Valfaris Review

If metal manifested itself into a video game...

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Valfaris DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;22&period;49<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Nintendo<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;22&period;49<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>History has no shortage of brutal games about blowing up aliens&comma; demons&comma; or the undead to a metal soundtrack&period; <em>Doom<&sol;em> has certainly brought that back into the mainstream as of late&period; However&comma; it isn’t quite so often that the traditional aesthetic of heavy metal is the core focus of the game&period; With developer <a href&equals;"http&colon;&sol;&sol;www&period;steelmantis&period;com&sol;">Steel Mantis<&sol;a>&&num;8216&semi; <a href&equals;"https&colon;&sol;&sol;valfarisgame&period;com&sol;"><em>Valfaris<&sol;em><&sol;a> – much like <em>Slain&colon; Back from Hell<&sol;em> – the music&comma; visuals&comma; and gameplay feel like they were pulled straight out of an Iron Maiden album cover&comma; and it works&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148514" aria-describedby&equals;"caption-attachment-148514" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148514 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;13020316&sol;ss&lowbar;09bdaaeb2d57408001f23a384be507d9e45123fb&period;1920x10801&period;jpg" alt&equals;"Valfaris has Brutal Bosses" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148514" class&equals;"wp-caption-text">Brutal Bosses<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Fear of the Dark<&sol;h2>&NewLine;<p>The transition of &OpenCurlyQuote;brutal’ games from dark and foreboding to a much more bold and colorful place has been one that made the genre a great deal more appealing&period; <em>Valfaris<&sol;em> is very comfortable in this spectrum&period; The game immediately bombards you with a design filled with vivid color as well as grotesque environments and enemies for you to wail on with your weapons&period;<&sol;p>&NewLine;<p>The game sets you up in the role of Therion&comma; who is some sort of undefined warrior sailing through space on a ship shaped like a wolf&period; You have just rediscovered your lost homeland&comma; Valfaris&comma; and decide to swoop in to check it out&period; But of course&comma; it’s swarming with all sorts of nasty enemies&period; The bit of story within the game expands on your role as the son of the &lpar;now former&rpar; leader of Valfaris&comma; and you discover what happened since the space-bound city had gone missing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148512" aria-describedby&equals;"caption-attachment-148512" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148512 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;13020308&sol;ss&lowbar;578ad07f931b1e9372c7de7bf91e989f65c7cc79&period;1920x1080-1&period;jpg" alt&equals;"Valfaris has Diverse environments" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148512" class&equals;"wp-caption-text">Diverse environments<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Not Afraid to Shoot Strangers<&sol;h2>&NewLine;<p><em>Valfaris<&sol;em> wastes no time having you plunge into the role of tearing apart enemies&period; With your character wielding a gun and a sword at the same time&comma; you end up using both quite liberally in this process&period; This may be one of the first games where I’ve used ranged and melee in almost equal parts&period; Normally&comma; in games where that’s an option&comma; I end up leaning on one way more than the other&period;<&sol;p>&NewLine;<p>There are three slots available&comma; one for your primary weapon&comma; one for the melee&comma; and one for a specialty ranged weapon that uses your energy&period; Energy is also used for your shield&comma; so there is a tradeoff in firing that specialty weapon&period; However&comma; hits with the melee weapon provide regeneration for your energy&comma; so you’re motivated to get in close and start sword fighting&period;<&sol;p>&NewLine;<p>Each of these slots has a decent collection of weapons you can obtain throughout gameplay&period; Some seem less useful than others&comma; but they are all unique&period; You can also upgrade each one independently with items you collect to give them more damage and some extra functionality that is useful in particular areas of the game&period; The upgrade items are sparse compared to the number of weapons you get&comma; but another collected item&comma; the Resurrection Idol&comma; can make them a little more common – if you choose&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148501" aria-describedby&equals;"caption-attachment-148501" style&equals;"width&colon; 2560px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148501 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;13015409&sol;t4PJCqV&period;jpg" alt&equals;"Weapon selection in Valfaris" width&equals;"2560" height&equals;"1440" &sol;><figcaption id&equals;"caption-attachment-148501" class&equals;"wp-caption-text">Weapon selection<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Resurrection Idols<&sol;h2>&NewLine;<p>Within the game&comma; you’ll pick up many Resurrection Idols&period; These