RICO Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>RICO DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>The launch trailer for Rico made it look like at least a somewhat interactive crime drama wherein the bulk of the gameplay would center on kicking in doors and shooting bad guys&period;  Even after booting up the game and watching the intro video&comma; you’d at least think there’d be some kind of story element to the game&period;  It turns out&comma; however&comma; that isn’t really the case&comma; and every bit of gameplay in the trailer comprises the entire breadth of the game as well&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143741 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;10183635&sol;Screenshot-2019-04-10-18&period;10&period;28&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Run and Gun<&sol;h4>&NewLine;<p>We live in a time where games exist across the full spectrum of action and narrative&period;  We have mainstream games like Doom where you can &lpar;forcefully&rpar; ignore the story and get ass deep in the blood and guts in a matter of moments sitting right beside a sea of deep RPGs that might as well be novels with a character creator&period;   Sometimes though&comma; it feels like a developer looks at this spectrum and says&comma; &OpenCurlyDoubleQuote;what if we weren’t even on it&quest;”<&sol;p>&NewLine;<p>Rico manages to take you right off the edge into a territory where you’re practically just loading levels and left clicking enemies until it’s over&period;  They do throw in some different types of objectives to go along with this in each mission&comma; though it’s hard to cite that as adding any depth to the game&period;  Most of the time it involves something like picking up scattered briefcases or disarming gigantic identical bombs throughout a level&period;  This adds a single additional button of interactivity to the tiny pile of actions that you perform&period;<&sol;p>&NewLine;<p>It might even be redeemable if the combat felt like it had more substance than an asset flip unity game&period;  You’re going to be kicking down a dozen doors &lpar;it’s the only way to open them&rpar; into rooms filled with armed men just standing around doing nothing&period;  You’ll experience a bit of bullet time slow motion to try and shoot them before they turn to shoot you&comma; but invariably you’ll take some hits&period; Luckily&comma; the game is generous in the amount of damage you can take&comma; so unless your aim is bad&comma; you may only take a few points of damage&period;  However&comma; once you’ve done this a few times in a level&comma; you’ve pretty much experienced everything the game has to offer&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143743 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;10183643&sol;Screenshot-2019-04-10-18&period;10&period;44&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>A Game of Clones<&sol;h4>&NewLine;<p>Another piece of this game that makes it feel like an asset flip is that tiny number of enemy models that will be reused not even in the same level&comma; but in the same &ast;room&ast;&period;  I would kick in a door and have to shoot two or three of the same exact guy trying to kill me&period;  It might work in a game full of monsters or enemies that aren’t as distinctive as these&comma; but seeing two or three of the same shirtless tattooed screaming guy coming at me with a melee weapon just looks ridiculous&period;<&sol;p>&NewLine;<p>Enemies aren’t even the only clones&period;  All of the suitcase &OpenCurlyDoubleQuote;evidence” you collect is the same&period;  Piles of money you sometimes have to pick up are the same&period;  The gigantic bombs&comma; computer screens&comma; desks&comma; and nearly every asset in the game reused dozens of times has one or two versions&period;  That along with uniformity in the levels had me running back to the map all the time just to navigate something as simple as a few apartment rooms or offices&period;  My time in Rico felt like a blur because every piece of it ran together into a mush of clones&comma; subpar shooting&comma; sliding&comma; and door breaking&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143744 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;10183648&sol;Screenshot-2019-04-10-18&period;10&period;58&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Artificial Un-Intelligence<&sol;h4>&NewLine;<p>The AI and movement of the enemies in Rico just doesn’t seem on par with something I’d expect for a game that has enough clout to end up with physical console releases &lpar;how that happened is already a mystery&rpar;&period;  Finding all the ways to trick the AI that always takes the shortest route straight to you is one of the few entertaining things in the game&period;  On top of their overly simplistic pathfinding and lack of any sort of tactical effort&comma; they turn extremely slowly&period;  So when I would get alerted that &OpenCurlyQuote;reinforcements are coming’ I would stand inside a room to the side of a doorway and let them file in one by one unable to make the turn toward me faster than I could shoot them&period;  Even early games had AI that would strafe through entryways to make sure they could shoot you much more quickly&period;  That’s not the case here&period;<&sol;p>&NewLine;<p>Then I would regularly have fallen enemies ragdoll around rooms sticking on and through architecture and objects&period;  Sometimes shaking violently and contorting into misshapen blobs on the floor&period;  Pickups would be procedurally generated in places that I couldn’t get to or access in any way&period;  Enemies would even shoot and kill each other in effort to hit me if they were stacked up in a small room&period;  It makes everything about Rico seem cheap and thrown together&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143747 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;04&sol;10183701&sol;Screenshot-2019-04-10-18&period;12&period;46&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>A Failure Even in Simplicity<&sol;h4>&NewLine;<p>Sometimes a game falls short in one or multiple areas&comma; but you can see where a developer focused their efforts to make some parts redeemable&period;  Rico doesn’t seem to have any of these areas&period;  It is subpar in the visuals&comma; the audio&comma; the gameplay&comma; the narrative&comma; level design&comma; and the overall staying power of the title&period;  The alternative game modes and potential for local or online multiplayer just take all of the disappointing aspects and let you do them in slightly modified ways&period;  The game’s only redeeming factor is probably that it seems to run without any major performance issues&period;  Though I believe it would be even more ridiculous for a game with such bland visuals to also have poor performance&period;<&sol;p>&NewLine;<p>It’s hard to see what would make this game worth &dollar;20 on Steam or&comma; god forbid&comma; &dollar;30 on Nintendo Switch and Playstation 4&period;  Even a &dollar;5 price tag is outside of the reach of this extremely limited content&period;  If you want a simplistic shooter without any frills or narrative&comma; go play some classic Doom&comma; Quake&comma; or Serious Sam&period;  You’ll find better level design on games from 20&plus; years ago than you will in this title and you’ll save money in the process&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; RICO&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">2<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>RICO tries to be a simple run and gun action game even when it could be so much more&period; Yet it falls short of even achieving that low bar because of poor AI&comma; level design&comma; and an extremely limited variety in gameplay&period; It also seems to try and leverage itself with a multiplayer that requires you to either convince someone else to buy this disappointment or come sit beside you to to share proximity sadness&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Runs reasonably well<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Entertaining for at least a few minutes<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Extremely limited content<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Poorly implemented AI<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Repetitive level design<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Clone enemies with minimal variety<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Frustrating use of roguelite mechanics<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">2<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 20&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>RICO DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;20<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;656700&sol;RICO&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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