Wargroove Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Wargroove DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Advance Wars was one of the few handheld based strategy series ever developed&period; It excelled at being simple and easy to pick up&comma; but had a difficulty curve that meant as the game went on&comma; it could get very tough&period; <em>Wargroove<&sol;em> picks up the slack where so many spiritual successors and attempts to replicate the series have been disappointing&comma; except here it has left the realm of tanks and planes and ventured into medieval fantasy&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143353 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;02&sol;28193348&sol;Screenshot-2019-02-28-19&period;19&period;20&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Same Same but Different<&sol;h4>&NewLine;<p><em>Wargroove<&sol;em> is undeniably similar to Advance Wars&comma; both in the overall design of maps and the units moving on them to the combat itself to some degree&period; In fact it almost feels like part of the series at first glance considering how similar the 16-bit designs are across the board&period; However&comma; it finds its own path and creates a more unique game in the process&period; Not only are you getting a variety of units that can have many strengths&comma; weaknesses&comma; and attacks&comma; but some can have their own unique abilities&period; Commanders each have a charging ability that is also the namesake of the game itself&comma; Wargroove&period; These Wargrooves let them do special things like heal or summon units to the battlefield&period; The commanders themselves are quite tough and can deal some of the best damage in the game&comma; but their being alive is always one of the requirements for completing a level&period;<&sol;p>&NewLine;<p>Another area where <em>Wargroove<&sol;em> differs from its inspiration is that many of the maps seem to be fairly large and unit movement is relatively limited&comma; meaning it can often take multiple moves to get a unit into proper position&period; This design opens up the game to a lot more tactical placement&comma; especially given the terrain bonuses and penalties to defense&comma; but it does have some drawbacks&period; The most obvious is that it adds to what ultimately makes matches much longer&period; It can sometimes take 30 minutes or more to complete a single level&period; This wouldn’t be as much of an issue in most circumstances as strategy games generally have levels that last that long&comma; but the difficulty of later levels means that you can easily be restarting and spending hours trying to get past a particularly tough one&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143349 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;02&sol;28193330&sol;Screenshot-2019-02-28-19&period;18&period;33&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>More-groove<&sol;h4>&NewLine;<p>While<em> Wargroove<&sol;em> has a pleasant little story with enjoyable dialogue driven cutscenes for missions featuring a partially voice acted cast of characters – each of whom is unique and well designed – the single player campaign is only a portion of the huge amount of content&period; The campaign also features a number of side quests that have you taking control of some of the secondary characters as commander&period; While the different factions have distinct designs for each type of unit&comma; the units are actually the same across the board&comma; but the commanders each have their Wargrooves which can function in a wide variety of ways which may change the way you play for that mission&period; This allows for a bit of fun in the way the side quests are designed&period;<&sol;p>&NewLine;<p>Beyond the campaign&comma; there are also the Puzzle and Arcade game modes&period; The Puzzle game mode puts you on a smaller map with set units and gives you a specific goal to accomplish&period; For instance the first mission has you trying to destroy all of the enemy units in a single turn&period; The &OpenCurlyQuote;puzzle’ aspect is&comma; of course&comma; that there is usually only one real way to do this and you have to figure it out through your knowledge of unit abilities and perhaps some trial and error&period; Arcade puts you in the role of one of the commanders you’ve unlocked for the mode and has you face off against five different commanders in five short combat missions&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143347 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;02&sol;28193320&sol;Screenshot-2019-02-28-19&period;17&period;59&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>All of these game modes give you &OpenCurlyQuote;stars’ that can be used to unlock hidden art designs and lore in a special menu&period; Arcade wins unlock the music section of that menu allowing you to listen to the pretty great selection of music included with the game&period; There’s even a map creator that allows you to create and share battles for skirmishes&period;<&sol;p>&NewLine;<p><em>Wargroove<&sol;em> also has a multiplayer selection that has an optional feature&comma; an &OpenCurlyQuote;asynchronous’ setting&comma; that lets you get alerted when people in your match finish their turn allowing for you to play this turn based strategy even slower if that’s your choice&period; The good part is that it’s cross-platform&comma; at least for everyone but PS4 users&comma; for whom the game isn’t even released yet&comma; but even when it is they will have to play only among themselves&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-143358 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;02&sol;28195439&sol;Screenshot-2019-02-28-19&period;54&period;14&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4>Everything I wanted&comma; but there could be more&&num;8230&semi;<&sol;h4>&NewLine;<p>Seeing this game two years ago announced when the Nintendo Switch first came out&comma; I was instantly excited to have a game that could potentially give me more of that fun Advance Wars experience I hadn’t had in so many years&period; I am happy to say it definitely delivers that in a way that wasn’t exactly what I expected&comma; but in a lot of ways delivered more&period; It isn’t without issues though&period; The first is of course the pacing can be brutal&period; It makes you want to play the game more aggressively than it should be played and that can make what is already challenging even more so&period; The game’s difficulty sliders feel like a necessity for some of the tougher missions and that’s kind of disappointing since I’ve always felt like developers should have &OpenCurlyQuote;normal’ be just challenging enough to be fun for the majority&period; I’m not sure what all can be done to improve this beyond bolstering the game’s current speed-enhancing elements like skipping combat sequences and increasing movement speed across the map&period; However&comma; taking out as much of the slog as possible will mean a game that has a broader appeal&period;<&sol;p>&NewLine;<p><em>Wargroove<&sol;em> is a must-play for fans of Advance Wars&comma; and given how it’s going to be on every modern console and PC&comma; it should be available to all of those fans&period; There may be some disappointment with the pacing and possibly the online element&period; Even with it being cross-platform&comma; the online multiplayer may not hold out for too long&comma; but <em>Wargroove<&sol;em> is set up on a solid base of enjoyable content that can only get better with time and a committed developer like Chucklefish Games&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Wargroove&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Wargroove is something that will satisfy fans of Advance Wars and probably create a lot of new fans with its broad multi-platform reach&period; It won&&num;039&semi;t win over people who aren&&num;039&semi;t fans of slow games and it could benefit from some enhancements to get the pacing up throughout&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great art and aesthetic<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Easy to pick up gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> TONS of extra content<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Cross-platform multiplayer on multiple systems<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Solid soundtrack and voice acting<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Slow pacing in turns and gameplay<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Difficulty can be too much for some&comma; tricky difficulty settings<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Wargroove DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;20<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;20<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;607050&sol;Wargroove&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; 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