The Forbidden Arts Review

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The Forbidden Arts

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Forbidden Arts DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>&&num;8220&semi;Is it difficult to make a video game&quest;&&num;8221&semi; This is the question that many fans of this medium are asking themselves&comma; who&comma; driven by an increasingly saturated indie market&comma; want to try their hand at this &&num;8220&semi;heroic&&num;8221&semi; industry&period;<&sol;p>&NewLine;<p>Well&comma; before you get the idea of &ZeroWidthSpace;&ZeroWidthSpace;making a video game&comma; make sure you really are heroes&comma; fighters in the field&comma; maybe even a revolution&period; The reason&quest; We sometimes risk finding titles such as <a href&equals;"https&colon;&sol;&sol;www&period;stingbotgames&period;com&sol;forbiddenarts" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Forbidden Arts<&sol;a> from the <a href&equals;"https&colon;&sol;&sol;www&period;stingbotgames&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Stingbot Games<&sol;a> studio&period; Was it all bad&quest; In this review&comma; I will explain everything&period;<&sol;p>&NewLine;<p>At the start of the game&comma; a guard will wake us up from our nap&period; He will tell us to visit Elia&comma; a druid who is in the forest&comma; and in order to achieve our goal we will have to go through wolves and bears that will try to kill us&period;<&sol;p>&NewLine;<p>When we get to the house where Elia lives&comma; we will ask her about our visions&comma; from that moment she will tell us a story where strange beings are dominating everything and to win them the druid will give us a kind of power&comma; pyromancy&period;<&sol;p>&NewLine;<p>This is a power that consists in using fire in our favor&comma; and with this great power we can cast powerful spells against our enemies&comma; protect ourselves from the damage they do to us and manipulate the environment in which we find ourselves&period; It is in this part where our story really starts and where we seek the truth about ourself and making our way through spiders&comma; monsters and more enemies that try to kill us&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-146492" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;20072624&sol;The-Forbidden-Arts-3&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>The adventure set in a fantasy realm combines exploration in 3-dimensional areas with platform sections in 2&period;5d&period; We play in the role of a boy named Phoenix&comma; a promising pyromancer who&comma; driven by some visions as mentioned above&comma; will have to learn to master his powers to defeat the usual bad plans and&comma; as always&comma; save the world&period; In short&comma; this is not the most original story but acceptable&period; It looks like a mix between <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;legend-zelda-breath-wild-breathes-new-life-open-world-gaming&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Legend of Zelda<&sol;a> and Avatar&colon; The Last Airbender&period;<&sol;p>&NewLine;<p>The problems start when you take the Joycon in your hand&period; At first glance the graphics looks like it is from PlayStation 2&comma; which led me to think the project was born as a smartphone title and later upgraded for the major consoles&period;<&sol;p>&NewLine;<p>The game starts in a fairly bare 2&period;5d environment and with anonymous and repetitive models&period; The platforms on which we jump are squared&comma; perhaps inspired by those of Minecraft or perhaps the result of inexperience in level design by the developers&comma; I can&&num;8217&semi;t say&period;<&sol;p>&NewLine;<p>As in any platform&comma; the goal is to reach the end of the level&comma; avoiding death due to enemy attacks&period; We can&comma; in turn fight them with a blade and use the infamous powers of fire&period; There is also space for exploration&period; The levels will not be the best to see but they are wide and conceal different collectibles&comma; useful to unlock zones and upgrade powers&period;<&sol;p>&NewLine;<p>These I must admit are pretty well taken care of&period; Then there are 3D environments&comma; also semi-empty and not realized in the best way&period; Essentially&comma; they are used to access the various levels&comma; but we can also find collectibles and characters to talk to&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-146493" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;20072630&sol;The-Forbidden-Arts-4&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>In general&comma; the first impact with the game is quite disappointing&period; However&comma; this poverty in the graphic field would have been understandable given that it is still an indie&period; Maybe I would have closed one eye &lpar;maybe even two in this case&rpar; on the &&num;8220&semi;old-school&&num;8221&semi; aspect but unfortunately we are not there at the technical level either&period; Collisions&comma; both with enemies and with platforms&comma; are often buggy and not well defined&period;<&sol;p>&NewLine;<p>Gravity is a little better but sometimes there are ridiculous things&comma; like the trampolines that generate an out of the ordinary propulsive thrust that will make us fly like a missile&period;<&sol;p>&NewLine;<p>The animations are average&period; I really laughed a lot about running the race backwards&comma; identical to that of Naruto&period; Even the difficulty of the levels is calibrated hastily&period; Sometimes two platforms are too close together and therefore the jumps will stop in mid-air&comma; causing us to fall&period;<&sol;p>&NewLine;<p>Other times the enemies are too close&comma; so it will be impossible not to lose a third of the life bar&period; They are little things&comma; but when added together and to the already mentioned bugs&comma; they spoil the experience&comma; making it extremely frustrating&period; Other times it is all too easy to cross areas&comma; even killing none of the enemies&period;<&sol;p>&NewLine;<p>Another element to be analyzed is the boss fights that&comma; although definitely make the game more varied&comma; carry with them all the defects of the main levels&period; Usually a boss fight is something challenging and exciting&comma; but this was just not satisfactory enough for me to enjoy&period;<&sol;p>&NewLine;<p>Among the few positive elements are the dialogues that are pretty well taken care of&period; Then there are the in game music that would also be catchy if it weren&&num;8217&semi;t for their hateful repetitiveness&period; Is it really so much work to add a few more catchy tunes&quest;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-146494" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;20072635&sol;The-Forbidden-Arts-6&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>And yet&comma; after two years of early access on PC&comma; the developers had enough time to collect honest feedback from the testers&period; I am not sure if the testers did not say clearly enough what was wrong with the title or did the devs simply just not listen&period; With this judgment&comma; I would not discourage the devs from Stingbot Games&period; They just maybe need to study the &OpenCurlyDoubleQuote;art of indie games” a bit more&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Forbidden Arts&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>With great regret&comma; I find myself having to reject The Forbidden Arts&comma; which could have been much better on paper&period; The title&&num;039&semi;s inner fire was most certainly dead&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The protagonist literally runs Naruto<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Technically weak<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Unworthy level design<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Poorly balanced difficulty<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>4<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Forbidden Arts DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;15<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;15<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;the-forbidden-arts-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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