size-large wp-image-149436" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07073218&sol;BATTLE-PRINCESS-MADELYN-Finn-Gaming-Cypher-1-1024x579&period;png" alt&equals;"" width&equals;"1024" height&equals;"579" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Art and Music<&sol;h2>&NewLine;<p>The game&&num;8217&semi;s art style and music are very resemblant of the old style arcade games&comma; having a themed soundtrack that is pretty catchy and fits all of the areas pretty well&period;<&sol;p>&NewLine;<p>I never felt annoyed by the sound tracks like I have in other games with generic ones and the sound effects themselves are perfectly balanced between the music as well&period; The pixel art is also very good at representing the retro nature of the game&comma; working well to look classic&comma; but with some weird UI decisions here and there&period;<&sol;p>&NewLine;<p>Some of the assets look a little weird here and there but nothing is horribly broken for the most part&comma; they just aren&&num;8217&semi;t as high quality as most of the other assets&comma; which really make them awkwardly stand out&period;<&sol;p>&NewLine;<p>The map would have been good to use to point out secondary quest objectives&comma; but they mark where you are&comma; where the NPCs are for quests&comma; and where statues are so you can make sure to grab keys for the areas and bosses in the story mode&period; Most of it is fine and does a good job of representing the game very well&period;<&sol;p>&NewLine;<p align&equals;"LEFT"><img class&equals;"aligncenter size-large wp-image-149437" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07073224&sol;battle-princess-madelyn-screenshot-03-ps4-us-27nov2018-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Story Mode and Arcade Mode<&sol;h2>&NewLine;<p>The game itself is separated into both a Story Mode and Arcade mode&comma; offering two convenient ways of play that are both very separate&comma; Arcade mode being almost exactly like an old style arcade game in such a good way&period; Enemies give you points&comma; certain enemies will drop armor upgrades that also effect your currently equipped weapon&comma; and you can get different weapon drops from them&period;<&sol;p>&NewLine;<p>Each zone is designed as a quick platforming and enemy filled challenge of moving forward until you get to the next or a boss&period; The platforming isn&&num;8217&semi;t too infuriating&comma; but there are some problems I will mention later on in this review all at once&period; It&&num;8217&semi;s a shorter mode of the game&comma; clocking in at just a few hours&comma; but it still maintains the spirit of the arcade games&comma; which I did enjoy&period;<&sol;p>&NewLine;<p>Story Mode is a bit longer&comma; with dialogue and a central narrative stretching out and filling in the central plot of the story that arcade mode helps represent with no dialogue&period; The story starts from a perspective of a grandfather telling a story to his under the weather granddaughter&period;<&sol;p>&NewLine;<p>The story is very much a grandfather&&num;8217&semi;s attempt to change the story and put his granddaughter as the title character&comma; filing her family into the other roles as well&comma; and I think it&&num;8217&semi;s really cute the way that it&&num;8217&semi;s handled&period; The dialogue comes off as a bit awkwardly phrased in bits&comma; and there is a weird bit at the end where the central villain is never even named nor are his motivations ever explained&comma; but overall it&&num;8217&semi;s ok for what it is&period;<&sol;p>&NewLine;<p>The Story Mode has completely different areas then the Arcade mode&comma; and it feels more like a Metroidvania discovery game then it&&num;8217&semi;s traditional arcade experience&period; There are keys to collect for bosses&comma; currency can be acquired to use to upgrade your armor and weapons&comma; although that seems to be its only purpose&comma; and collectibles scattered about the areas in form of dolls that can be obtained be either finding hidden ghosts or finishing side quests&period;<&sol;p>&NewLine;<p>Weapons can also be permanently obtained and used&comma; making it interesting to try out your growing arsenal and to see which ones you like&period; The bosses are the same ones used in the Arcade mode as well&comma; and practically play the same as in that mode&comma; although you might be better equipped to deal with them then in Story mode&period;<&sol;p>&NewLine;<p align&equals;"LEFT"><img class&equals;"aligncenter size-large wp-image-149438" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07073231&sol;battle-princess-madelyn-screenshot-02-ps4-us-27nov2018-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">The Problems<&sol;h2>&NewLine;<p align&equals;"LEFT">However&comma; this is where the problems with Battle Princess Madelyn begins&period; The map itself doesn&&num;8217&semi;t seem to mark any secondary objectives down&comma; making it very hard to know if you can complete the objective at the time I receive the mission or not&comma; having to run all over the general area that it is stated to be in&comma; when it could easily be marked on the map&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The secondary missions are bland&comma; and are always to either find an object&comma; or find a person&comma; who then has to be protected from insert number of really easy enemy skeletons&period; That makes them repetitive&comma; boring&comma; and frustrating to even find&comma; which is a very infuriating trio of adjectives&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Bosses exist&comma; and are all at least different&comma; except for the fact that 4 of them are the same basic boss near the end of the game&comma; although they are technically optional&comma; but they still choose the most annoying boss to replicate 4 times&period;<&sol;p>&NewLine;<p align&equals;"LEFT">They all really only have 2 attack patterns however&comma; making them predictable and easy to kill and just downright boring to fight multiple times&comma; the final bosses even