The Pedestrian Review – Puzzles in Public

Someone drew all over these signs

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Pedestrian DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>I typically don’t consider myself a big fan of puzzle games&period; The time it takes for me to go from &OpenCurlyDoubleQuote;considering a solution” to &OpenCurlyDoubleQuote;I hate everything” is far too short&period; However&comma; when I see something innovative and visually appealing&comma; it always manages to catch my interest&period; Recently&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;superliminal-review-shift-your-perspective&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Superliminal<&sol;a> &lpar;which will come to Steam eventually&rpar; impressed me with its perspective based puzzle design&period; Now let’s see if The Pedestrian attempts to do the same with puzzles based on signs&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152039 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;29125837&sol;Blue&lowbar;1920x1080&period;jpg" alt&equals;"Puzzle on the tracks" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3><span data-preserver-spaces&equals;"true">I Saw the Sign<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The Pedestrian&comma; at its core&comma; isn’t a particularly crazy puzzle game when considering the puzzles alone&period; What you solve usually involves the typical affair of moving the stick figure protagonist to areas using bouncing platforms&comma; switches&comma; and engaging doorways&period; While this expands a bit in the latter half&comma; I don’t think anyone will be too overwhelmed by the methods and tools you use throughout the game&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">What makes The Pedestrian so interesting is how it all goes together&period; Your character is the generic blocky-limbed round-headed human-proxy that is used in signs around the world&period; The same guy you see break dancing on the &OpenCurlyDoubleQuote;wet floor” signs&period; This simple protagonist was chosen because the puzzles you’ll be solving are on various types of signs&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The signage you’ll be traversing is spread across numerous environments and is reflective of each location&period; You’ll be working on cork boards and whiteboards in offices&comma; street signs along the roads&comma; chalkboards outside restaurants&comma; and so on&period; You transition between them using cables that you connect via an overview perspective – connecting doors and ladders that you can enter when in the &OpenCurlyQuote;platforming’ view&period; It’s also often possible to move signs to both allow these connections and make use of other puzzle elements&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152036 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;29125803&sol;Riot&lowbar;1920x1080&period;jpg" alt&equals;"Taking it to the streets" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3><span data-preserver-spaces&equals;"true">Beyond Backgrounds<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The most compelling parts of The Pedestrian are the backgrounds&period; That’s a strange thing to say&comma; but after just watching the trailer&comma; it was quickly apparent how spectacular they were&period; The juxtaposition of playing the game on simplistic 2D signs with rich detailed 3D backgrounds and foregrounds moving around you makes the whole game seem more alive&period; It may have just been a serviceable puzzle game focused only on the signs&comma; but the environments add a layer to the aesthetic and even the gameplay&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">It doesn’t take long for the puzzle-solving to expand beyond the boundaries of the signs alone&period; Soon after starting&comma; there will connections between switches on the signs and parts of the environment&period; It starts simply with the opening of a garage door or moving an elevator but eventually progresses into driving a train and moving pieces of machinery&period; While this is mostly used just for cool visual effects&comma; it’s also integrated into some puzzles by unlocking areas to allow you to move signs for different solutions&period; However&comma; the visual component on its own is still very rewarding&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The way that the camera moves you between the puzzle sections has you floating through these well-crafted background environments in cinematic ways&period; It gives you a charming view of these interconnected areas designed mostly just for their appealing looks&period; I always found myself excited just to see what new location I’d end up seeing as I progressed through the game&period; It became just as much as part of the experience as the puzzles&period; <&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152037 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;29125822&sol;Snack&lowbar;1920x1080&period;jpg" alt&equals;"The Pedestrian's wonderful design" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3><span data-preserver-spaces&equals;"true">Existential Stick Figure Dilemma<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The Pedestrian drops you into the gameplay without much explanation of why you are this stick figure or what you’re trying to accomplish in the end&period; It drops some hints here and there&comma; but the ambiguity is present throughout the game – up until the very end&period; This did make the ending more interesting than it probably would have been had it been heavily foreshadowed&period;  However&comma; it might not have worked out if the game wasn&&num;8217&semi;t so entertaining&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">One thing that did ultimately stand out was that you’re manipulating a strange little modified Gameboy-looking device&period; When you first encounter it&comma; it just seems like another part of the background&sol;foreground&comma; but after some time it becomes apparent that you’re adding pieces to it with each central puzzle area&period; This item plays a <em>much<&sol;em> bigger role toward the end of the game&comma; which is both unique and surprising in its design&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-152035 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;29125747&sol;Pitfall&lowbar;1920x1080&period;jpg" alt&equals;"Beautiful backgrounds" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3><span data-preserver-spaces&equals;"true">Signed&comma; Sealed&comma; Delivered<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">Toward the end of The Pedestrian&comma; the difficulty ramps up quite a bit&period; The introduction of some mechanics like the &OpenCurlyQuote;green paint’ that prevents triggers on a sign from resetting when you change connections adds a notable level of complexity to the puzzle solving&period; This is a common element of any extended puzzle game&comma; but for some reason&comma; it took me a while to wrap my head around how the &OpenCurlyQuote;green paint’ really worked&period; My limited puzzle game patience made this part of the game much tougher to complete&period;  I might have given up if not for the great music&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">I don’t know what it is about the easy listening jazz-styled music&comma; but I loved it&period; It reminded me a bit of Sim City and&comma; of course&comma; that’s a big win in my book&period; The only disappointing part was that it would always fade out in the middle of puzzle sections&period; It was so disappointing and made those frustrating parts even more frustrating&period; I didn’t enjoy having only the relatively silent background noise to keep me company while I contemplated how puzzles&period; I&&num;8217&semi;m fully capable of turning off the music if I get tired of it&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The Pedestrian was an enjoyable experience from start to finish across it’s five or so hours&period; The puzzles were mostly competent without being too easy&period; Yet when they were tough&comma; they didn’t let up&period; The quality of the backgrounds&comma; the transitions through them&comma; and their interactivity made every piece of the environment feel distinct and well designed&period; Even the music is wonderful &lpar;when it’s playing&rpar;&period; If you are remotely a fan of puzzle games &lpar;I’m talking even Portal here&rpar;&comma; you owe it to yourself to try The Pedestrian&period; It’s practically a master class on what makes this genre enjoyable&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>If you&&num;8217&semi;d like to see more of our content on puzzles&comma; check out our review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;superliminal-review-shift-your-perspective&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Superliminal<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;9-of-the-best-puzzle-video-games-to-ever-grace-gaming-consoles&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">9 of the Best Puzzles Games on Consoles&period;<&sol;a><&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Game code provided by the developer&colon; <a href&equals;"https&colon;&sol;&sol;www&period;skookum-arts&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Skookum Arts<&sol;a><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Pedestrian&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The Pedestrian delivers solid puzzle gameplay in a wonderful package with beautiful environments and music&period; It&&num;039&semi;s challenging&comma; but mostly fair and feels polished from start to finish&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Solid core puzzle design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great music throughout<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Detailed and well-crafted backgrounds<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Unique ending section<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Music often fades away<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some spikes in puzzle difficulty late game<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Pedestrian DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;19<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;466630&sol;The&lowbar;Pedestrian&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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