floating green icons have several uses&comma; but their most important is allowing you to enable checkpoint altars that you respawn at when you die&period; Of course&comma; when I say &OpenCurlyDoubleQuote;most important&comma;” it’s relative to their similarly important role of increasing your health bar&period; So every time you pick one up&comma; you’re harder to kill&period;  However&comma; spending them to enable checkpoints prevents you from having to repeat large portions of levels when you die&period;<&sol;p>&NewLine;<p>This tradeoff is a great addition to the game&period; It gives you the option to trade the potential replaying large chunks of the game for being a lot harder to kill&period; Every time you come to a checkpoint altar&comma; you get to look back and say&comma; &OpenCurlyDoubleQuote;How tough was that&quest; Could I do it again&quest;” The answer&comma; for me&comma; was generally&comma; &OpenCurlyDoubleQuote;yeah I need this checkpoint&comma;” but for some – probably the <em>Dark Souls<&sol;em> crowd – the reward may outweigh the frustration of replaying areas&period;<&sol;p>&NewLine;<p>Of course&comma; Resurrection Idols have a third use – you can also trade them in at certain locations for additional weapon upgrade material&period; This can be extremely helpful&comma; but if I knew what weapons I was going to use most often&comma; I might have avoided trading in many at all since I upgraded some weapons that I rarely used in the rest of the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;148515" aria-describedby&equals;"caption-attachment-148515" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-148515 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;13020320&sol;ss&lowbar;a623461cb027b3651145e2fa981fde6553ff85c2&period;1920x10801&period;jpg" alt&equals;"Lightning fixes everything in Valfaris" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-148515" class&equals;"wp-caption-text">Lightning fixes everything<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Aces High<&sol;h2>&NewLine;<p><em>Valfaris<&sol;em>&comma; with its &OpenCurlyQuote;tough&comma; but fair’ difficulty level and creative enemy and boss design is simply fun to play&period; The powerful screen-shaking attacks you deliver &lpar;and receive&rpar; make the fact that you’re going to die dozens of times a lot easier to forget&period; I did have some issues though&period; There were a few moments where I questioned the volume of enemies thrown at you in just random bits of the level&period; I even had some problems where the game was extremely choppy even though the framerate was still sitting at &lpar;locked&rpar; at 60&period; Even with those issues&comma; though&comma; it was fun to play&period;<&sol;p>&NewLine;<p>I think if you have a taste for gory metal-infused universes and some tough part-<em>Mega Man<&sol;em>&sol;<em>Contra<&sol;em>&comma; part-<em>Ninja Gaiden<&sol;em> gameplay&comma; <em>Valfaris<&sol;em> is definitely a game to pick up&period; It feels more cohesive and a bit fairer than <em>Slain<&sol;em> did&comma; which is a great thing to see in a follow up from a developer&period; You just have to be able to tolerate getting your ass kicked – which seems to be something a lot more people are cool with these days than they used to be&period;<&sol;p>&NewLine;<p><strong>Did you try <em>Valfaris<&sol;em>&quest; What do you think of it&quest; Leave your thoughts in the comments below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you want more indie games&comma; check out our reviews for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;my-friend-pedro-review&sol;"><em>My Friend Pedro<&sol;em><&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ape-out-review&sol;"><em>Ape Out<&sol;em><&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Valfaris&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Valfaris is a challenging but well-designed classic sidescrolling shooter with an interesting twist on the progress and save mechanics&period; It also pushes the &quot&semi;heavy metal&quot&semi; aesthetic to the max both in visuals and music throughout&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great heavy metal aesthetic<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Functional and fun sidescrolling shooter&sol;melee mechanics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Unique checkpoint and health combination design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Challenging gameplay that isn't too punishing<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some strange slowdown issues throughout the game<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> A few random difficulty spikes that seemed unnecessary <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Valfaris DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;22<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;22&period;49<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;600130&sol;Valfaris&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Nintendo&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;22&period;49<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;valfaris-switch&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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