having 3 to 4 patterns but even that wasn&&num;8217&semi;t enough to stay interesting for long until I figured out the pattern&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Fighting enemies and dodging obstacles is still alright&comma; except for when you are hit&period; You can take up to around 5 hits when you max out your armor&comma; but there seems to be some kind of physical force on your character when hit&comma; and you are very awkwardly knocked back&comma; most of the time knocked straight into an instant kill pit&comma; of which there are a lot of in almost all areas&period;<&sol;p>&NewLine;<p align&equals;"LEFT">This is not only annoying&comma; but it just feels bad to be on the receiving end of since there isn&&num;8217&semi;t really a way to prevent it from happening besides not getting hit&comma; which can be very awkward sometimes&period;<&sol;p>&NewLine;<p align&equals;"LEFT">This is somewhat remedied in that you have multiple lives in the form of a meter that fills up the more you kill enemies&comma; but if you lose all of that&comma; which can often happen with difficult sections with instant death pits&comma; and you will have to deal with being sent back to the beginning of the section&comma; which is even more annoying&period;<&sol;p>&NewLine;<p align&equals;"LEFT">It&&num;8217&semi;s difficult to feel like my upgrades mattered when I was still being killed in one hit most of the time&comma; and it seemed like the enemies weren&&num;8217&semi;t made to be threats&comma; but entirely to just knock me to my death&period; It kind of undid the experience for me&comma; making the multiple types of enemies&comma; different settings&comma; different enemy types and everything else just kind of a slog&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The collectibles can be just as bad&comma; and while they are tied to only secondary missions and ghosts to find&comma; there is a secret level to see if you get them all&period;<&sol;p>&NewLine;<p align&equals;"LEFT">But there isn&&num;8217&semi;t even a mention of where you can find specific dolls&comma; meaning if you are only missing one or two&comma; you have to search every area again and again&comma; which is what happened to me because I had no clue where to find the last few&period; Making me have to search everywhere about the game and finding it only by watching probably the only person who bothered to post a 100&percnt; run and finding the one I missed&period;<&sol;p>&NewLine;<p align&equals;"LEFT">It&&num;8217&semi;s a small thing that would be very good to have because otherwise it becomes annoying if you want to see the secret level&period;<&sol;p>&NewLine;<p align&equals;"LEFT"><img class&equals;"aligncenter size-large wp-image-149439" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07073237&sol;Switch&lowbar;BattlePrincessMadelyn&lowbar;01-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">Summary<&sol;h2>&NewLine;<p align&equals;"LEFT">Battle Princess Madelyn is a classic game love letter to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-super-ghouls-ghosts&sol;">Ghost n&&num;8217&semi; Goblins<&sol;a> that unfortunately makes the same missteps as the original source material&period; It doesn&&num;8217&semi;t make any solid steps forward on its own take of the formula and instead comes off&comma; unfortunately&comma; as an indie clone rather than being something more and taking its own steps forward&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The bosses&comma; enemies that aren&&num;8217&semi;t a threat without instant death pits&comma; and other modern conveniences that we have in games today are there for a reason&comma; and I think that while the foundation where a truly great game is there&comma; Battle Princess Madelyn would need to take its own independent footsteps in trying its hand at making something new&comma; and instead of living in the shadow of a franchise much older than it&comma; growing past it and paving its own path as something unique&period;<&sol;p>&NewLine;<p align&equals;"LEFT">A game worth picking up if you want to play a classic style arcade indie game&comma; but not something that doesn&&num;8217&semi;t come with its own share of problems&period; I enjoyed my experience but felt like it could have been much more than it actually was&comma; which was minorly disappointing and I hope the developer tries to make something completely new with the next entrant that was teased at the end of this one&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><strong><em>This review is based on a review copy of the game provided by the publisher&period;<&sol;em><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Battle Princess Madelyn&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Battle Princess Madelyn is a recreation of an old classic game&comma; but by imitating an old classic rather tan improving upon it&comma; it retains the same missteps of those classic games&comma; rather than improving upon them and building on their foundation&period; While it doesn&&num;039&semi;t misstep in all the same places as classic gaming&comma; there are enough here that cause Battle Princess Madelyn to stumble&comma; tripping up a good game from becoming a great game&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Tight Controls<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Classic Arcade Gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Decent Visuals and Soundtrack<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Bosses are super simplistic<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Plot basically stops existing at the end<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Quality of Life issues&comma; like knowing where secondary objectives are and a general area where specific collectibles are is really needed&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Battle Princess Madelyn has a decent foundation with a few problems&comma; but never really strays confidently from its inspirations footsteps&period; <&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version